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Everything posted by wackyserious
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===[COMMITTED]=== Iberian Unit Textures
wackyserious replied to wackyserious's topic in Completed Art Tasks
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Here's something @Radiotraining 256x256 resolution working files based on the Norse unit texture working files and current textures that I use norse_256.psd
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Let me patch up some of my working files that I still have with me, most of my materials were at my old hdd which I still haven't accessed yet to recover Yes, I am a project member for Millennium AD, just got occupied with school related stuff plus my old laptop gave up on me so I was not around for almost a year. Count me in, let's slowly work on things. First thing that I want to address is that if we should still use 512x512 textures or maybe use 256x256 since most of my current working files are at that resolution
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Do you guys need help with new unit textures?
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===[COMMITTED]=== Iberian Unit Textures
wackyserious replied to wackyserious's topic in Completed Art Tasks
http://www.twcenter.net/forums/showthread.php?71605-New-factions-in-Iberia-TW-Gold -
===[COMMITTED]=== Iberian Unit Textures
wackyserious replied to wackyserious's topic in Completed Art Tasks
Also wondering if we can use Millennium AD's round shield mesh to replace our old one in the game? Does it have too much polycount to be added as a prop in the game? -
===[COMMITTED]=== Iberian Unit Textures
wackyserious replied to wackyserious's topic in Completed Art Tasks
Slightly adjusted the old helmet mesh and made a new texture for it. I remember @Alexandermb tried working on the cloth helmet too, should it commit this one instead? @Stan` Cleaning some unit textures too -
Updated my texture repository at wackyserious/0adtextures (github.com)
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Modified the short tunic armor mesh sleeves to make it more bulkier (so that we can lessen the reliance on arm props but the problem is that the uv was stretched a bit more) Also, I noticed that we do have, m_armor_tunic_short_med_sleeves and m_armor_tunic_short_short_sleeves in the mesh folder. m_armor_bulky_tunic_short.dae
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@wowgetoffyourcellphone Here are the .dae .png and actor files for the scale helmets scyth_scale_helmet.zip
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I modified the Ptolemaic quilted cloth helmet mesh for it and used its uv and texture file as a basis.
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Been seeing a lot of artistic depiction of topless Scythian infantry with a lower abdomen armor that somehow looks like a belt of some sort.
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What I have in mind too
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Should we create a standalone mod for the Scythians over at Github/0admods?
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@wowgetoffyourcellphone First one on the left is the most recent update for Ateas' texture, I added metal studs on his leather shoulder padding
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I think those props could align a bit lower on the upper arm area, or do want to simply it into the texture file just like this one?
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What should we try to add, the chest piece and belt details?
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===[COMMITTED]=== Roman Infantry (New texture)
wackyserious replied to wackyserious's topic in Completed Art Tasks
For those who want to test it in game. -
===[COMMITTED]=== Roman Infantry (New texture)
wackyserious replied to wackyserious's topic in Completed Art Tasks
Ohh, the red part on the sleeves are cloth folds, I could reduce its visibility I'll add some shadow on the torso area later -
So a quilted cloth coat would be fine for basic rank units?
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===[COMMITTED]=== Roman Infantry (New texture)
wackyserious replied to wackyserious's topic in Completed Art Tasks