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Everything posted by wackyserious
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@Alexandermb Do you have a .zip file for the .png files of the cuirass with a tie on the right?
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@wowgetoffyourcellphone I am again updating this textures and have renamed them to match the current naming scheme for most textures. I have removed the chain mail sleeves for all textures as @Genava55 pointed out that it could have not been a possibility.
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===[COMMITTED]=== Iberian Unit Textures
wackyserious replied to wackyserious's topic in Completed Art Tasks
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Some of them are clipping with previous textures. I believed @Stan` relayed some .png and raw files of this last month through private message. I will see if I can work with these next week.
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===[TASK]=== Celtic British Roster (Britons)
wackyserious replied to Genava55's topic in Official tasks
Removed the fur, animal pelt would better be a prop, I suppose. I placed a sword belt, in case this texture would be re-used in other units. With tattooing, I guess other more advanced units could go topless to emphasize their tattoos. Also planning to change the assigned textures for the Elite Gallic Cavalry Skirmisher. More light armor and the chainmail would be assigned for the Sword Cavalry, similar to the old designs. -
===[TASK]=== Celtic British Roster (Britons)
wackyserious replied to Genava55's topic in Official tasks
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It looks excellent!
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Shifted to the Monte-Bibele type, any suggestions for the shield boss?
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Some modifications, and trying to correct the issues with Brennus, specially with the helmet and shield. Here is a proposal.
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What about the limed hair for some of the units for Gauls? Should it be replaced with a regular ones?
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Thank you for clarifying things. Here are some old light armor textures that are not yet incorporated.
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Took inspiration from this Bannerlord mod asset. Shawl armor shape was inspired from the circular chain mail shoulder pads seen in some contemporary illustrations, I used padded cloth instead. What are your thoughts on this? @Genava55 and others
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Took inspiration on your concept
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Body mesh textures?
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===[TASK]=== Scythian Horse Archer
wackyserious replied to wackyserious's topic in Eyecandy, custom projects and misc.
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===[TASK]=== Scythian Horse Archer
wackyserious replied to wackyserious's topic in Eyecandy, custom projects and misc.
This thread was actually meant to add a Scythian champion horse archer to Atlas I will try to create actor concepts for lighter armored citizen cavalry. -
===[TASK]=== Scythian Horse Archer
wackyserious replied to wackyserious's topic in Eyecandy, custom projects and misc.
But the Seleucid faction still have Dahae Horse Archers, right? I have assigned actor files in their simulation file. This was what I had in mind: Basic rank: Clothed in proper manner Advanced rank: Light to medium armor leather armor with some limb guards Elite rank: Heavily armored with scale, including limb guards. -
===[TASK]=== Scythian Horse Archer
wackyserious replied to wackyserious's topic in Eyecandy, custom projects and misc.
Good thing you had responded quick, I was about to commit it. -
===[TASK]=== Scythian Horse Archer
wackyserious replied to wackyserious's topic in Eyecandy, custom projects and misc.
Several reconstructions and artist impressions show that these limb armors only protect frontal areas or sometimes the outer flanks of the limbs. I am about to commit there textures for the Seleucid Dahae Horse Archer -
===[TASK]=== Scythian Horse Archer
wackyserious replied to wackyserious's topic in Eyecandy, custom projects and misc.
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===[TASK]=== Scythian Horse Archer
wackyserious replied to wackyserious's topic in Eyecandy, custom projects and misc.
I was thinking about the Bosporan kingdoms when I came up with these designs. -
===[TASK]=== Scythian Horse Archer
wackyserious replied to wackyserious's topic in Eyecandy, custom projects and misc.
No, all of this textures are new ones and I want to integrate them in the game by having a steppe horse archer champion unit available in Atlas.