-
Posts
11.029 -
Joined
-
Last visited
-
Days Won
558
Everything posted by wowgetoffyourcellphone
-
Been working on a Corinthian Isthmus skirmish map update: First for Delenda Est, then I'll despecialize it (take out the Mercenary Camps, primarily) for Empires Ascendant. You'll have to contend with Pirate Ships, Brigands, and angry Farmers who will try to stop you from taking their rich farmlands.
-
It wouldn't be bad at some point to add buildable decorative items, perhaps in a tab in the construction UI so they don't clutter up the panel with the standard building icons (cluttering up this panel would harm ladder players). Perhaps this decorative tab can be turned off and on by the game host in match setup. If the host wants to allow a more languid pace of the game for players to make nice cities, then they can enable it. If they prefer a fast-paced or ladder game, then they'd leave it disabled.
-
Add enough vision to cover most scenarios.
-
Such a ridiculous outlier will have to be dealt with if it occurs. Design for what is likely.
-
I mean, this is the obvious solution, isn't it?
-
I agree this is pretty annoying. Perhaps something for A28 community mod.
-
I like this.
-
-
Age of Empires IV
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
AOE3' GUI is hilariously intrusive. -
Yes, those would commonly be called turrets or towers.
-
You mean the towers?
-
Ranged units are garrisoned on top of the wall and loose their own projectiles. The units on the wall receive a range and armor bonus.
-
-
Mythos_Ruler's Playlist
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
-
-
I have to admit, before I started modding the Syracusans, I was very ignorant of their exciting history. They're actually a very dynamic faction that easily rivals or surpasses Sparta, Athens, and Briton.
-
-
-
New Civ for Alpha 28+?
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
Of course not. There are ways to add more culture to the game that don't prevent players from achieving military success. I don't understand your line of reasoning at all. Then let's drop the pretense of attempting to depict historical cultures. -
New Civ for Alpha 28+?
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
I think the issue here lies in the pace of the game. A player rarely has time to set up a nice city and match it up against the enemy's city, before the action really makes that a moot strategy. The people don't use walls much also drives this home. It feels like you're just building a military base with the optimal layout to maximize military production. There's not a lot of cultural exploration there. -
Naval Overhaul (Alpha 27)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Because 1:1 an artillery ship > arrow ship in dps. Ranged units tend to just park and shoot, while melee units close the distance and deal high dps strikes. -
Naval Overhaul (Alpha 27)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
The cool thing about a simple RPS system like this, with its small number of classes, is that we can do it fairly easily with no specific attack bonuses. Mechanics do most of the work. Melee ships (rammers and boarders) beat Artillery ships because they bridge the gap too quickly for the firing rate of the Artillery ship to compensate. The melee ships are soft countered by Arrow ships because the Arrow ships can fire more rapidly and more precisely than the Artillery ships. And then the Arrow ships are massacred by Artillery ships because of the way ranged combat works. Boarders throw a nice monkey into things to see if you can't capture some enemy ships. Rammers are the hard hitting, nearly suicidal, units (they survive due to some good micro). And even better, it's all pretty intuitive.
