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Everything posted by wowgetoffyourcellphone
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Can haz autobuild?
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==[Task]== Thureos design for Seleucids
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
PSD? -
Maybe because commit delete cursor texture?
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Rise of the East updated to Alpha 21
wowgetoffyourcellphone replied to niektb's topic in Announcements
Need to change the units in the list to {civ}_infantry_spearman, etc. -
Portraits (Units/Buildings/Technologies)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Portraits (Units/Buildings/Technologies)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Hi guy. I have release the Alpha 21 Delenda Est here: http://www.moddb.com/mods/0-ad-delenda-est/downloads/delenda-est-alpha-21-release It is compatible with Alpha 21 Ulysses. The mod, like the game, is not 100% complete. It is a snapshot, like alpha 21, of the progress. I did not include the isometric config file because I decide to upload that separately for its own discussion. I know there are bugs, but let's see what bugs you guys find. Since this release will probably have lots of bug I decide not to make a huge article about it. Consider it a sneak peek for the "real" official first release for Alpha 22.
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They are not "new". They are attack animations with fork. They even have attack sounds. It looks exactly like attack. They are capturing the building by sticking it with a fork.
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It is beneficial to mix some females with the males and some males with the females, because of the female aura. Maybe someone can do the math and find a good ratio for different resource.
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I think the tile floors make it look civic. I would go with dirt floor.
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Well, in DE all range siege have some crush attack*. But my actual preference for bolt shooter role is not possible right now, so I wait to balance them until it is possible to dramatically alter their role. Is prudent to not waste time balancing a unit whose role will change completely once a patch is commit to master. In fact, I don't worry much about balance in general until formation fighting is wirtten and committed.
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Gameplay Feature: Battalions and Formations
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
It is in that link how would work. I like the movement in detail section. I think the formation should "fall in" and narrow itself to march through the narrow path. -
Indeed. In my mod I even remove palisades (seem overly redundant with other wall).
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Gameplay Feature: Battalions and Formations
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
It's obvious in that document that Approach A was the approach the author wanted to go regardless of evertything said in this thread (and other threads), because I already adequately address all of the issue brought up against Approach B (real battalions).Quite a disappointment. Also, the morale part is completely unnecessary. You want morale, but think persistent battalions are a complication. OKAYYYY. I'll just see how the public mod does it and mod it from there. -
Hmm, the chosen textures not good. I'd use the textures like the blacksmith.
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Portraits (Units/Buildings/Technologies)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Portraits (Units/Buildings/Technologies)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Or "Conquest Civic Centers" too.
