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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I also hate how you can't really target anything with your tower. It shoots at whatever it wants to shoot at. I think at least one of the arrow should go to target,
  2. Yes, please. Missing this feature! Should be in the in-game menu and match can be restart at any time.
  3. Also, I think important this only go to basic Macedonian and Seleucid unit. But could go to possible Greco-Bactrians and Indo-Greeks factions in the future.
  4. True, but I do not control vanilla. Only chocolate fudge sunday which is Delenda Est.
  5. Anyone want to model this cap for the mod? I will give this cap to the Basic ranks of the Macedonian and Seleucid units.
  6. To be fair, those icons are difficult to see.
  7. That is why I like the visible rings in my mod.
  8. Range units should die easily in melee though. They re supposed to be ranged units, to support the assault of your melee infantry and cavalry.
  9. Tehnologies affect everything on the board guy. So, I guess the onlty real problem being reported is you think the first farming upgrade has a bug. Can anyone confirm?
  10. Neat. What would the forground layers be?
  11. Farmstead does not increase rate around itself (only Rotary Mill does this). The upgrade "Iron Plow" affect only the units gatherers.
  12. If you would like to make one that would be neat. Maybe something like this, but with one entrance and only 2 stories high instead of 3.
  13. Same for me. Game crashes after about a half hour or something. The dialog says a 64-bit OS would help (lol, I have a 64-bit OS).
  14. Better to use the resource to go to Phase 2 since Town Phase isn't very much more expensive than those techs. Also, better to use the resource on more unit too.
  15. Hi. Are technologies even supposed to be researched in Phase 1? They are hilarious in cost.
  16. I think I will have the 'hack' around limitations of the feature.
  17. Oh I thought the re was something like this possible in the actors: <variant frequency="1" name="tech-hellenes/gold_shields"> <textures> <texture file="props/shield/gold.png" name="baseTex"/> <texture file="props/shield/gold_norm.png" name="normTex"/> <texture file="props/shield/gold_spec.png" name="specTex"/> </textures> </variant> It detects that the technology hellenes/gold_shields.json has been researched and then changes the texture. I thought this was implemented but maybe I am misremember.
  18. Thanks fatherbushido, but I already knew that one. That is actor switching on tech/json side. I thought maybe there was code in the actors themself that recognize techs are being research, inside the actor xml as a variation. Was this implemented or just maybe I saw it was a Trac ticket and my memory got confused.
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