Jump to content

shieldwolf23

Council of Modders
  • Posts

    217
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by shieldwolf23

  1. I second the suggestion of @Palaxin. Maybe that is the way to go? However, if this is too formal/ too large for the community (to gather people and have a meeting of ideas), maybe we can start off with a mod, wherein we can have a properly documented design process, and maybe ask the developers later on to recognize the changes if it is really on par or beyond what the core game offers. Of course, we need people, skilled ones who can really do the ground work. That I think is the challenge. All these ideas within the Forums are mostly with merit - if we can gather enough people to do something about it and make it organized, we can better move things forward.
  2. @DarcReaver - I totally understand your sentiments. There were times wherein if only I have the set of skills to make the changes myself, I would have done it quickly and presented it to the community. Like @Enrique said, your posts contain valid points of which we can learn. Will you be willing to be part of that process itself? We can have you in our team, if the Council will be okay with it. Can we do that @niektb? My only misgiving is to be patient with us - please do tone down the harshness level. We could definitely use your experience to the betterment of this game. @Lion.Kanzen - I also appreciate the "loyalty" to 0 A.D. You have provided ideas and contributions to the group as well. Let us accept constructive criticisms whenever we get it.
  3. What did I tell you guys? Told you LordGood will not promise, but will still deliver. And deliver he did! So far, things are looking good for the Kushites!
  4. Very nice info, Lion. The Council is doing a map for the Zapotecs. This will come in handy.
  5. Okay, I shall do that, and further have the objects deleted, especially the resources. I hope it'll be playable in the near future. Thanks @wraitii!
  6. Hi guys! I've revisited the map, and made minor adjustments. However, is it really natural for the scenario to lag when playing? I know that this map is my very first 0 AD map, and I may have used a lot of objects (resource items instead of eye-candies), but I do have a very powerful gaming laptop. I tried lowering all graphics choices but still the game lags! If somebody has the time, could you please see what's going on? Attaching the file here: Indus Valley.zip
  7. Ok --- I have set it up so that I can now access and play it in the scenario list. However, if I want to link some triggers to an existing map, could someone help me on how to do it? Don't worry, I'm documenting the things I'm doing and will definitely create a tutorial for other guys like me, with the help of the existing trigger work done by Niek in "A Silent Day in Gaul".
  8. THANK YOU very much, Alexander! You all are a helpful bunch! :)
  9. Atlas gives this message: Attaching here. Alexander.zip
  10. Hi Niek, The prob is that the file itself refuses to open.
  11. Hi Guys, Sorry to bother you again, but I'm trying to load my previous .xml file to Atlas but it's not reading. Could someone help?
  12. I would really like to have that functionality, Lion. That would be really great for mods that tie up nicely with the main game.
  13. Yes, Lion. Or in a wider scale, for example, between Carthage and Rome. 7 scenarios that may include different battles. When 1 player chooses Rome, he plays all 7 scenarios as Rome against Carthage. The same is true if the player chooses Carthage - he plays all 7 scenarios as Carthage.
  14. Thanks Niek, really appreciate this. I'll start working now, and will definitely let you know if something's up. Cheers!
  15. That's sad, but I can still use your examples in the A Silent Day in Gaul, right? I remember you've made a comprehensive examples of trigger work there. Could you link me on that post? I've formatted my PC and tech-savvy as I am (sarcasm), I haven't properly linked files yet.
  16. Hi Niek, It's been ages, I know, but I want to start doing something again. Is this guide still the same guide I can use to start creating a scenario? Also, could you help me get the latest tutorial on triggers? Planning to revive Alexander's campaign.
  17. My suggestion is to have the campaign created in a way that the player can choose what faction to play in the start of the campaign, and continue that track until victory is achieved. And then, he can repeat the same campaign theme, choosing the side of the other faction and play that faction until victory.
  18. My suggestion: combine both: tutorials and lowering default AI. The default AI should be an AI that would be very easy to beat (the one wherein a new player would just click target attack group/ AI base and win). Of course option to change the AI to the stronger AI for normal players would be there. This way, new players would not be too much frustrated. They can always "up the ante" when they feel they are good enough to defeat the "normal" AI.
×
×
  • Create New...