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shieldwolf23

Council of Modders
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Everything posted by shieldwolf23

  1. That was an enjoyable ride! Thanks for that. Really useful.
  2. Haha! GOT then! I'll play that!
  3. If you are up to it, why not make it historical as well? I'm thinking of the Silk Road overlapping at least 3 great empires, like the pictures attached
  4. That last post was perfectly told, Mario. I hope the community will do something about this eventually.
  5. Impressive map, allow me to say. Just a little more randomness in tree placement (avoid clumping them into squares) while varying elevation in the plains (more hills and/ craters) would make it perfect, IMO.
  6. Ok. Thanks. I have opened the scenario, in SVN it has errors involving all celt templates. I also agree that the "river"should be smaller.
  7. downloaded! EDIT: Question: Should I put it in A18? I used SVN and it's not working there.
  8. Congrats on everyone who made this new release possible!
  9. Easy is easy, actually. It's the intermediate that made me reload a lot of times. As to number of soldiers, can you make it so that the barbarian AI detects the number of military units the player has, and in turn, have maybe 50% to 75% of that number as defending their camp?
  10. Niek, I remember reading that you asked if ever someone beat the map in Easy. I did. Although I was hoping for a little more fight - since the periodic barbarian attacks made me think of a barbarian horde, I gathered quite a lot of units, only to well, feel underwhelmed with the opposition of the barbarian camp.
  11. It is hard, in a way, since it will mean a lot of revamping, but for a time, a modern mod was in progress (albeit only using the Pyrogenesis engine, not 0 AD itself). I'm not a technical guy, but I believe that as long as you know how to create models, effects can be linked easily enough, once you iron them out.
  12. Hello Sol Mundus, and I'm glad to see a fellow EE fan! 0 AD has a lot of potential, and while it only deals with the Ancient Era, it is easily moddable.
  13. Definitely a must download. Now, only remaining I believe is for me to actually defeat it. I thought the AI will be a push-over once I have my economy up and running, but alas! I misjudged. EDIT: How do you get to see the trigger stuff?
  14. It is, as you said, laggy. I have disabled every graphical setting in place (which made it less menacing than the screenshots , but it still lags. Maybe stay away from big maps in the future when designing. The map lay-out itself is very good, with realistic looking islands. Terrain mixing might be improved upon, and more metals please. All in all, a quite entertaining adventure.
  15. My comments: - After heading west, player should be given more civilians to fast track creation of civic center (to avoid too much wait time) - After civic center is created, a few hundred resources should be given to at least create a defensive line against the bandits. As it stands, it is still hard, Niek.
  16. This is where the villagers are already killed, and I "fled" to the west, thereby meeting the farmer. After that, I don't know what to do.
  17. Agree on Fabio. There are points in the scenario where I didn't know where to go and what objective is next. I had to reload to know where to build the outpost, and now, I'm at the farmer's place not knowing what to do next. Help?
  18. Agree on wow. Nowhere in history are rams effective against infantry. They are not tanks.
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