Sorry for the late reply, weekend and wife and all @Hephaestion's 27 March reply: I was thinking that the tie up of the children to houses is necessary, to have players who create more houses have more children, and since you've said that a similar cap is already implemented, then that would make it easier to implement. I like too the moving outside the house/ community, and resorting to banditry. That would definitely make for a much more immersive "city-building" feel to the game. I like it! I would also like that technological "spill" to neighboring tribes. But I'd suggest that technological "spill" be more pronounced if a certain tribe is in direct contact of the source, compared to ones that are not in contact or an enemy. Surely a tribe which is friendly would get more access to the technology than a tribe that is hostile. As to history, well, we humans never learn. We are bound to repeat history, unless the Annunaki arrive at last. I am also drawn to the TW series because of the real time battles, like stan said, and their ability to recreate historical battles using formations/ morale and such. The sieges too are worth its playtime. With 5% luck and 101% hardwork, 0 AD will hopefully become the standard of modern RTS for years to come, just like Romulus says.