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Everything posted by Andrettin
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This is a very interesting idea. As Lion.Kanzen mentioned, the deities' bonuses could be justified by being due to psychological effects; and there is also the fact that priests also often gathered actual practical knowledge about elements of their deity's portfolio, so that for instance priests of a fertility deity would probably have good knowledge of the seasons and etc.
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Remains of a chariot wheel: And some axe-heads, along with a depiction of an axe-wielding warrior: http://natmus.dk/historisk-viden/danmark/oldtid-indtil-aar-1050/bronzealderen-1700-fkr-500-fkr/vognudstyret-fra-gallemose/importerede-og-hjemlige-oekser/
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The game itself is licensed under the GPLv2, and these graphics are dual-licensed under the GPLv2 and CC-BY-SA 3.0 licenses (the artists from whom I commissioned them agreed to release the graphics under both licenses) =) The swords are accurate, yes. These images are from the National Museum of Denmark (unfortunately they have been making modifications to their website in the last few days, so that the English version of these pages doesn't seem to be working properly): http://natmus.dk/historisk-viden/danmark/oldtid-indtil-aar-1050/bronzealderen-1700-fkr-500-fkr/kvinder-og-maend-i-bronzealderen/maend-gik-med-svaerd/ http://natmus.dk/historisk-viden/danmark/oldtid-indtil-aar-1050/bronzealderen-1700-fkr-500-fkr/forbindelser-sydpaa/fjerne-forbindelser/ The swords in the second link are said to be "imported", probably meaning that they were made in Central Europe (by Celtic cultures); but they were used by the pre/proto-Germanics in Scandinavia. The sword in the first link is not described as being imported; it is said to be a "full-grip sword". There are also these swords: http://natmus.dk/historisk-viden/danmark/oldtid-indtil-aar-1050/bronzealderen-1700-fkr-500-fkr/svaerdene-fra-roerby/ But although they look very interesting, they were probably only used for rituals. But I suppose that these swords could be used for combat units as an "artistic license", if you prefer to use them than the other ones.
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For ships, there are some ship drawings that they made that can give us insight on how their ships would look like: ...there are also depictions of chariots, which could be used as a base for a chariot unit:
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Cool =) Here are some burial sites, which can be used as a reference for the units' clothing: The hat there (which is made of wool) can be used to help differentiate one type of unit from another. For instance, it could be used to differentiate an archer from the swordsman:
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I think just "Germanic" would fit. We don't know how they called themselves, since they didn't possess writing and during this period Romans hadn't yet met (Pre-)Germanic peoples to describe them, as they would later on. As for the architecture, here is a reconstruction of a farm of theirs: A house: ...and a longhouse: Here is an interpretation of how a civic center of theirs could look like: ...barracks: ...smithy (this one is partially based on a later smithy, from a reconstructed Germanic settlement in the Danube from the time of the Marcomanni; but adapted to have bronze age weapons and tools): ...and house/farmstead:
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Yes, I see what you mean. It would be really nice if minifactions and mercenaries were supported, since then it would be possible to "start small" with new factions, instead of needing to create the entire civilization from the first. I think that the units could use the weapons and etc. from the Nordic Bronze Age findings, while their names could be in Proto-Germanic. There is a Proto-Germanic dictionary available here. For instance, a swordsman could use the Nordic Bronze Age broad sword, shield and helmet, and be called "Erala" ("warrior" in Proto-Germanic). This is what was done for the bronze age Germanic units of my game, and here is the result: I suppose that graphics such as these could provide a good reference for the modellers working on Aristeia. These were the swords and helmet used as references to create this warrior:
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Have you considered adding Bronze Age (pre-)Germanics to the mod? More specifically, I mean having a civilization based on the Nordic Bronze Age, during which the Proto-Germanic language was probably developed. For example, here are some bronze shields from that culture: (these are from the National Museum of Denmark) If you are interested in more references, let me know and I will provide them.
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It would be nice to have single-player scenarios (with triggers), as that significantly enhances playability for people who play mostly single-player.
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Pretty nice
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Why isn't the wheel a tech, even though the icon is present?
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Tech/Structure Tree Visualisation
Andrettin replied to s0600204's topic in Game Development & Technical Discussion
This is a very nice improvement -
I don't like much the lack of differentiation between villagers and soldiers, but I think that the development team should do what interests them in a game, not what players want. It is, after all, their effort that is going into the game. If someone really wants to have separate villagers from soldiers, they could make a mod that changes that.
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0ad advertisement on largest game fair in Vienna/Austria/Europe
Andrettin replied to Odd vacuum's topic in General Discussion
Danke!- 7 replies
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0ad advertisement on largest game fair in Vienna/Austria/Europe
Andrettin replied to Odd vacuum's topic in General Discussion
What is the fair called?- 7 replies
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One idea is to keep it for certain civilizations/factions for which the feature makes more sense (such as the Athenians), but scrapping it for the rest.
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Anyone Remember Norse Wars or Fort Wars?
Andrettin replied to pftq's topic in Introductions & Off-Topic Discussion
It reminds me of "Desert Strike" for Starcraft II -
v1.0.0 Hello folks, I would like to present to you an open source RTS game I am working on, called Wyrmsun. It uses the Stratagus engine and features elements of mythology, history and fiction. You can download its current version below: Download Wyrmsun v1.0.0 At present, Wyrmsun features one playable civilization (the dwarves) and seven quests for them (completing quests grants technology points, which allow the purchasing of units, buildings and technologies), as well as two NPC civilizations (the gnomes and goblins). The Wyrmsun Universe In Wyrmsun, rather than living all on the same world, creatures such as dwarves, elves and humans live in separate planets. While humans live on Earth, the elves live on Alfheim, and the dwarves in a harsh world called Nidavellir. This world they share with gnomes, goblins and kobolds. Copyright Notice The Stratagus engine, as well as all of the code, artwork, music and storylines included in Wyrmsun are distributed under the GPLv2 license. See here for the text of the GPLv2. Lore Sources of Inspiration Wyrmsun lore contains many elements adapted from the Battle for Wesnoth literature (which is also licensed under the GPLv2), for example: the storyline of the first dwarven campaign, "The Scepter of Fire", is an adaptation of a campaign of same name from Battle for Wesnoth to the Wyrmsun universe. The lore also contains many elements adapted from Norse as well as Germanic mythology. Screenshots https://dl.dropboxusercontent.com/u/1732902/Wyrmsun/screen02.png https://dl.dropboxusercontent.com/u/1732902/Wyrmsun/screen03.png https://dl.dropboxusercontent.com/u/1732902/Wyrmsun/screen04.png https://dl.dropboxusercontent.com/u/1732902/Wyrmsun/screen05.png https://dl.dropboxusercontent.com/u/1732902/Wyrmsun/screen06.png https://dl.dropboxusercontent.com/u/1732902/Wyrmsun/screen10.png https://dl.dropboxusercontent.com/u/1732902/Wyrmsun/screen14.png https://dl.dropboxusercontent.com/u/1732902/Wyrmsun/screen15.png https://dl.dropboxusercontent.com/u/1732902/Wyrmsun/screen16.png https://dl.dropboxusercontent.com/u/1732902/Wyrmsun/screen21.png https://dl.dropboxusercontent.com/u/1732902/Wyrmsun/screen22.png https://dl.dropboxusercontent.com/u/1732902/Wyrmsun/screen23.png https://dl.dropboxusercontent.com/u/1732902/Wyrmsun/screen27.png Videos
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Ok, thanks for the answer
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Oh, this looks quite interesting! I will certainly play with it when alpha 17 is out. One question: is the scenario's storyline intended to describe a particular historical event, or? I looked at the triggers file, and the messages (as far as I saw) mentioned only that Gaul had been conquered by Caesar, and that our village was a sort of last hope for Gaul (in a way reminiscent of Asterix, which is reinforced by the names of the hero unit files).
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When is the finished game going to be done?
Andrettin replied to marc32123's topic in General Discussion
That's very nice news! I certainly hope someone does just that! -
When is the finished game going to be done?
Andrettin replied to marc32123's topic in General Discussion
It feels quite a bit like a complete game. I only miss campaigns with historical scenarios. -
I think he meant "And now?", as in, if after he edited his post you can now understand it. I could understand what he meant without issues, and I rephrased it here in case it helps: "The team has decided not to add more civilizations or factions. And there are factions that are more Important in 0 A.D.'s timeframe. Examples: Pontos kingdom, Numidia, Han Dynasty, Thebas city state." But can be added as minifaction or in mod if you want see them
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Sweden and Denmark were also Norse, too (Norse does not equal Norwegian). IMO it is a much better name than "Viking", because only the folks who went on raids were called "vikings", not the ones who stayed in Scandinavia. Norse is a term that is correct for all pre-christianization Scandinavian peoples, and the name of their language was "Norse" as well.
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