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Everything posted by Itms
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Considering how commonplace the name "Locale" is, being forced to specify the namespace is certainly a good thing, even though it breaks stuff. We usually don't write "using namespace foo;", especially in headers, so I think the better fix is what elexis proposes.
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Crusader Kings II is free for a few days! Of course that is just a way to trick you into buying the massive amount of DLC, so maybe I should not help them
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Empires Apart. ==Freemium==
Itms replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
I also got a discount code, and since I'm unlikely to pay the release price (even with -10%) for this, you can PM me if you are interested- 209 replies
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(and 2 more)
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I received the money and reimbursed everyone.
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I'm not really sure I understand the question. Every release, we update the list of translators in the game credits by parsing the first lines of the po files. Transifex adds the list of contributors to a specific resource in a specific language, as comments.
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===[COMMITTED]=== Carthaginian Unit Textures
Itms replied to wackyserious's topic in Completed Art Tasks
No problem for me. Stunning work -
Considering I am the one getting most of the reimbursement, I propose myself. I pledge to transmit the money that goes to other people as soon as I receive it.
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Did you try deleting the cache of 0 A.D. files? See GameDataPaths and delete everything under cache/. Maybe you can also take a look at the mods in your My Games/ and check the user/, mod/ and public/ dirs are empty.
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Even among the common people that formed the military and civilians? In the game, units are not bureaucrats. But it sounds like we will have to turn our attention to Aramaic anyways
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Let's just try our best and be ambitious In the mean time I'd love to hear some Hebrew version. Well more talking actually, in this situation
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Nothing is set in stone, and historical accuracy is what we aim at. So I'm writing down that Aramaic/Hebrew mixed with Proto-Berber suggestion in my notes
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By all means yes!
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Thank you very much for the detailed reference. I can't wait to try recording stuff!
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That would be great. I do understand IPA and I should be able to pronounce tones You can post here whenever its better to let everybody know, and I can send you my Discord handle by PM
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Yes! I'd like your input on the voices I recorded, that can be found in the top post of this thread. Especially the first ones, which are Ancient Greek recorded with a modern pronunciation. You can also give your input on the other ones. If you think what I did is worth it, @Abdurrahman Al Sayad can use my recordings as a reference so that we have diverse voices recorded.
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Your input would be needed here then (sorry it's a bit of an old topic!): In short I would like to use modern pronunciation for Hellenistic factions including Ptolemies, and the commonly accepted pronunciation of Ancient Greek for Athenians and Spartans.
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Welcome Abdurrahman! Our main necessity is unit voices in ancient languages, but maybe we need narrative recordings in the future (for instance for campaigns). What recording material do you have at your disposal?
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The 0 A.D. package in the openSUSE distribution is missing a maintainer. Currently Philip (@Ykkrosh) is marked as maintaining the package, whereas he has been retired for years. If you are using openSUSE and have an interest in package maintenance, please let the maintainers of the games project know!
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I believe you actually encountered a bug in gcc 6.3.0 where the parallel build fails for some reason (looking at the assembler messages above it must be some race condition on the access to some temporary file). If you have some time maybe you should report it upstream or ask your package maintainers. You should try make -j3, there are good chances that our code doesn't trigger this bug, and it will allow you to build more quickly (you shouldn't have to build SpiderMonkey too often). You're welcome
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It looks like SpiderMonkey compilation doesn't work with your compiler (doesn't look like it's related to dependencies). I compile it with GCC 6 as well on my Linux box (and so do a lot of people) so there must be some strange thing happening with your setup. Can you give us the output of g++ -dumpversion (maybe it's some strange minor version) Or maybe try update-workspaces.sh -j1 Really I'm not sure where that could come from, so I'm just throwing ideas.
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Ah well looks like that's what I'm getting for being too lazy to look up what "PPC" meant
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I'm afraid we don't have the manpower to support old versions of OSX (we barely have the one to support recent versions), so the only thing we can do is looking for Mac developers. @Travolta you didn't answer stanislas69's question, did you test the dmg we provide? We sort of guarantee support for 10.7+ Intel, but that doesn't mean it won't work anywhere else.
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Thank you for the praise I have all my receipts and the other attendees should as well. We will send those by PM as they contain personal information.
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Dear members of the treasury committee, Following FOSDEM 2018 which took place this weekend, with five of the team members attending, please find attached the details of expenses engaged for the event. We are looking forward to reading your reply and we are happy to answer any additional question you might have. Itms, on behalf of the attendees. FOSDEM.pdf
