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Itms

WFG Programming Team
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Everything posted by Itms

  1. There is such an entry, but that would also require care to be sure no mods with a link to a bad website is listed. I think that for now, browsing the different mods on the mod.io website is easier and way more appealing (with screenshots, descriptions, all the social media stuff) and when you have made your choice you can use the mod downloader to get stuff. I'm sorry I have been sick Let me know if you want to plan changes to your mod(s) after fatherbushido's (or others') comments, else I'll sign what you gave me, as planned.
  2. The bug that allows (and proposes you incidentally) to go live should be fixed now, according to the devs. Please let us know if the bug continues to appear after now.
  3. In that case I let the moderators explain their reasons to you, but the way you are talking here would certainly warrant a mute on the forums as well. You are being disrespectful, crude and insulting and you are making the whole community ashamed. I don't think you know what freedom of speech is, by the way (using those words on the Internet will always get you this link).
  4. I'm unpinning this, since the fix is out for everyone.
  5. I'm not talking for the lobby moderators, who are doing a fantastic job by the way, but we want to have (your words) a "loyal community" who enjoys the lobby and want to "have a nice game after a workday", and they probably don't want to see you shout bad words and creating new accounts to bypass the blocking of your bad words. Considering the way you are complaining I don't think this thread requires an official answer from the moderators, unless they want to (but thanks Stan for pinging them). What is required is that you think a bit about why you were muted in the first place (you probably know the reason very well) and also think whether you want to stay banned or accept to make some efforts to play the game respectfully, like most players.
  6. Hey, this happens when mods have incomplete information and are marked as "Live". In theory, the administrator (me) has to approve them first so they are live: this is a bug in the mod.io website and I'm reporting it. In the meantime I marked the mod as not "Live".
  7. If you want your mod to be available in the 0 A.D. mod downloader, you need to follow these steps. 1) Prepare your mod as explained in the Modding Guide. You should end up with a .zip file. If you created a .pyromod file, copy it and rename the copy to modname.zip so it can be uploaded on mod.io. 2) Sign up or login on mod.io. Go to Mods > Add Mod, and specify 0 A.D. in the field Game. Add all the information you want to make available for visitors. Complete the submission steps until your mod is shown as waiting for moderator approval. 3) When you are ready, send me a PM here on the forums, or an email. I will get the mod from mod.io, test it and take a look at its code. When I have checked the mod is not dangerous, I will sign the file. I will answer the PM/email with the signature. I can also report bugs in the mod, and mistakes you may have made when uploading the file on mod.io. I try to consistently dedicate Wednesday afternoons to mod signing. Important Notice: Wildfire Games signs mods in order to mitigate the attacks that can be conducted against file repositories and the clients that download from them. Signing a file does not imply that the mod is official, nor that Wildfire Games participated in its creation in any way. It does not mean that it is exempt of bugs or oversights either. The only guarantee signing brings is that the file you are downloading is exactly the one that the signatory tested. 4) I will put the signature in the metadata of the file on mod.io, then make the mod live. Right after this is done, your mod will appear in the mod downloader! Happy modding
  8. Not really recently, we had issues with that when the SVN/Trac server had issues before the migration to our server. But the fact that those two specific resources stop being updated is definitely a bug on their end.
  9. Wait, it seems like Transifex stopped updating Civilizations and Buildings a long time ago... Explains the Kush issue. See Source Updated at https://www.transifex.com/wildfire-games/0ad/content/
  10. I think we'll have to discuss that first on the forums if someone starts working on that. We'll certainly won't accept it if it comes from somebody we haven't interacted a lot with. Adding a filter for "adult" content like blood animations is something that we would like to add to the config options anyways.
  11. What about it? We already have naked warriors in the main game, our policy isn't going to change very much. Of course, a pornographic mod, although original and bound to attract new players, is unlikely to be validated by WFG
  12. - Even though mods can have a history of several files, only the latest one will appear in the list of downloads. - The game does not have "versions" on mod.io.
  13. We'll share this outside of the forum community in the release announcement, and then during the mod.io official marketing campaign. The former should aim at attracting modders, in the latter we could show some mods for our own advertising. Also I think we will have announcements from the various modders, since the signature and publication of the mod on the website will have a bigger impact than before, and will deserve an announcement.
  14. I think we should be fine if we state clearly that mods that are signed are only checked for stability and security, and that doesn't mean wfg took any part in the realization of the mod. If we are facing issues, we still have control over which mods are "validated" and appear on mod.io, on top of the signature system. And of course we can also contact dbolical, who should be able to advise us in case of legal issues given their size and the amount of borderline mods they host already.
  15. To clarify, we will only sign mods that are compatible with the Alpha releases, those should be kinda static and have "releases". But you are free to distribute pyromod files anytime, those are now easily installable by just double-clicking them.
  16. Yes of course, the signature helps ensuring that the mod was not tampered with by anyone, so changes will make the signature invalid and it will have to be updated.
  17. Dear players, We have a great announcement to share with you! Wildfire Games and DBolical (the team behind IndieDB and ModDB, already famous in our community) have worked together to offer you a big surprise. DBolical created mod.io, a new website for sharing and downloading game mods, coming with an API. It is a bit like Steam Workshop, but open-source. In a nutshell, this website will allow content creators to put mods online and 0 A.D. will be able to download them directly... starting from Alpha 23! This has required a lot of work, and this is the reason why the release was delayed. We are now in actual feature freeze, and since a part of the team didn't work on mod.io and focused on fixing bugs instead, the release should happen quickly. We hope that your enthusiasm towards mod.io will be enough to forgive us for the delay and the deliberate lack of communication. As you can see, the mod.io website is not yet public, but we have access to it and we are able to publish official mods (i.e. the language packs for Chinese and Japanese). They will appear before the release. On April 26th, mod.io will go public and you will be able to create an account there and add mods. Don't hesitate to report bugs here or directly to the mod.io team, they will fix them before the official launch on May the 10th. On that date, their marketing campaign will start and we should get a lot of exposure from this, since only a couple games use mod.io as of today. One last thing for the modders among you: we have added a security step in order to make sure 0 A.D. will not download broken and/or malevolent mods from mod.io. In order for mods to be available for download in 0 A.D., they will need to be signed by the team. Contact us when you are ready to publish your mod, we will test it, sign it and give you the signature to put online. Your mod will be approved and available in 0 A.D. after that. We hope that you are as excited as we are about this, and we are looking forward to seeing your mods on this new platform soon. Don't hesitate to ask questions here if you have any!
  18. Unfortunately, even for us, the answer to that is "when it is ready". We're really excited about revealing it, but excitement does not give extra time to work on it, alas...
  19. Unfortunately the upgrade was unsuccessful (I got that by trying this on Friday 13th!) so we are back to the old server without any change. Sorry for the disruption... The new server will work with A23 and later only, so we will roll it out in several months after everybody is up to date.
  20. Dear players, The multiplayer lobby server will be stopped tomorrow in order to perform a major update. The database migration is supposed to take several hours, during which all lobby rooms for all versions of the game will be unreachable. Maintenance will start at 8 AM UTC (see your local time) and will last at least until 12 AM. We hope no issues delaying the service restart will occur. I will keep you updated here. Please excuse us for the inconvenience! And happy playing.
  21. A22 is indeed not in the backports A23 is around the corner so I don't think it makes sense to bug them again about A22 now. You didn't install cmake so you cannot build the bundled NVTT. Just install cmake If building from source is an issue, you can try a flatpak as a last resort: https://flatpak.org/ Follow the setup steps: https://flatpak.org/setup/Debian/ Then install 0 A.D. : https://flathub.org/apps/details/com.play0ad.zeroad
  22. https://trac.wildfiregames.com/wiki/BuildInstructions?action=diff&version=316&old_version=315
  23. Considering how commonplace the name "Locale" is, being forced to specify the namespace is certainly a good thing, even though it breaks stuff. We usually don't write "using namespace foo;", especially in headers, so I think the better fix is what elexis proposes.
  24. Crusader Kings II is free for a few days! Of course that is just a way to trick you into buying the massive amount of DLC, so maybe I should not help them
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