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Itms

WFG Programming Team
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Everything posted by Itms

  1. That is my hope as well
  2. Wonderful timing for coordinated posts full of positivity @Sundiata
  3. You are totally correct, and I also thank you for the kind words. We are in a dip in the programming activity, due to a low availability of the programmers. On the other hand, the output of our artists and of the modding community is staggering these days! There are up and downs in all the areas of the development, and that's the reality of the life of the project (or any project, for that matter). I am very likely to prioritize programming over leadership in the upcoming months, because the state of the review queue is indeed now one of my biggest concerns (personally, I'm happy that I have no bigger problems than that to fix right now ). But I can't make miracles, I can only do my best. I usually don't answer this kind of thread because they are nerve-wracking. I am genuinely sorry that our best is not good enough for you. It is very difficult to see you guys angry or disappointed when you make such great contributions! Not being able to allocate time to include your work is heartbreaking. The best thing you can do to help is to be supportive (like Sundiata). It really helps us to read nice messages: motivation is our only fuel. I understand the need to complain and push people into doing things, that is something we do a lot in other situations, but that doesn't work for volunteer work. I don't blame you for complaining, but it doesn't help, and sometimes it goes too far. I am really encouraging you to give us ideas about concrete and realistic things that we could try to do, that is always welcome! (especially with the matter at hand, which is, how to make the project attractive for new AI contributors). But just stating the problems we have or might have is not helping, as we are painfully aware of them already.
  4. Hello and thanks for the trace! It looks a lot like this ticket: #2074 and the related forum post: Could you, just like then, run the cpuid tool and give us its output? It seems to be in the AUR. Thanks for the report, if we fix it, that will be good for all the users of your processor model
  5. You can open a ticket, that would be nice to have! I suppose what you'd need is to make an unselectable gaia entity of them (just like hawks, indeed), and tweaking the motionflying component so it doesn't need to take off etc.
  6. Could you provide a stack trace? You can use gdb for that, we have instructions on this page, especially in this section. That would help us know what is the root cause of your issue. Thanks in advance and please let us know if you need some help
  7. The AI is not actually threaded, it is mostly async, to be easily threadable, but the latter needs to be done. Some other parts of the code (such as the pathfinder) are also properly designed to be threaded eventually, but they are not yet. We need someone to implement the threading, we do not need yet to make more parts of the code asynchronous.
  8. You don't need my permission Indeed their license is not compatible with CC, so they would need to release some of the assets under that (apparently that's what they want to do with their "Open source package" (that is not very clear)). Contacting them would be the best way to know what we can do.
  9. @Palaxin That's encouraging! Indeed it looks like the admission mark is higher for new organizations than for returning ones. We'll certainly be applying each year, the first attempt is always the harder to boot up
  10. I confirm that this should be doable in Javascript only, and actually we would be happy to have this in the main game, so we'd rather have a patch that a mod I think that what you discovered about quickloading is not intended behavior. Quick save/load is supposed to be useful in case of crashes... So yeah, patch welcome!
  11. Happy to hear that. What is the point? How would you judge it and why would you leave? You can't be both judge and be judged. You should propose, hear alternatives, and together with other recorders or commentators, converge to an agreement.
  12. It is obvious that we are not in this situation, and that Nescio has a lot of knowledge in the area. You may both have knowledge and yet disagree. But if you resort to questioning your opponent's knowledge instead of actually answering their points, that makes you appear as arrogant and unreliable to readers like me. I posted to make you aware of that, so please calm down. Maybe log off for a few hours and think about it, try to see the situation from my point of view or Nescio's.
  13. No. One can have knowledge and no adequate recording material. People should also be able to give you feedback and you should be able to receive it. Please stop gatekeeping Ancient Greek, it is a fantastic language and everyone should be allowed to be interested in it. No, you should publish them publicly for everyone to hear it (else how would you have a discussion about it afterwards?). If you want to do that for privacy/licensing reasons, that's understandable, but that will make this thread fairly useless.
  14. @Anaxandridas ho Skandiates You need to calm down. This place is for polite and peaceful discussion. Being offensive is not acceptable. You may disagree with Nescio, but if he presents arguments, you have to take them into account: you are free to consider them worthless, but you should then either refute them or leave the discussion. You cannot prevent others from participating to the discussion because you think they lack knowledge: they certainly know useful things that you don't. We would be happy to hear about recordings from you, but this will not become a competition. This thread is described as aimed at "Experts", and experts in Antiquity should know that reconstructing information from thousands of years ago is not an easy task. Experts should know above everybody that the knowledge we have of Antiquity is constantly challenged, and they should keep personal pride outside of discussions. Your expertise is dependent on the new findings that researchers make all the time. Looking forward to the recordings and the IPA transcription we make of it. I am not a native English speaker, so I am unable to understand the discussion above as long as you don't use IPA. My accent is faulty at best, and I don't trust myself to know the exact and correct pronunciation of "saw" or "slow".
  15. I added a note to the download page: https://play0ad.com/download/mac/ Does that sound good to you?
  16. Thank you so much for these first findings! The majority of the dev team is in CET, so the best window would be your morning work hours, which are roughly our evening. Regarding the renderer: this is an area of the code that I don't know very well, but Yves did a lot of research on it, as you can see; and Vladislav is the most active dev in this area, I let him take over from here. Regarding the pathfinder: it is not a surprise that the so-called short pathfinder is a bottleneck. There are plans to revamp or get rid of it, as it is a very old piece of code. I am quite happy that the hierarchical pathfinder appears as a secondary issue: it was already revamped a couple years ago So your findings in the pathfinder area are matching our current focus! We are going to upgrade our version of SpiderMonkey and we hope to see some performance improvements in the parts of SM that appear in your analysis. Looking forward to reading your next findings
  17. Hello Alex! Thank you very much for your interest and for picking 0 A.D. for this project I feel like the best way for you to get answers would be to be in touch with the programmers through chat (we use IRC) while you are at work. It mainly depends on your timezone: indeed, we are rather active outside of our work hours, because of the volunteer nature of the project. I hope we can find a common window Additionally, feel free to contact me or @feneur for any legal question, especially regarding our code license. Looking forward to hearing about your analysis!
  18. I sent an email to the Capitole organizers to see if the thumbnail could be changed It's not bad for 0 A.D. to have this (it certainly gives people the urge to click!), but I feel like it's a bit disrespectful of the person who appears, especially if we want to share that video and talk about it.
  19. Welcome Kam! The page Vlad listed contains a lot of useful information, and I encourage you to hang around on IRC if you have questions
  20. We have applied, and we will share an announcement to look for students if we are accepted Thanks for starting the thread @Mina, that matched the plans perfectly!
  21. I think that the main issue here is a platform issue as Stan points out. There is no guarantee the fonts will be present in all Linux distributions. I think you should contact the package manager of your distribution and ask them to look into using such a dependency, which would indeed be desirable from the user perspective.
  22. This year again, 0 A.D. will be at FOSDEM, in Brussels, this weekend! FOSDEM is “a free event for software developers to meet, share ideas and collaborate”. It attracts thousands of people and we hope to make 0 A.D. known to all of them. We are going in full force to the 2019 edition. bb, Itms, implodedok, plumo and vladislavbelov will be present at our stand, level of building K. We will have a lot of goodies for you! Additionally, vladislavbelov will give the closing talk of the Graphics devroom on Saturday afternoon, and Itms will give a lightning talk on Sunday around noon. Don't hesitate to see other talks, but do save these slots in your personal schedule! If you cannot, unfortunately, make it to the event, live broadcasts and video recordings of the talks will be made available by the FOSDEM organizers. We will also share some photos of our booth on social media. Here's to an awesome weekend! - Goodies await!
  23. Yes definitely, seeing that they credit us properly they should be happy to license properly Can you contact them? Else I'll probably have some time for that after this weekend. As a side note, it's funny that they use our textures when it's the thing our artists are the most dissatisfied with
  24. Yes, downloading binaries such as images should always be done carefully. Adding a link to the mod.io page would certainly be interesting, and improving the overall look would be great
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