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Posts
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Everything posted by Sighvatr
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Capital Ships(big war and transport/trade ships)
Sighvatr replied to Magnus's topic in General Discussion
Ptolemics have really large warships too. -
Anybody care to make a gameplay video of Islands? Play a game using Naval warships?
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Animator application - Marc Hodgson (Khopesh)
Sighvatr replied to Khopesh's topic in Applications and Contributions
It would be really cool if you could make animations for formations like the Roman Tetsudo. -
It would be nice to find some flavor of heavy infantry units in the Mauryan faction.
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===[COMMITTED]=== Mauryan light & medium Warships
Sighvatr replied to Enrique's topic in Completed Art Tasks
Very nice looking boats and warships you got there! -
That would be a cool game mode. Although the name "Horde" makes me think of Gears of War. I suggest the name "Invasion" would sound better. I like the idea. Different difficulties would depend on how early do waves appear. Easy would be 20 minutes, Normal would be 15, and Hard would be 10. A complete game would last 60 minutes. The more AI, the more diverse the troops and directions they spawn from.
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I am a little confused by what you are trying to ask, but there are plenty of introduction videos of 0 A.D. on youtube. Unless you are asking for tips on strategy for certain civilizations? If you are having problems of units wandering off, there is a button function on the menu screen below when you have selected troops. Those button functions include telling the selected units to"stand by". Meaning that they will not move.
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The Ptolemics had a dynasty that 300 years. They had an excellent economy and military. It is just the fact that the Ptolemic kingdom is a hybrid of cultures is why I am guessing that some people do not like the Ptolemics to be included in the game?
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Im not sure if that applies to early roman triarii and hastati troops? Isnt it up to the Veles to throw javelins from the front? Then the hastati and triarii steps in to meet the charge. After engagement, the Veles step forward to take the place of the triarii and hastati. Then the units repeat switching places?
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This game will be beast if formations serve a useful purpose. Gotta wait till somebody that knows how to put together such a feature would come along.
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Secondary attacks for units are in progress of development.
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Though I think it would be cool if a player produces 50 or more Roman units in one queue, an additional free standard bearer pops out as well.
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Welcome to the forums! I always have doubts for every game and TV Show about whether they present their material correctly. I hardly ever think artists ever depict the past correctly.
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We have "heros" for each civilization that has an aura that produces benefits. I think the roman heros were all generals at one point. As far as the roman standard bearer, I am not sure if they will be included as an actual unit. People seem to think of them as more of an eyecandy unit.
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Aww. You guys dont want an Egyptian faction? I thought greco-egyptians were cool.
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Can we agree to film a 2 vs 2 or 3 vs 3 game sometime early March? I think it would be cool to see how a large game can play out.
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Can appear in Chinese?
Sighvatr replied to gameboy's topic in Game Development & Technical Discussion
If you got the time and interest into translating the game, I say you should go for it. -
===[COMMITTED]=== Mauryan War Elephant (and hero elephant)
Sighvatr replied to Mythos_Ruler's topic in Completed Art Tasks
Do the humans on top of the elephant, carry weapons? -
If we cant agree on a skin color, we can color the Mauryans blue in honor of Krishna
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Instead of creating a new thread about subject matter discussed a hundred times over, you should take the time to read the forum. There are also good reasons why we do not have certain material in the game yet. If you can not find an answer to a suggestion, then we would be interested into replying. Sorry if I seem a little harsh, but it does get irritating to see a new thread suggesting ideas that has already been constantly discussed in other threads.
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Programmer looking to contribute
Sighvatr replied to vromanowski's topic in Applications and Contributions
Yaaayy! What are you going to work on? -
I wouldnt trust wikipedia as a source of reference. At least my college says you shouldnt use Wikipedia as a reference. Good attention to detail, but I think you should find the articles that supports what you say, before somebody like me would be convinced.
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AI builds town-phase buildings before it can access town phase
Sighvatr replied to sanderd17's topic in Bug reports
Tell that to the new programmers who want to dive head on into the code. -
Haha, I'm going to learn Spanish fluently by reading the forums now.