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Everything posted by Sighvatr
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May I have a link to your story please?
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Ndragu, that looks sexy!
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I would like to see videos of the staff games. Indeed Im amazed you guys can pull off a 3 versus 3!
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Designing a tech tree sounds like a fun project I would be interested in doing.
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===[COMMITTED]=== Mauryan Docks and Ships
Sighvatr replied to Mythos_Ruler's topic in Completed Art Tasks
That looks really good! -
I think we'll find a lot more people playing once the performance issues are fixed. I feel that most of the population that plays 0ad are those who stick around to watch the development of the game.
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I dont like some of the requested changes. For instance, it makes sense that the roman forts are cheap, because it is a very roman thing to fortify at stops. Not to mention that these forts were created very quickly, and provided an efficient amount of defense. I say that it is necessary to focus on a factions historical strength and what they lacked, rather than nerf or buff a faction, because it seems too strong or weak compared to other factions. This is what makes the game interesting to play.
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Is there a list of missing icons?
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Programmers, Modelers, Designers, etc... Needed!
Sighvatr replied to Atenmeses52's topic in Applications and Contributions
Im trying to learn blender, so give me half a year, and Ill come back. -
I like the idea to upgrade civilian soldiers by technology. I would think a rich economy would provide better civilian soldiers. An idea could be to only upgrade certain units depending on the civilization. Such as the Spartans only able unit to upgrade would be hoplites. That way we could help differ civilizations more, and not harm the economy by buying other civilian soldiers instead. Im satisfied with the economical growth in this game. The fast technology research helps balance the long process of building. Which is the opposite of age of empire games. Though I do think it would help building the 5 population houses more quickly for the civilizations that have those. I am agreed that certain technologies shouldnt be paired, and rather split into better cost versus better statistics.
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I say we wait to create a morale system, and then bring in slavery.
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I like your suggestions, but I think I favor my own!
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I really like the shields, Lion!
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Here is another approach if we implement a morale system into 0 A.D. 1) All Civilian Soldiers are enslave-able, except for cavalry units. 2) When a civilian soldier loses morale and runs away, pursuing troops can capture instead of kill. 3) In order to capture a deserter instead of killing, a player must research the technology 'Slavers'. 4) If a deserter is attacked by a player's troop with the 'Slavers' technology, the civilian soldier is converted and stripped of arms, instead of taking damage. 5) Enslaved civilian-soldiers may not be killed by a player by highlighting and pressing the delete button. 6) Enslaved civilian-soldiers will instantly convert back to it's original player faction if a large friendly and/or allied force appears. 7) Enslaved civilian-soldiers will be able to function like any civilian-soldier except with the ability to fight. 8) Enslaved civilian-soldiers do not contribute to the population limit.
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My argument is simple. I would rather my units be killed off than captured. If my units are captured, they could be used against me. Killing and capturing have two separate meanings, I prefer one over the other. I am surprised that we would propose a loyalty system over a morale system? I would think that if a large force of great strength approaches a greatly smaller and weaker force, the smaller force would retreat. Say an opposing hundred elephants approached my ten or twenty or so civilian foot soldiers, they would immediately turn and run. Not instantly converted into enemy units that would in turn attack my own city? I would like to take back on what I said about the female citizens from being captured.
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Crowd-Sourced Civ: Ptolemaic Egyptians (Ptolemies)
Sighvatr replied to Mythos_Ruler's topic in Official tasks
For a champion infantry unit, or an upgraded troop of the Machiamoi, I suggest to add in the Kleruchoi. The Kleruchoi (or Cleruchs) were foreign military settlers mostly of Greek and Macedonian origin that are given their own land, and are ensured to provide the military manpower when needed. At first Machiamoi and the Kleruchoi were to differentiate on who was Egyptian, and who was Greek, but overtime it was to classify by financial state. The Kleruchoi were always wealthy from the start, and they were able to afford their own equipment and land, so I propose that they are made to be an elite infantry unit. -
Crowd-Sourced Civ: Ptolemaic Egyptians (Ptolemies)
Sighvatr replied to Mythos_Ruler's topic in Official tasks
Under the Nile Delta, you can include the fact that until foreign Greek settlers arrived, Egyptians relied on their traditional farming methods. The Greek colonists introduced modern irrigation methods that quickly put Egypt into the iron age. As a result, the Ptolemies were the world's leading grain producer. The Ptolemy's own estates could feed half a million people. -
I only like the ides of capturing buildings and livestock. I dont agree with the capturing of female citizens, because I can instead produce military units to work instead. That way I know for sure that they wont be converted immediately. I dont like males to be converted either, because they may change loyalty if I invade an enemy town, and the enemy may have a greater or stronger force. Therefore my units will kill each other off rather than attack the enemy. I would be more afraid of attacking the enemy in fear of losing units to loyalty, and would play a turtling game. Im perfectly fine with boats and siege equipment capturable.
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Crowd-Sourced Civ: Ptolemaic Egyptians (Ptolemies)
Sighvatr replied to Mythos_Ruler's topic in Official tasks
Im still reading the book. But the pharos lighthouse was planned by Sostratus of Cnidus and constructed under Ptolemy I Soter. The structure was completed under Ptolemy II Philadelphus. (Alexander to Cleopatra, pg.37) Other possible special buildings include temples with banks attached to them. Banks were usually owned by the wealthy, including the Native Egyptian High Priests. Alexandria's Library and museum were large features in the city. Most, if not all of Alexandria's buildings were constructed in stone. -
Crowd-Sourced Civ: Ptolemaic Egyptians (Ptolemies)
Sighvatr replied to Mythos_Ruler's topic in Official tasks
Yeah. I'm reading a book called Alexander to Cleopatra, and the author said that the pharos lighthouse was often used as a symbol of the ptolomies. -
Crowd-Sourced Civ: Ptolemaic Egyptians (Ptolemies)
Sighvatr replied to Mythos_Ruler's topic in Official tasks
I like that symbol. If you want to try anything else, you can make a symbol of the Pharos Lighthouse. -
Crowd-Sourced Civ: Ptolemaic Egyptians (Ptolemies)
Sighvatr replied to Mythos_Ruler's topic in Official tasks
I am not in favor of the Galatian heavy swordsmen to represent Ptolemaic Eqypt. I would replace the swordsmen with the marines (ill look up their names later). I remember reading several articles that supported many variants of Egyptian-Greco native troops.