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Everything posted by gameboy
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Will it be finished by Christmas?
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@The Undying Nephalim My friend, where should I download your Mod, please tell me, I will help you test.
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This is a good method, but if we have a default wall file that we can modify, we can completely change the problem.
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@Angen Modifying the parameters in this file has no effect. <WallSet> <MaxTowerOverlap>0.85</MaxTowerOverlap> <MinTowerOverlap>0.05</MinTowerOverlap> Errors occur when these two parameters change. When I change these two parameters to 1.05 and 1.00. Error message appears: ERROR: RelaxNGValidator: Validation error: other/wallset_palisade:1: Error validating datatype decimal ERROR: RelaxNGValidator: Validation error: other/wallset_palisade:1: Element MaxTowerOverlap failed to validate content ERROR: RelaxNGValidator: Validation failed for '(null)' ERROR: Failed to validate entity template 'other/wallset_palisade' ERROR: JavaScript error: gui/session/session.js line 233 Error: deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:233:1 g_SelectionPanels.Construction.setupButton@gui/session/selection_panels.js:222:18 setupUnitPanel@gui/session/unit_commands.js:95:8 updateUnitCommands@gui/session/unit_commands.js:147:4 updateSelectionDetails@gui/session/selection_details.js:471:2 updateGUIObjects@gui/session/session.js:945:2 onTick@gui/session/session.js:814:3 __eventhandler103 (tick)@session tick:0:1 ERROR: JavaScript error: gui/session/session.js line 233 Error: deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:233:1 g_SelectionPanels.Construction.setupButton@gui/session/selection_panels.js:222:18 setupUnitPanel@gui/session/unit_commands.js:95:8 updateUnitCommands@gui/session/unit_commands.js:147:4 updateSelectionDetails@gui/session/selection_details.js:471:2 updateGUIObjects@gui/session/session.js:945:2 onSimulationUpdate@gui/session/session.js:875:2 __eventhandler105 (simulationupdate)@session simulationupdate:0:1
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If the middle tower is damaged, he should have a gap. Please tell me which file should I modify?
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I tested the walls and fences today. Why is there no gap after the middle tower is destroyed? Where should I change it? Please help me, thank you.
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@mimo
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@elexis Thank you, my friend, I have given the solution. I have fixed the problem. #: gui/common/tooltips.js:402 #, javascript-format msgid "Add another worker to speed up the repairs by %(second)s second." msgid_plural "" "Add another worker to speed up the repairs by %(second)s seconds." msgstr[0] "增加一另个工人,在 %(second)s 秒后修复。"
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@elexis My friend Elexis, thank you for your help. How do we fix this problem?
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I occupied the enemy's city hall by repairing the key to the house. I used the repair function to repair the damaged city center. savegame-0032.0adsave savegame-0031.0adsave @Angen
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@stanislas69 @Imarok
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I use Chinese. My friend Jonathan and I study in China. The language he uses in the game is Chinese. Is this a keystroke error? Do you know where this mistake happened, or a document?
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No other mods are used, and any patching patches. commands.txt
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I think this error appears in a document with the relevant keywords not removed, please help me.
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Today, I tested the latest SVN21931. When I was playing a single player game in the game, this error message came up: ERROR: JavaScript error: globalscripts/sprintf.js line 66 Error: [sprintf] property 'hotkey' does not exist sprintf.format@globalscripts/sprintf.js:66:1 sprintf@globalscripts/sprintf.js:50:16 getRepairTimeTooltip@gui/common/tooltips.js:399:3 displaySingle@gui/session/selection_details.js:257:34 updateSelectionDetails@gui/session/selection_details.js:463:3 updateGUIObjects@gui/session/session.js:945:2 onSimulationUpdate@gui/session/session.js:875:2 __eventhandler105 (simulationupdate)@session simulationupdate:0:1 ERROR: JavaScript error: globalscripts/sprintf.js line 66 Error: [sprintf] property 'hotkey' does not exist sprintf.format@globalscripts/sprintf.js:66:1 sprintf@globalscripts/sprintf.js:50:16 getRepairTimeTooltip@gui/common/tooltips.js:399:3 displaySingle@gui/session/selection_details.js:257:34 updateSelectionDetails@gui/session/selection_details.js:463:3 updateGUIObjects@gui/session/session.js:945:2 onSimulationUpdate@gui/session/session.js:875:2 __eventhandler105 (simulationupdate)@session simulationupdate:0:1 ERROR: JavaScript error: globalscripts/sprintf.js line 66 Error: [sprintf] property 'hotkey' does not exist sprintf.format@globalscripts/sprintf.js:66:1 sprintf@globalscripts/sprintf.js:50:16 getRepairTimeTooltip@gui/common/tooltips.js:399:3 displaySingle@gui/session/selection_details.js:257:34 updateSelectionDetails@gui/session/selection_details.js:463:3 updateGUIObjects@gui/session/session.js:945:2 onSimulationUpdate@gui/session/session.js:875:2 __eventhandler105 (simulationupdate)@session simulationupdate:0:1 ERROR: JavaScript error: globalscripts/sprintf.js line 66 Error: [sprintf] property 'hotkey' does not exist sprintf.format@globalscripts/sprintf.js:66:1 sprintf@globalscripts/sprintf.js:50:16 getRepairTimeTooltip@gui/common/tooltips.js:399:3 displaySingle@gui/session/selection_details.js:257:34 updateSelectionDetails@gui/session/selection_details.js:463:3 updateGUIObjects@gui/session/session.js:945:2 onSimulationUpdate@gui/session/session.js:875:2 __eventhandler105 (simulationupdate)@session simulationupdate:0:1
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Mimo left the program, my goodness, and a lot of questions about AI, and who's going to fix them?
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MIMO, my friend, where are you? We need your help. You haven't come to the forum for three months.
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@wowgetoffyourcellphone Today, I tested the latest https://github.com/Justus Avramenko/delenda_est, and when I selected a random map for the game, the error occurred while the game was loaded. WARNING: [ParamNode] Could not remove token 'unlock_champion_units_xion' from node 'Technologies' in 'structures/scyth_blacksmith_empty'; not present in list nor inherited (possible typo?) ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structures/xion_corral.xml" ERROR: Failed to load parent 'structures/xion_corral' of entity template 'structures/scyth_corral_empty' ERROR: Failed to load entity template 'structures/scyth_corral_empty' WARNING: [ParamNode] Could not remove token 'unlock_champion_units_xion' from node 'Technologies' in 'structures/scyth_blacksmith_empty'; not present in list nor inherited (possible typo?) ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structures/xion_corral.xml" ERROR: Failed to load parent 'structures/xion_corral' of entity template 'structures/scyth_corral_empty' ERROR: Failed to load entity template 'structures/scyth_corral_empty' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structures/scyth_wallset_stone.xml" ERROR: Failed to load entity template 'structures/scyth_wallset_stone' ERROR: Invalid template found for 'structures/scyth_wallset_stone' ERROR: CMapGeneratorWorker::LoadScripts: Failed to load script 'maps/random/rmgen-common/wall_builder.js' ERROR: JavaScript error: globalscripts/Templates.js line 165 TypeError: template is undefined GetTemplateDataHelper@globalscripts/Templates.js:165:1 loadWallset@maps/random/rmgen-common/wall_builder.js:42:20 loadWallsetsFromCivData@maps/random/rmgen-common/wall_builder.js:33:1 @maps/random/rmgen-common/wall_builder.js:8:20 @maps/random/fields_of_meroe.js:2:1 ERROR: CMapGeneratorWorker::Run: Failed to load RMS 'maps/random/fields_of_meroe.js'
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@mimo Where is mimo, Where are you? We need your help. Thank you.
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@mimo