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gameboy

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Everything posted by gameboy

  1. @wraitii My friend! I tested the latest SVN22363 and found a problem. When I built a fishing boat to fish on the maritime map, I found that the whale in the sea could not swim. It rotated in situ. There was no such problem before. It could swim normally.
  2. I did it your way, but they couldn't board the ship. I found it was blocked. @wraitii My friend, my army was blocked when they boarded the ship, and the warship could not let them in.
  3. I have opened the door of the ship. If I don't, please tell me how to open the door of the ship.
  4. I tested the latest SVN22352 and found a problem: when my army wanted to log on to the warship, the warship did not accept my army, and my army could not enter the warship. 报错
  5. @vladislavbelov Do you have any good solutions?
  6. @Angen Just now, I tested this patch again. I tested the map of the Mediterranean coast. When I moved the camera up and down, the water texture overlapped.
  7. @Angen When I rotated the camera lens and moved it up and down, I found that the sea would overlap. I tested several maritime maps. BTW: I didn't find red water. Then I found a splitting line on the surface of the water. The color of the splitting line was very light, but as long as I drew close to the camera lens and moved it back and forth, I could find it.
  8. @Angen I've tested your patch and found red water. The map I used was: the Mediterranean coast, the Thessaly Plain. When I rotate the camera.
  9. @Angen Thank you very much for your help, my friend. I'll test your patch right away. If I find any problems, I'll tell you here.
  10. @vladislavbelov Attached patch does not seem to fix the issue. The refraction map still sometimes lag behind the camera weirdly.
  11. yes, But it still has red water problems. The problem needs to be fix.
  12. @Angen This is a previous patch, and if anyone can change it, these flood problems will be solved. TerrainRenderer.cpp.patch
  13. Do you have a good solution?
  14. @Angen You just pull the camera in and rotate it, and you can see these problems. I'm not diving.
  15. @Angen There are puddles, puddles have water, the back three maps have puddles, you can test. When you test, you will find these problems.
  16. @Stan` @Angen Today, I tested the latest SVN22335 and found that red water still exists. The map I tested was: Mediterranean coast. And maps: the Thessaly Plain.
  17. I also gave the red water patch, but it seemed immature, so I cancelled it.
  18. @Stan` Fix the red water problem, or fix the warning message that appeared?
  19. Oh, my god, who's going to fix this?
  20. I'm using the latest graphics driver.
  21. @wraitii I didn't use any other mod。
  22. @wraitii I tested the latest SVN22332, and that warning message still appears, as long as you choose the option of water surface refraction in the settings. When I restart the computer and start the game again, this warning will appear in the main interface of the game. WARNING: SDL_SetWindowGammaRamp failed
  23. @Angen My friend, I may have played a little joke with you before, but now you will not see this problem appear. I compiled the latest 0 A.D. and I'll upload it here later, so you can download it and test it, and it won't cause any more refraction problems on the water.
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