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gameboy

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Everything posted by gameboy

  1. @ffffffff Can you tell us when the production will start? When will we see it?
  2. @vladislavbelov Will you implement this function in the near future? I think that day to night and sunrise and sunset alternately, thunder and rain.
  3. @vladislavbelov What would you do to change these problems? Do you have a good solution?
  4. @vladislavbelovYes, we need a weather function. Will I get this function in the near future? @aeonios Thank you very much, my friend, you have brought us a brand-new shadow function. It is really great.
  5. @aeonios My friend, I used your latest document, and I found a problem that still exists. I uploaded the screenshots.
  6. @aeonios No, the black on the building has not disappeared. Sorry, please forgive my question: when will you fix this problem?
  7. @aeonios I tested it again, but I found a problem: when I opened the option: soft shadows, the shadow became blurred, and when I closed it, the shadow became clear, my God, what's the matter?
  8. @aeonios My friend, my file is damaged: dof_hdr.fs, can you provide a copy of this document? Thank you!
  9. @aeonios I really hope that you can find the root cause of the mistake as soon as possible. Good luck, my friend. Thank you for your help.
  10. @aeonios My friend, I used the files you gave and tested the problem:
  11. Also, did you recompile pyrogenesis? yes. My operating system is WIN10 64bit, and the graphics card is GTX750M.
  12. @aeonios When I opened this function, I had this problem:
  13. @aeonios I checked that directory. Need a HDR.XML in directory: shaders/effects/postproc, I do not have this file, this error always appears, and then the game crashes.
  14. https://code.wildfiregames.com/D1486 @aeonios I tested the patch, and when I started the game, the game had the wrong message: ERROR: CCacheLoader failed to find archived or source file for: "shaders/effects/postproc/HDR.xml" ERROR: Failed to load effect 'postproc/HDR' ERROR: CCacheLoader failed to find archived or source file for: "shaders/effects/postproc/HDR.xml" ERROR: Failed to load effect 'postproc/HDR'
  15. Are you kidding me( @Lion.Kanzen ), that guy he did build a normal line, he realized FXAA, but he failed when he realized MSAA, and I think his code can help my friend aeonios. https://trac.wildfiregames.com/ticket/3640 This is the code he implements, my friend, you can take the time to see it. Maybe it can help you. Thank you!
  16. https://wildfiregames.com/forum/index.php?/topic/20175-programmer-graphics-gameplay-ai-mikita-hradovich-yet-another-game-developer-wants-to-participate/&
  17. @aeonios As for anti aliasing, I have a post here, you can refer to it, maybe it can help you, my friend. https://trac.wildfiregames.com/ticket/3640
  18. I forgot one thing: what do you think about the implementation of graphics anti aliasing MSAA in the game? I'm sorry, I didn't mean to offend your precious time.
  19. OK, Beautiful job, I think everyone has approved your work. I think we can release this patch. What do you think of it, my friend, @aeonios?
  20. @ffffffff @aeonios I did not see the shadow effect implemented in D1450 in patch D1454, Have you integrated the two patches? I didn't see that option in the game Settings option.
  21. @aeonios My friend, how is your development going? Can you provide patches for testing? What do you think about using MSAA to handle graphics?
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