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gameboy

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Everything posted by gameboy

  1. @wowgetoffyourcellphone I cleaned out all the caches of the game and then used the latest delenda est, which still appears.
  2. @wowgetoffyourcellphone The delenda est : ERROR: Could not load mesh 'art/meshes/structural/chin_shoushe.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/chin_shoushe.dae failed to load ERROR: Failed to build prop model "units/chinese_han/siege_shoushe.xml" on actor "siege_shoushe_pivot" ERROR: Could not load mesh 'art/meshes/structural/chin_shoushe.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/chin_shoushe.dae failed to load ERROR: Failed to build prop model "units/chinese_han/siege_shoushe.xml" on actor "siege_shoushe_pivot" ERROR: CCacheLoader failed to find archived or source file for: "art/actors/units/athenians/cavalry_javelinist_b.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'units/athenians/cavalry_javelinist_b.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/units/athenians/cavalry_javelinist_b.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'units/athenians/cavalry_javelinist_b.xml' 1commands.txt
  3. WARNING: JavaScript warning: simulation/ai/petra/diplomacyManager.js line 83 reference to undefined property availableResources[res]
  4. @stanislas69 Today, I tested the latest https://github.com/0ADMods/terra_magna and warnings in combat: WARNING: JavaScript warning: simulation/components/Player.js line 380 reference to undefined property this.resourceCount[type] WARNING: JavaScript warning: simulation/components/StatisticsTracker.js line 428 reference to undefined property this.resourcesUsed[type] WARNING: JavaScript warning: simulation/ai/petra/diplomacyManager.js line 83 reference to undefined property availableResources[res]
  5. Today, I ran the latest 0ad.nsi, and these errors occurred: I used the latest NSIS 3.03. File: "${CHECKOUTPATH}\build\resources\installer.bmp" -> no files found. Usage: File [/nonfatal] [/a] ([/r] [/x filespec [...]] filespec [...] | Error in macro MUI_INTERFACE on macroline 86 Error in macro MUI_PAGE_INIT on macroline 7 Error in macro MUI_PAGE_WELCOME on macroline 5 Error in script "D:\trunk\source\tools\dist\0ad.nsi" on line 57 -- aborting creation process
  6. @elexis Please help me! The mod is https://github.com/JustusAvramenko/delenda_est
  7. @elexis I applied your patch and I saw them: ERROR: RelaxNGValidator: Validation error: other/placement_obstructor:1: Expecting an element DeleteUponConstruction, got nothing ERROR: RelaxNGValidator: Validation error: other/placement_obstructor:1: Invalid sequence in interleave ERROR: RelaxNGValidator: Validation error: other/placement_obstructor:1: Element Obstruction failed to validate content ERROR: RelaxNGValidator: Validation failed for '(null)' ERROR: Failed to validate entity template 'other/placement_obstructor' ERROR: Error in timer on entity 1, IID93, function DoAction: TypeError: cmpTemplateManager.GetTemplate(...) is undefined Trigger.prototype.InitCaptureTheRelic/catafalqueTemplates<@maps/scripts/CaptureTheRelic.js:5:30 Trigger.prototype.InitCaptureTheRelic@maps/scripts/CaptureTheRelic.js:4:41 Trigger.prototype.DoAction@simulation/components/Trigger.js:331:3 Timer.prototype.OnUpdate@simulation/components/Timer.js:120:4 ERROR: CCacheLoader failed to find archived or source file for: "art/variants/biped/attack_slaughter_cavalry.xml" ERROR: Could not open path biped/attack_slaughter_cavalry.xml ERROR: RelaxNGValidator: Validation error: other/placement_obstructor:1: Expecting an element DeleteUponConstruction, got nothing ERROR: RelaxNGValidator: Validation error: other/placement_obstructor:1: Invalid sequence in interleave ERROR: RelaxNGValidator: Validation error: other/placement_obstructor:1: Element Obstruction failed to validate content ERROR: RelaxNGValidator: Validation failed for '(null)' ERROR: Failed to validate entity template 'other/placement_obstructor' ERROR: Error in timer on entity 1, IID93, function DoAction: TypeError: cmpTemplateManager.GetTemplate(...) is undefined Trigger.prototype.InitCaptureTheRelic/catafalqueTemplates<@maps/scripts/CaptureTheRelic.js:5:30 Trigger.prototype.InitCaptureTheRelic@maps/scripts/CaptureTheRelic.js:4:41 Trigger.prototype.DoAction@simulation/components/Trigger.js:331:3 Timer.prototype.OnUpdate@simulation/components/Timer.js:120:4
  8. @elexisToday, I tested the latest SVN21787. When I chose my faction to play single player, there was a mistake in the game. WARNING: JavaScript warning: gui/gamesetup/gamesetup.js line 2185 reference to undefined property g_VictoryConditions[g_VictoryConditions.map(...).indexOf(...)] ERROR: JavaScript error: gui/gamesetup/gamesetup.js line 2185 TypeError: g_VictoryConditions[g_VictoryConditions.map(...).indexOf(...)] is undefined launchGame/g_GameAttributes.settings.VictoryScripts<@gui/gamesetup/gamesetup.js:2185:73 launchGame@gui/gamesetup/gamesetup.js:2184:45 __eventhandler96 (press)@startGame press:1:7
  9. [modio] public_key = "RWQBhIRg+dOifTWlwgYHe8RfD8bqoDh1cCvygboAl3GOUKiCo0NlF4fw" ; Public key corresponding to the private key valid mods are signed with [modio.v1] baseurl = "https://api.mod.io/v1" api_key = "23df258a71711ea6e4b50893acc1ba55" name_id = "0ad" 1. How can I get them: public_key = "RWQBhIRg + dOifTWlwgYHe8RfD8bqoDh1cCvygboAl3GOUKiCo0NlF4fw and api_key = "23df258a71711ea6e4b50893acc1ba55" 2. I can't open this address: https://api.mod.io/v1. 3. How do I change them? 4. https://mod.io/apikey/widget?email=juty99%40hotmail.com&newsletter=Notify+Me I typed in my email address, but I didn't get any mail. Why?
  10. @Alexandermb New error : ERROR: Failed to find matching prop point called "dust" in model "art/meshes/structural/xion_training_ground.dae" for actor "barracks" ERROR: Failed to find matching prop point called "dust" in model "art/meshes/structural/xion_training_ground.dae" for actor "barracks" ERROR: Failed to find matching prop point called "dust" in model "art/meshes/structural/xion_training_ground.dae" for actor "barracks" ERROR: Failed to find matching prop point called "dust" in model "art/meshes/structural/xion_training_ground.dae" for actor "barracks" ERROR: Failed to find matching prop point called "dust" in model "art/meshes/structural/xion_training_ground.dae" for actor "barracks" ERROR: Failed to find matching prop point called "dust" in model "art/meshes/structural/xion_training_ground.dae" for actor "barracks"
  11. @mimo My friend, I tested your patch, and this bug no longer appears.
  12. @mimo Please help me! commands.txt commands.txt I'm using the latest svn21753
  13. @mimo I tested the latest https://github.com/0ADMods/terra_magna, AI problems, please help me, thank you! WARNING: JavaScript warning: simulation/ai/common-api/entity.js line 722 reference to undefined property this._entity.garrisoned ERROR: JavaScript error: simulation/ai/petra/garrisonManager.js line 151 TypeError: holder.garrisoned(...) is undefined m.GarrisonManager.prototype.update@simulation/ai/petra/garrisonManager.js:151:22 m.HQ.prototype.update@simulation/ai/petra/headquarters.js:2745:2 m.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:119:3 m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:2 ERROR: JavaScript error: simulation/ai/petra/garrisonManager.js line 151 TypeError: holder.garrisoned(...) is undefined m.GarrisonManager.prototype.update@simulation/ai/petra/garrisonManager.js:151:22 m.HQ.prototype.update@simulation/ai/petra/headquarters.js:2745:2 m.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:119:3 m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:2 ERROR: JavaScript error: simulation/ai/petra/garrisonManager.js line 151 TypeError: holder.garrisoned(...) is undefined m.GarrisonManager.prototype.update@simulation/ai/petra/garrisonManager.js:151:22 m.HQ.prototype.update@simulation/ai/petra/headquarters.js:2745:2 m.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:119:3 m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:2 WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_outpost with count < 0 WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_barracks with count < 0 WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_blacksmith with count < 0 WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_fortress with count < 0 WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_syssiton with count < 0 WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_theatron with count < 0 WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_royal_stoa with count < 0 ERROR: JavaScript error: simulation/ai/petra/garrisonManager.js line 151 TypeError: holder.garrisoned(...) is undefined m.GarrisonManager.prototype.update@simulation/ai/petra/garrisonManager.js:151:22 m.HQ.prototype.update@simulation/ai/petra/headquarters.js:2745:2 m.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:119:3 m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:2 WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_outpost with count < 0 WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_barracks with count < 0 WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_blacksmith with count < 0 WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_fortress with count < 0 WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_syssiton with count < 0 WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_theatron with count < 0 WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_royal_stoa with count < 0 WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_outpost with count < 0 WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_barracks with count < 0 WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_blacksmith with count < 0 WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_fortress with count < 0 WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_syssiton with count < 0 WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_theatron with count < 0 WARNING: PlayerID 2 | Petra error in incrementBuilderCounters for structures/spart_royal_stoa with count < 0
  14. @Alexandermb It doesn't seem to have been fixed, my friend.
  15. Today, I tested the latest terra_magna. When I entered the game, there were two error messages: ERROR: CCacheLoader failed to find archived or source file for: "art/textures/skins/structural/celt_siege_ram.png" ERROR: CCacheLoader failed to find archived or source file for: "art/textures/skins/structural/leather.dds" @stanislas69
  16. How do I edit it? You should now be able to connect to this XMPP server using a normal XMPP client. * Adjust `/etc/ejabberd/ejabberdctl.cfg` and set `CONTRIB_MODULES_PATH` to the directory where you want to store `mod_ipstamp`: ``` CONTRIB_MODULES_PATH=/opt/ejabberd-modules ``` * Ensure the target directory is readable by ejabberd. * Copy the `mod_ipstamp` directory from `XpartaMuPP/` to `CONTRIB_MODULES_PATH/sources/`. * Check that the module is available and compatible with your ejabberd: 1.Where is 'CONTRIB_MODULES_PATH/sources/' ? 2.Where is CONTRIB_MODULES_PATH=/opt/ejabberd-modules, 'opt'?
  17. @elexis I really want to have a patch to solve this problem, and I will try to test it.
  18. @elexis Well, I know the army can attack the walls, but they can't allow them to attack the units behind the walls and the farmers and the army.
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