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Posts
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Everything posted by gameboy
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@ffffffff @aeonios I did not see the shadow effect implemented in D1450 in patch D1454, Have you integrated the two patches? I didn't see that option in the game Settings option.
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@aeonios My friend, how is your development going? Can you provide patches for testing? What do you think about using MSAA to handle graphics?
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@stanislas69 Today, I tested the latest https://github.com/0ADMods/terra_magna, get some error message: New error: ERROR: CXeromyces: Parse error: simulation/templates/structures/chin_farmstead.xml:12: Opening and ending tag mismatch: Max line 8 and GarrisonHolder ERROR: CXeromyces: Parse error: simulation/templates/structures/chin_farmstead.xml:29: Opening and ending tag mismatch: Max line 8 and Entity ERROR: CXeromyces: Parse error: simulation/templates/structures/chin_farmstead.xml:30: Premature end of data in tag GarrisonHolder line 7 ERROR: CXeromyces: Parse error: simulation/templates/structures/chin_farmstead.xml:30: Premature end of data in tag Entity line 2 ERROR: CXeromyces: Failed to parse XML file simulation/templates/structures/chin_farmstead.xml ERROR: Failed to load entity template 'structures/chin_farmstead' ERROR: CXeromyces: Parse error: simulation/templates/structures/chin_storehouse.xml:12: Opening and ending tag mismatch: Max line 8 and GarrisonHolder ERROR: CXeromyces: Parse error: simulation/templates/structures/chin_storehouse.xml:24: Opening and ending tag mismatch: Max line 8 and Entity ERROR: CXeromyces: Parse error: simulation/templates/structures/chin_storehouse.xml:25: Premature end of data in tag GarrisonHolder line 7 ERROR: CXeromyces: Parse error: simulation/templates/structures/chin_storehouse.xml:25: Premature end of data in tag Entity line 2 ERROR: CXeromyces: Failed to parse XML file simulation/templates/structures/chin_storehouse.xml ERROR: Failed to load entity template 'structures/chin_storehouse' commands.txt
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@stanislas69Please help me, thank you!
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@niektb, @stanislas69@wackyserious I tested the latest version with a warning message: WARNING: [ParamNode] Could not remove token 'gather_animals_stockbreeding' from node 'Technologies' in 'structures/xion_corral_empty'; not present in list nor inherited (possible typo?)
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Good, man. Let's do it.
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@mimo Please help.
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@elexis Yes, my friend, but I found a place to recreate this warning. Can you help me?
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@stanislas69 When I press this button, the warning appears:(GUANLIAO(Service - Level 2)) WARNING: JavaScript warning: simulation/components/Player.js line 380 reference to undefined property this.resourceCount[type] WARNING: JavaScript warning: simulation/components/StatisticsTracker.js line 428 reference to undefined property this.resourcesUsed[type] WARNING: JavaScript warning: simulation/ai/petra/diplomacyManager.js line 83 reference to undefined property availableResources[res]
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@stanislas69 Please help me! commands.txt
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@stanislas69 Today, I tested the latest https://github.com/0ADMods/terra_magna, and some warning messages appeared: WARNING: JavaScript warning: simulation/components/Player.js line 380 reference to undefined property this.resourceCount[type] WARNING: JavaScript warning: simulation/components/StatisticsTracker.js line 428 reference to undefined property this.resourcesUsed[type] WARNING: JavaScript warning: simulation/ai/petra/diplomacyManager.js line 83 reference to undefined property availableResources[res]
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@wowgetoffyourcellphone Please help .
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@wowgetoffyourcellphone My friend, I want to know when you will fix them, and I am looking forward to it, which is a very promising MOD.
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@wowgetoffyourcellphone
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@wowgetoffyourcellphone I tested the latest https://github.com/JustusAvramenko/delenda_est, and when the game was loaded, errors and warnings appeared. WARNING: [ParamNode] Could not remove token 'attack_infantry_melee_01' from node 'Technologies' in 'structures/scyth_blacksmith_empty'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'attack_infantry_melee_02' from node 'Technologies' in 'structures/scyth_blacksmith_empty'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'attack_infantry_ranged_01' from node 'Technologies' in 'structures/scyth_blacksmith_empty'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'attack_infantry_ranged_02' from node 'Technologies' in 'structures/scyth_blacksmith_empty'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'attack_cavalry_melee_01' from node 'Technologies' in 'structures/scyth_blacksmith_empty'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'attack_cavalry_melee_02' from node 'Technologies' in 'structures/scyth_blacksmith_empty'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'attack_cavalry_ranged_01' from node 'Technologies' in 'structures/scyth_blacksmith_empty'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'attack_cavalry_ranged_02' from node 'Technologies' in 'structures/scyth_blacksmith_empty'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'armor_infantry_01' from node 'Technologies' in 'structures/scyth_blacksmith_empty'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'armor_infantry_02' from node 'Technologies' in 'structures/scyth_blacksmith_empty'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'armor_cav_01' from node 'Technologies' in 'structures/scyth_blacksmith_empty'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'armor_cav_02' from node 'Technologies' in 'structures/scyth_blacksmith_empty'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'armor_hero_01' from node 'Technologies' in 'structures/scyth_blacksmith_empty'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'units/{civ}_infantry_javelinist_b' from node 'Entities' in 'structures/scyth_corral'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'units/{civ}_infantry_slinger_b' from node 'Entities' in 'structures/scyth_corral'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'units/{civ}_infantry_archer_b' from node 'Entities' in 'structures/scyth_corral'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'heal_barracks' from node 'Technologies' in 'structures/scyth_corral'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'training_conscription' from node 'Technologies' in 'structures/scyth_corral'; not present in list nor inherited (possible typo?) ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structures/xion_corral.xml" ERROR: Failed to load parent 'structures/xion_corral' of entity template 'structures/scyth_corral_empty' ERROR: Failed to load entity template 'structures/scyth_corral_empty' WARNING: [ParamNode] Could not remove token 'heal_range' from node 'Technologies' in 'structures/scyth_temple'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'heal_range_2' from node 'Technologies' in 'structures/scyth_temple'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'heal_rate' from node 'Technologies' in 'structures/scyth_temple'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'heal_rate_2' from node 'Technologies' in 'structures/scyth_temple'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'attack_infantry_melee_01' from node 'Technologies' in 'structures/xion_blacksmith_empty'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'attack_infantry_melee_02' from node 'Technologies' in 'structures/xion_blacksmith_empty'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'attack_infantry_ranged_01' from node 'Technologies' in 'structures/xion_blacksmith_empty'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'attack_infantry_ranged_02' from node 'Technologies' in 'structures/xion_blacksmith_empty'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'attack_cavalry_melee_01' from node 'Technologies' in 'structures/xion_blacksmith_empty'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'attack_cavalry_melee_02' from node 'Technologies' in 'structures/xion_blacksmith_empty'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'attack_cavalry_ranged_01' from node 'Technologies' in 'structures/xion_blacksmith_empty'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'attack_cavalry_ranged_02' from node 'Technologies' in 'structures/xion_blacksmith_empty'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'armor_infantry_01' from node 'Technologies' in 'structures/xion_blacksmith_empty'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'armor_infantry_02' from node 'Technologies' in 'structures/xion_blacksmith_empty'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'armor_cav_01' from node 'Technologies' in 'structures/xion_blacksmith_empty'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'armor_cav_02' from node 'Technologies' in 'structures/xion_blacksmith_empty'; not present in list nor inherited (possible typo?) WARNING: [ParamNode] Could not remove token 'armor_hero_01' from node 'Technologies' in 'structures/xion_blacksmith_empty'; not present in list nor inherited (possible typo?) ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structures/scyth_wallset_stone.xml" ERROR: Failed to load entity template 'structures/scyth_wallset_stone' ERROR: Invalid template found for 'structures/scyth_wallset_stone' ERROR: CMapGeneratorWorker::LoadScripts: Failed to load script 'maps/random/rmgen-common/wall_builder.js' ERROR: JavaScript error: globalscripts/Templates.js line 165 TypeError: template is undefined GetTemplateDataHelper@globalscripts/Templates.js:165:1 loadWallset@maps/random/rmgen-common/wall_builder.js:42:20 loadWallsetsFromCivData@maps/random/rmgen-common/wall_builder.js:33:1 @maps/random/rmgen-common/wall_builder.js:8:20 @maps/random/arctic_summer.js:2:1 ERROR: CMapGeneratorWorker::Run: Failed to load RMS 'maps/random/arctic_summer.js'
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How is your graphics anti-aliasing MSAA doing, my buddy?
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Yes, my good friend!
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thank you ,my friend!
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@wowgetoffyourcellphone https://trac.wildfiregames.com/changeset/21802, If you use this, you will find that there are some templates that can not be invoked, so you can make adjustments to mod.
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@wowgetoffyourcellphoneCan you fix it? Thank you.
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@wowgetoffyourcellphone Please help me. thank you!
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It's time to implement anti-aliasing,
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@wowgetoffyourcellphone ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/units/heads/chin_cavalry_swordsman_helmet.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/units/heads/chin_cavalry_swordsman_helmet.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/units/heads/chin_cavalry_swordsman_helmet.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/units/heads/chin_cavalry_swordsman_helmet.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/units/heads/chin_cavalry_swordsman_helmet.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/units/heads/chin_cavalry_swordsman_helmet.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/units/heads/chin_cavalry_swordsman_helmet.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/units/heads/chin_cavalry_swordsman_helmet.xml' ERROR: Failed to build prop model "props/units/heads/chin_cavalry_swordsman_helmet.xml" on actor "cavalry_swordsman_e_r" ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/units/heads/chin_cavalry_swordsman_helmet.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/units/heads/chin_cavalry_swordsman_helmet.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/units/heads/chin_cavalry_swordsman_helmet.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/units/heads/chin_cavalry_swordsman_helmet.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/units/heads/chin_cavalry_swordsman_helmet.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/units/heads/chin_cavalry_swordsman_helmet.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/units/heads/chin_cavalry_swordsman_helmet.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/units/heads/chin_cavalry_swordsman_helmet.xml' ERROR: Could not load mesh 'art/meshes/structural/chin_shoushe.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/chin_shoushe.dae failed to load ERROR: Failed to build prop model "units/chinese_han/siege_shoushe.xml" on actor "siege_shoushe_pivot"
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Why not set a SMAA option in the game options setting to improve the overall graphics effect. We can add a feature: the graphics anti-aliasing function of the game.
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Good. It's time to solve the problem.