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gameboy

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Everything posted by gameboy

  1. @Angen I can help you test whether you have upgraded this patch. Since all the files in this patch have been changed in SVN, the patch can not be tested now. My friend, please help me. https://code.wildfiregames.com/D1190
  2. Just now, I tested the latest SVN22925. When I saved the game, the error occurred: ERROR: JavaScript error: globalscripts/sprintf.js line 66 Error: [sprintf] property'hotkey'does not exist printf.format@globalscripts/sprintf.js:66:1intf@globalscripts/sprintf.js:50:16getRepairTime Tooltip@gui/common/tooltips.js:455:3displaysingle@gui/session/details.js:277:34update: LectionDetails@gui/session/selection_details.js:483:3 update GUIObjects@gui/session/session.js:945:2 onTick@gui/session/session.js:815:3__eventhandler65(tick)@session:0:1 ERROR: JavaScript error: globalscripts/sprintf.js line 66 Error: [sprintf] property'hotkey'does not exist printf.format@globalscripts/sprintf.js:66:1intf@globalscripts/sprintf.js:50:16getRepairTime Tooltip@gui/common/tooltips.js:455:3displaysingle@gui/session/details.js:277:34update: LectionDetails@gui/session/selection_details.js:483:3 update GUIObjects@gui/session/session.js:945:2 on SimulationUpdate@gui/session/session.js:876:2__eventhandler68 (simulation update)@session simulation update:0:1 ERROR: JavaScript error: globalscripts/sprintf.js line 66 Error: [sprintf] property'hotkey'does not exist printf.format@globalscripts/sprintf.js:66:1intf@globalscripts/sprintf.js:50:16getRepairTime Tooltip@gui/common/tooltips.js:455:3displaysingle@gui/session/details.js:277:34update: LectionDetails@gui/session/selection_details.js:483:3 update GUIObjects@gui/session/session.js:945:2 on SimulationUpdate@gui/session/session.js:876:2__eventhandler68 (simulation update)@session simulation update:0:1 ERROR: JavaScript error: globalscripts/sprintf.js line 66 Error: [sprintf] property'hotkey'does not exist printf.format@globalscripts/sprintf.js:66:1intf@globalscripts/sprintf.js:50:16getRepairTime Tooltip@gui/common/tooltips.js:455:3displaysingle@gui/session/details.js:277:34update: LectionDetails@gui/session/selection_details.js:483:3 update GUIObjects@gui/session/session.js:945:2 on SimulationUpdate@gui/session/session.js:876:2__eventhandler68 (simulation update)@session simulation update:0:1 ERROR: JavaScript error: globalscripts/sprintf.js line 66 Error: [sprintf] property'hotkey'does not exist printf.format@globalscripts/sprintf.js:66:1intf@globalscripts/sprintf.js:50:16getRepairTime Tooltip@gui/common/tooltips.js:455:3displaysingle@gui/session/details.js:277:34update: LectionDetails@gui/session/selection_details.js:483:3 update GUIObjects@gui/session/session.js:945:2 on SimulationUpdate@gui/session/session.js:876:2__eventhandler68 (simulation update)@session simulation update:0:1 ERROR: JavaScript error: globalscripts/sprintf.js line 66 Error: [sprintf] property'hotkey'does not exist printf.format@globalscripts/sprintf.js:66:1intf@globalscripts/sprintf.js:50:16getRepairTime Tooltip@gui/common/tooltips.js:455:3displaysingle@gui/session/details.js:277:34update: LectionDetails@gui/session/selection_details.js:483:3 update GUIObjects@gui/session/session.js:945:2 on SimulationUpdate@gui/session/session.js:876:2__eventhandler68 (simulation update)@session simulation update:0:1 ERROR: JavaScript error: globalscripts/sprintf.js line 66 Error: [sprintf] property'hotkey'does not exist printf.format@globalscripts/sprintf.js:66:1intf@globalscripts/sprintf.js:50:16getRepairTime Tooltip@gui/common/tooltips.js:455:3displaysingle@gui/session/details.js:277:34update: LectionDetails@gui/session/selection_details.js:483:3 update GUIObjects@gui/session/session.js:945:2 on SimulationUpdate@gui/session/session.js:876:2__eventhandler68 (simulation update)@session simulation update:0:1
  3. Today, I tested the latest SVN22922, with a warning message in a single player game: WARNING: GUI object has no setting "sprite_heading", but the style "ModernList" defines it
  4. @Stan` I tested the latest SVN22758, and when I built a dock to produce fishing boats, this error occurred. @Alexandermb Please help.
  5. @Stan` @elexis Today, I tested the latest SVN22748, and there are some error: ERROR: art/animation/biped/fisher/fisherman_death.dae: Assertion not satisfied (line 393): failed requirement "recognised skeleton structure" ERROR: Could not load animation 'art/animation/biped/fisher/fisherman_death.dae' ERROR: CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/fisherman_death.dae): Failed loading, marked file as bad
  6. Today, I tested the latest SVN22696. When I was playing a single-player game, these error messages appeared: ERROR: Could not load animation 'art/animation/biped/rider/cavalry/javelin/death.dae' ERROR: CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/death.dae): Failed loading, marked file as bad My operating system is win10 64 bit.
  7. @elexis @wraitii Today, I tested the latest SVN22680 and there was an error. When I compiled it with VS2015, the error occurred: Severity Error Code LNK2019 Description unresolved external symbol public: __thiscall glooxwrapper::Jingle::Session::~Session(void) (??1Session@Jingle@glooxwrapper@@QAE@XZ) referenced in function public: virtual void __thiscall XmppClient::SendStunEndpointToHost(struct StunClient::StunEndpoint const &,class std::basic_string,class std::allocator > const &) (?SendStunEndpointToHost@XmppClient@@UAEXABUStunEndpoint@StunClient@@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z)M/pre> Project test File D:\trunk\build\workspaces\vc2015\lobby.lib(XmppClient.obj) Line 1 I used update-workspaces.bat.
  8. @elexis Can this be fixed?
  9. @elexis The font color has changed. It used to hover over the button with the mouse. The font color is white, but now it's black. Today, I tested the latest SVN22610.
  10. @elexis Today, I tested the latest version of SVN22601. When I compiled the solution with VS2015 Community Edition, these errors occurred and I couldn't compile successfully: Severity Code Description Project File Line Suppression State Error C2065'GetTextSize': undeclared identifier GUI D:\ trunk source gui gui scripting scripting face JSInterface_IGUITextOwner. CPP 27 Error LNK1181 cannot open input file' D:\ trunk binaries system gui. lib'pyrogenesis D:\ trunk build workspaces vc2015 LINK 1 Error LNK1181 cannot open input file'D: trunk binaries system gui. lib'test D:\ trunk build workspaces vc2015 LINK 1
  11. @Angen Instead of a post-processing option causing a crash, I'm going to compile using VS2015.
  12. @historic_bruno I tested the latest SVN22550, and there was a crash problem. When the game was loaded to 100%, the game crashed, indicating: (Not enough memory), I have 8 gigabytes of available memory. My operating system is WIN10 64bit.
  13. @elexis Yes, I clean it up and recreate it, but the error still appears. Should I change it to VS2015 for compilation?
  14. @Angen Yes,I run update-workspaces.bat,but error again.
  15. @historic_bruno @wraitii Today, I compiled SVN22531 with VS2013 Community Edition. Errors occurred: Error 83 C2039: "GetDirectoryPath": Not a member of "Visual Replay" E: \trunk\ source\ ps\ Visual Replay. CPP 43 1 engine Error C2039: "GetCacheFilePath": Not a member of "Visual Replay" E: \trunk\ source\ ps \Visual Replay. CPP 48 1 Error C2039: "GetTempCacheFilePath": Not a member of "Visual Replay" E: \trunk\ source\ ps \Visual Replay. CPP 53 engine Error C2039: "GetDirectoryPath": Not a member of "Visual Replay" E: \Trunk\ ps \Visual Replay. CPP 64 engine My operating system is win10 64bit.
  16. Every civilization is like this, and it can be copied.
  17. @historic_bruno My friend, what's the progress? Do you have the relevant patch?
  18. I tested the latest SVN22522 and found a problem. I was asked to press the pause button in the menu of the game. After the game was paused, background music paused and played again.
  19. @historic_bruno Thank you so much for your help, my old friend. I'm waiting here for your patch.
  20. @historic_bruno This time I was away longer. I was away for half an hour. But the same problems remain.
  21. @historic_bruno I've hot-loaded files in your way, in non-full screen mode. But the problem still exists.
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