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gameboy

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Everything posted by gameboy

  1. @Angen My friend, I tested the patch you provided today, but the warning information no longer exists, it was caused by the previous cache information, please upload your latest patch, I look forward to your new patch, I will help you test, thank you.
  2. @Angen I just got these warnings, and I had this warning in the game before I saved it. I tested it again. This is really an AI problem. Here's how it works: when a ship is on the shore, you board a group of soldiers in the distance, or you dock a ship built by a shipyard and wait for the soldiers. Another way to do this is to ask ships to dock near enemy shores. Merry Christmas.
  3. @Stan` It's in combat, not replay. commands.txt savegame-0011.0adsav
  4. @Angen Today, I tested your patch again. When the ship is near the coast, the warning appears: WARNING: PlayerID 2 | Petra: Rush 1 has an inaccessible target with indices 24 1 from structures/cart_super_dock WARNING: PlayerID 2 | Petra: Rush 2 has an inaccessible target with indices 24 1 from structures/cart_super_dock WARNING: PlayerID 4 | Petra: Attack 0 has an inaccessible target with indices 24 1 from structures/cart_super_dock WARNING: PlayerID 4 | Petra: Attack 1 has an inaccessible target with indices 24 1 from structures/cart_super_dock
  5. @Angen I have preliminarily tested the patch you provided, but I have not found this problem. I will continue to test it. Merry Christmas to you.
  6. @Angen Ok, I will test the patch immediately and then I will report the test results to you.
  7. @LordGood Can this map be provided? I wonder if there will be red water problem. @LordGood Can this map be provided? I wonder if there will be red water problem.
  8. Who will save our AI and pathfinding algorithms ??? !!!
  9. Christmas is coming, the new year is coming, how is our 0 A.D. developing? This is a question that everyone will discuss. I summarize the following problems that need to be solved in the new year: 1. Optimization and development of AI and pathfinding algorithm. 2. Improvement of game performance. 3. The optimization of graphics and the improvement of game picture quality. 4. The expansion of game content, such as the development of play methods and epic stories. It is also important to add: We need good programmers who can develop AI and optimize pathfinding algorithms, just like MIMO. My friends and I in the forum miss our old friend MIMO very much. If he can return, it will be the best harvest for our team. Of course, he can develop the project fork ad, and also help 0 A.D. develop AI and pathfinding algorithm. Well, of course, it's up to him to make a choice. Friends are welcome to comment and make decisions.
  10. It would be nice if they could support 0 A.D. wayfinding algorithms and AI development. @fatherbushido What do you think about that?
  11. @fatherbushido Nice job. How can I contact you and MIMO? I want to help you test the game. I can't enter this address. He needs a password. How can I register here to communicate with you. Our team really hopes that MIMO can return to the team. Can you talk to MIMO about returning to the team? https://webchat.freenode.net/?channels=forkad I can't get into this chat channel. How can I get in?
  12. @Stan`We need MIMO back on the team for AI development and problem fixing.
  13. @Freagarach You can use my game archive file, this bug will appear, and other maritime maps also have such bugs. You can test other maritime maps. This bug already exists. It needs to be fixed. Thank you.
  14. @Freagarach When they get off the ship to attack the enemy and the enemy lands on our island, the same situation will happen. This situation did not happen a year ago. This is an AI pathfinding bug.
  15. @Stan`, @wraitii @Angen Today, I tested the latest svn23273, and found an AI problem: when the warship carrying my army landed on the island where it was located, when they stepped off the ship and attacked the enemy's dock, they stood in place and rotated left and right. When the enemy army came to attack them from behind, they still didn't fight back, and they still rotated left and right in place. My map name is Corsica and Sardinia (4) commands.txt savegame-0006.0adsave
  16. @Stan` How to use it, what to set it up, only the blacksmith shop will study these technologies, I would like to see the effect of opening.
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