Jump to content

gameboy

Community Members
  • Posts

    1.786
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by gameboy

  1. @Stan` How to solve this problem, my friend?
  2. Today, I packed the game and found that there was an error in NSIS that could not be packed I am using the latest version of NSIS 3.0.5. SetOutPath: "$INSTDIR\binaries\data\mods\public" File: failed creating mmap of "E:\trunk\binaries\data\mods\public\public.zip" Error in script "E:\trunk\source\tools\dist\0ad.nsi" on line 127 -- aborting creation process
  3. When I use this, I don't find that the building can be built automatically. How can I operate it? Https://trac.wildfirenames.com/changeset/23514
  4. @The Undying Nephalim Please provide the latest version to download, I will help you test, your MOD is very interesting. thank you
  5. gameboy

    WARNING

    @elexis Please help me fix the problem, thank you.
  6. @OptimusShepard I have tested your new patch, which seems to require a stronger sharpening effect.
  7. gameboy

    WARNING

    @Angen Please help me, thank you!
  8. I have fixed it and this crash has been fixed. Thank you everyone!
  9. @vladislavbelov Do you have time to fix this problem? This screenshot combination has been crashing the game for a long time.
  10. FXAA should have a 2 - or 4-fold antialiasing. @vladislavbelov
  11. @OptimusShepard I used your new patch, no error message, but I found the details of anti aliasing. I enabled CAS in the game, and found that the aliasing still exists.
  12. @OptimusShepard I use an Intel CPU and a NVIDIA GTX850M graphics card. The operating system is Windows10 64bit
  13. ERROR: Failed to compile shader 'shaders/glsl/cas.fs': 0(64) : warning C1503: undefined variable "rcp" 0(70) : warning C1503: undefined variable "rcp" 0(73) : warning C1503: undefined variable "rcp" 0(64) : error C1008: undefined variable "rcp" 0(70) : error C1008: undefined variable "rcp" 0(73) : error C1008: undefined variable "rcp"
  14. @The Undying Nephalim You can provide the latest mod version. I can test it for you.
  15. @vladislavbelov Please help.
  16. @vladislavbelov I tested the patch you provided and there was no problem with the game crashing. I turned on the GLSL feature.
  17. @vladislavbelov If you can implement MSAA anti aliasing in the near future, I will help you test this function and give feedback here.
  18. I'm going to test this patch, and I hope @vladislavbelov implements MSAA anti-aliasing. MSAA anti-aliasing effect will be better.
  19. @vladislavbelov I have a suggestion: increase the multiples of FXAA, such as 2XFXAA and 4XFXAA, to enhance the anti-aliasing effect.
  20. The latest SVN Changeset 23484 adds FXAA anti-aliasing. We're starting to have it, but do we still need MSAA anti-aliasing?
  21. @Angen My friend. This problem has been solved and I tested it again.
  22. @Stan` @Angen @vladislavbelov Please help Please help, my friends. @Angen Please help me. @vladislavbelov Just now, I tested the latest changeset [23480] by Autobuild. The crash still exists. @vladislavbelov @Stan` Help SOS! @vladislavbelov @Angen Please
×
×
  • Create New...