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gameboy

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Everything posted by gameboy

  1. @The Undying Nephalim My friend, where should I download your Mod, please tell me, I will help you test.
  2. @vladislavbelov Yes, this code should help you. I think we will have a 0 A.D. own SMAA at Christmas. Thank you.
  3. @vladislavbelov Will this long-awaited new feature be available for us to experience at Christmas?
  4. This is a good method, but if we have a default wall file that we can modify, we can completely change the problem.
  5. @Angen Modifying the parameters in this file has no effect. <WallSet> <MaxTowerOverlap>0.85</MaxTowerOverlap> <MinTowerOverlap>0.05</MinTowerOverlap> Errors occur when these two parameters change. When I change these two parameters to 1.05 and 1.00. Error message appears: ERROR: RelaxNGValidator: Validation error: other/wallset_palisade:1: Error validating datatype decimal ERROR: RelaxNGValidator: Validation error: other/wallset_palisade:1: Element MaxTowerOverlap failed to validate content ERROR: RelaxNGValidator: Validation failed for '(null)' ERROR: Failed to validate entity template 'other/wallset_palisade' ERROR: JavaScript error: gui/session/session.js line 233 Error: deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:233:1 g_SelectionPanels.Construction.setupButton@gui/session/selection_panels.js:222:18 setupUnitPanel@gui/session/unit_commands.js:95:8 updateUnitCommands@gui/session/unit_commands.js:147:4 updateSelectionDetails@gui/session/selection_details.js:471:2 updateGUIObjects@gui/session/session.js:945:2 onTick@gui/session/session.js:814:3 __eventhandler103 (tick)@session tick:0:1 ERROR: JavaScript error: gui/session/session.js line 233 Error: deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:233:1 g_SelectionPanels.Construction.setupButton@gui/session/selection_panels.js:222:18 setupUnitPanel@gui/session/unit_commands.js:95:8 updateUnitCommands@gui/session/unit_commands.js:147:4 updateSelectionDetails@gui/session/selection_details.js:471:2 updateGUIObjects@gui/session/session.js:945:2 onSimulationUpdate@gui/session/session.js:875:2 __eventhandler105 (simulationupdate)@session simulationupdate:0:1
  6. If the middle tower is damaged, he should have a gap. Please tell me which file should I modify?
  7. I tested the walls and fences today. Why is there no gap after the middle tower is destroyed? Where should I change it? Please help me, thank you.
  8. @elexis Thank you, my friend, I have given the solution. I have fixed the problem. #: gui/common/tooltips.js:402 #, javascript-format msgid "Add another worker to speed up the repairs by %(second)s second." msgid_plural "" "Add another worker to speed up the repairs by %(second)s seconds." msgstr[0] "增加一另个工人,在 %(second)s 秒后修复。"
  9. @elexis My friend Elexis, thank you for your help. How do we fix this problem?
  10. I occupied the enemy's city hall by repairing the key to the house. I used the repair function to repair the damaged city center. savegame-0032.0adsave savegame-0031.0adsave @Angen
  11. I use Chinese. My friend Jonathan and I study in China. The language he uses in the game is Chinese. Is this a keystroke error? Do you know where this mistake happened, or a document?
  12. No other mods are used, and any patching patches. commands.txt
  13. I think this error appears in a document with the relevant keywords not removed, please help me.
  14. Today, I tested the latest SVN21931. When I was playing a single player game in the game, this error message came up: ERROR: JavaScript error: globalscripts/sprintf.js line 66 Error: [sprintf] property 'hotkey' does not exist sprintf.format@globalscripts/sprintf.js:66:1 sprintf@globalscripts/sprintf.js:50:16 getRepairTimeTooltip@gui/common/tooltips.js:399:3 displaySingle@gui/session/selection_details.js:257:34 updateSelectionDetails@gui/session/selection_details.js:463:3 updateGUIObjects@gui/session/session.js:945:2 onSimulationUpdate@gui/session/session.js:875:2 __eventhandler105 (simulationupdate)@session simulationupdate:0:1 ERROR: JavaScript error: globalscripts/sprintf.js line 66 Error: [sprintf] property 'hotkey' does not exist sprintf.format@globalscripts/sprintf.js:66:1 sprintf@globalscripts/sprintf.js:50:16 getRepairTimeTooltip@gui/common/tooltips.js:399:3 displaySingle@gui/session/selection_details.js:257:34 updateSelectionDetails@gui/session/selection_details.js:463:3 updateGUIObjects@gui/session/session.js:945:2 onSimulationUpdate@gui/session/session.js:875:2 __eventhandler105 (simulationupdate)@session simulationupdate:0:1 ERROR: JavaScript error: globalscripts/sprintf.js line 66 Error: [sprintf] property 'hotkey' does not exist sprintf.format@globalscripts/sprintf.js:66:1 sprintf@globalscripts/sprintf.js:50:16 getRepairTimeTooltip@gui/common/tooltips.js:399:3 displaySingle@gui/session/selection_details.js:257:34 updateSelectionDetails@gui/session/selection_details.js:463:3 updateGUIObjects@gui/session/session.js:945:2 onSimulationUpdate@gui/session/session.js:875:2 __eventhandler105 (simulationupdate)@session simulationupdate:0:1 ERROR: JavaScript error: globalscripts/sprintf.js line 66 Error: [sprintf] property 'hotkey' does not exist sprintf.format@globalscripts/sprintf.js:66:1 sprintf@globalscripts/sprintf.js:50:16 getRepairTimeTooltip@gui/common/tooltips.js:399:3 displaySingle@gui/session/selection_details.js:257:34 updateSelectionDetails@gui/session/selection_details.js:463:3 updateGUIObjects@gui/session/session.js:945:2 onSimulationUpdate@gui/session/session.js:875:2 __eventhandler105 (simulationupdate)@session simulationupdate:0:1
  15. Mimo left the program, my goodness, and a lot of questions about AI, and who's going to fix them?
  16. MIMO, my friend, where are you? We need your help. You haven't come to the forum for three months.
  17. @wowgetoffyourcellphone Today, I tested the latest https://github.com/Justus Avramenko/delenda_est, and when I selected a random map for the game, the error occurred while the game was loaded. WARNING: [ParamNode] Could not remove token 'unlock_champion_units_xion' from node 'Technologies' in 'structures/scyth_blacksmith_empty'; not present in list nor inherited (possible typo?) ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structures/xion_corral.xml" ERROR: Failed to load parent 'structures/xion_corral' of entity template 'structures/scyth_corral_empty' ERROR: Failed to load entity template 'structures/scyth_corral_empty' WARNING: [ParamNode] Could not remove token 'unlock_champion_units_xion' from node 'Technologies' in 'structures/scyth_blacksmith_empty'; not present in list nor inherited (possible typo?) ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structures/xion_corral.xml" ERROR: Failed to load parent 'structures/xion_corral' of entity template 'structures/scyth_corral_empty' ERROR: Failed to load entity template 'structures/scyth_corral_empty' ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/structures/scyth_wallset_stone.xml" ERROR: Failed to load entity template 'structures/scyth_wallset_stone' ERROR: Invalid template found for 'structures/scyth_wallset_stone' ERROR: CMapGeneratorWorker::LoadScripts: Failed to load script 'maps/random/rmgen-common/wall_builder.js' ERROR: JavaScript error: globalscripts/Templates.js line 165 TypeError: template is undefined GetTemplateDataHelper@globalscripts/Templates.js:165:1 loadWallset@maps/random/rmgen-common/wall_builder.js:42:20 loadWallsetsFromCivData@maps/random/rmgen-common/wall_builder.js:33:1 @maps/random/rmgen-common/wall_builder.js:8:20 @maps/random/fields_of_meroe.js:2:1 ERROR: CMapGeneratorWorker::Run: Failed to load RMS 'maps/random/fields_of_meroe.js'
  18. @mimo Where is mimo, Where are you? We need your help. Thank you.
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