Jump to content

leper

WFG Retired
  • Posts

    1.290
  • Joined

  • Last visited

  • Days Won

    30

Everything posted by leper

  1. Fixed in r15202. That also removes healing all other animals (including war dogs).
  2. Any reason why you didn't extend the StatisticsTracker component to do this?
  3. You should probably update Lion.
  4. I'm going to give two talks (with Jan) at a conference (Linuxwochen) in Vienna on the 9th of May (talks are at 14:00 and 18:00). The travel expenses are 114 CHF (see the details on the staff forum) (roughly EUR 94 or USD 130).
  5. Got a new error (commands.txt attached) (r14932) ERROR: JavaScript error: simulation/ai/petra/defenseManager.js line 343 TypeError: target.attackRange(...) is undefined m.DefenseManager.prototype.checkDefenseStructures@simulation/ai/petra/defenseManager.js:343 m.DefenseManager.prototype.update@simulation/ai/petra/defenseManager.js:20 m.HQ.prototype.update@simulation/ai/petra/headquarters.js:1712 m.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:182 m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:83commands.txt
  6. You might want to check the date of the first post again jaimele.
  7. You could either do what niektb proposes (check determineAction() in gui/session/input.js around line 560), or use a hotkey (same function a few lines up), or use a button to initiate a conversion.
  8. That is just used for the temple (and maybe some heroes). Healers work pretty much the same as in the AoE series.
  9. More animations. New biped animations for the current human meshes that are already in game.
  10. An AI that trades! Got the same error as gameboy posted above. commands.txt attached (r14867). ERROR: FinishOrder called for entity 8028 (units/ptol_support_trader) when order queue is empty ()@simulation/components/UnitAI.js:3411 ()@simulation/components/UnitAI.js:5117 (7592,7840,"APPROACHINGSECONDMARKET")@simulation/components/UnitAI.js:5106 ([object Object])@simulation/components/UnitAI.js:2518 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object])@simulation/components/UnitAI.js:3757commands.txt
  11. Have you already taken a look at the =getting started guide for programmers? If not check it out, especially the starter tasks linked from there. You might also want to take a look at the full ticket list if something that isn't explicitly marked as a starter task would suit you.
  12. The error message you posted is because your installed (and compiled ones) are in /usr/local/. It would be more interesting what the errors are with just the libicu-dev package (and the other version removed).
  13. Place the engine po file as xx_XX.engine.po in binaries/data/l10n/ and the public po file as xx_XX.public.po in binaries/data/mods/public/l10n/. (with xx_XX being your locale code (eg fr, de or pt_PT))
  14. Thanks for the trace. Sanderd17 had the same issue and after some more research we found the issue. (Setting an invalid locale leads to the dictionary not being initialized) Edit: Fix committed.
  15. Is that always reproducible? If yes run the game with gdb and post a backtrace. (Execute 'gdb pyrogenesis', then type 'r', then wait until the game crashes and switch back to the shell you started from and type 't a a bt full' and post that)
  16. Try using my branch https://github.com/leper/0ad.git (i18n branch), that doesn't try to link libiconv (as it is provided by glibc) and uses cmake for tinygettext instead of scons (to keep the number of additional dependencies small).
  17. Ah, right. Changing that should be easy, but I'm not sure if adding a command line switch to disable that loading, or requiring explicit loading of the public mod is worth the effort if nobody really needs it currently.
  18. Doesn't seem like it. Locked.
  19. You could supply a civs/somecivsfile.json.DELETED file, but if you do that for all civs (including athen.json) you could run into some weird issues with RMS/Skirmish maps.
  20. That is what is currently used (in a slightly modified form, omitting the %(time)s for "second").Spahbod: That should be fixed (see fcxSanya's reply).
  21. If that works for GunChleoc (you have more than one plural form, right?), I could use that.
  22. Split from the 'Known Problems' topic.
×
×
  • Create New...