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leper

WFG Retired
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Everything posted by leper

  1. Some attachments seem to be broken (see http://wildfiregames.com/forum/index.php?showtopic=18458&p=302923).
  2. We should just make sure that the attachments work properly, I'll note this in the update topic.
  3. From the topic that contains the application form:
  4. Intel graphics? Enable GLSL.
  5. The nick used by whoever posted that on the EB forums.
  6. Nick doesn't ring a bell, quite impressive to speak on behalf of the team without being part of it.
  7. Why should anything be considered a punishment? Those are the rules you have to follow if you want to use our lobby service (which nobody is forcing you to use). Ignore them and you aren't using the lobby service anymore. (Anything that isn't an outright ban is because whoever is moderating that incident is being nice.) Apart from that I find it interesting that some of the most vocal about this issue have never been seen on the lobby...
  8. Implementing something to hellban users is work. Work that could be spent on things that benefit everyone, banning users isn't that hard. (As you can read in the lobby subject (text on the right) there is no n-th offense stuff anymore. If someone doesn't like how the lobby is run they are free to host their own, it's not like there is no readme detailing the setup.)
  9. Having read some of their code some time ago I got the impression that the C++ code is written by Python devs. Which results in some strange C++ code. (Using "and", passing std::string instead of const std::string&, and some other things. From a quick check it looks like they got some more tests now which is an improvement) Maybe I'll open a pull request for some of those issues.
  10. There has been some influx of mostly young users recently...
  11. That one was also taken care of (and some more).
  12. Should be taken care of (server logs are nice).
  13. Secret stuff. (Still needs some cleanup to remove some code duplication, but I'll commit that to my fork soon)
  14. The sprintf_s could be fixed by including lib/secure_crt.h instead. g_XmppClient is defined and set to NULL if you build without the lobby (at least when using premake, so your build system is broken). You should use OS_ANDROID in cases where you have different ifdefs. The changes to lib/config2.h should go into some build script or project file. Unless you implement ENet 1.3's protocol with that library you will not be able to play multiplayer. Seems like a good start
  15. The user-writeable mod folder is where mods should be installed (as that should be user-writeable on all systems). If someone wants to install a mod system-wide they can surely find the installation folder anyways. I knew I missed some documentation. Thanks for pointing that out. Nice work (haven't tested the mod yet, but looked at the code a bit)! Might it be easier to just create a simulation to query it? Or should we just expose the template loader to the GUI? It seems like quite some code is at least partially duplicated from functionality already implemented in the simulation. I might have to take a look at scrolling of gui objects now... (pesky contributors contributing ) Thanks for a nice testcase . Also using the nested repeats might help with making the GUI XML files a bit more readable.
  16. Well that is not an apology for your behaviour that went against the ToS/ToU. I gave you a chance to be unbanned but it seems you don't want to be.
  17. Use a script to fetch dependencies and build them, see http://trac.wildfiregames.com/browser/ps/trunk/libraries/osx or even better http://trac.wildfiregames.com/browser/ps/trunk/build/android. Breaking network compatibility and calling it a first class citizen is not the way it works. The real changes needed to make the Android port anything more than a proof-of-concept is someone working on a usable user interface. Supporting the editor on Android seems a bit strange for a platform where sharing the maps you created without any other tools will be a bit cumbersome. Nobody who wanted to rewrite Atlas (you're not the first) produced anything working, or pointed out a lot of things that were broken and not fixable without a complete rewrite (not that Atlas is without issues). If someone is actively going to work on something that big having an idea of what does not work now is a huge part of not introducing those bugs again, and that does not guarantee that no new bugs will be there. Patches that replace huge parts of the engine just for one platform and the sake of it and make that platform incompatible with the rest of the game are very likely not going to be accepted.
  18. The code supported multiple backgrounds for quite some time. It might need some slight adjustments, but it shouldn't be a lot of work. If LordGood could give us some layers to show that would help a lot.
  19. That'd be a bit more involved. Mostly because we don't even support scroll bars for objects, but just for lists (and some similar elements). I'll see if I can take a closer look sometime.
  20. r16034 adds support for nested repeat tags. See the repeat GUI object documentation on trac. EDIT: Also created #2952 to clean up the summary screen xml.
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