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Everything posted by Lion.Kanzen
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Fire Technical discussion.
Lion.Kanzen replied to Lion.Kanzen's topic in Game Development & Technical Discussion
the fire mechanics are as follows: A certain area or wooden buildings can be set on flames. Buildings can be set on fire by igniting nearby pitch ditches, spreading boiling oil, the torch from a slave, a grenade from a fire thrower, or a fire ballista's fiery bolt if the building is very low on health. Extended fire may spread on other buildings and locations, with ember sparking up from the source of the heat. -
Fire Technical discussion.
Lion.Kanzen replied to Lion.Kanzen's topic in Game Development & Technical Discussion
Speaking of suicide units... Slave unit in Stronghold Crusader II. Slaves are cheap mercenaries, who run around carrying only torches, capable of setting enemy buildings on fire. They are defenseless but can cause a lot of damage if left unchecked. The slave's place is not on the battlefield, as their low health and strength means almost instant death from any other troops. They are rather good in raids, attempting to burn and cripple buildings. In numbers, slaves can take on even units in light armor due to the cumulated damage output. Although slaves see little utility in direct combat, they can assist in sieges by setting off traps and drawing attention, opening a window of opportunity for other troops to close the distance. Slaves are made to make the lives of your enemies miserable - most of the maps in the game won't let them protect their whole bases with a wall (especially Stone Quarries and Iron Mines, very often oases too), meaning that a small group of Slaves can cause some huge resource losses to the enemy. If the enemy is cramping his/her buildings tightly, setting them ablaze can end the whole match - there's nothing more demotivating as watching dozens of buildings burning and being unable to do anything about that. Slaves are among the frailest units in a player's repertoire, paired with having mediocre combat skills, which severely limits their efficiency. They require a critical mass to operate, and even then, they prove easy prey to ranged units, who can take them off from a distance. https://stronghold.fandom.com/wiki/Slave ——— in my case I do not intend to use slaves, or that name.I would use more appropriate names. -
Fire Technical discussion.
Lion.Kanzen replied to Lion.Kanzen's topic in Game Development & Technical Discussion
https://youtube.com/clip/UgkxhRDSmZHLZO3bpSaazILldmVsuwMrcpZB Fire in another games. Stronghold Crusader II. fire spreads to weak, flammable buildings. -
religious reasons I guess.
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Ideas Cover mode from AoE III for hand infantry. Cover mode halves damage the units take from ranged attacks, but they move slower and the damage that THEY deal is halved. Cover mode: Available to hand infantry units. It divides damage taken from ranged and siege sources by 2, at the expense of dividing attack and speed by 2 as well. Stances are a gameplay feature in Age of Empires III. Also called Tactics in the UI, they are a feature that mixes the traditional behavior stances and some formation elements of previous Age of Empires. Before the Definitive Edition, unit stances must be enabled by a UI option called Show advanced unit formations. I would call it Shieldwall. Originally, unit formations were considered for inclusion in Age of Empires III with elements similar to Total War. However, this feature was scrapped and replaced by the unit stances and formations. https://ageofempires.fandom.com/wiki/Unit_stance_(Age_of_Empires_III)
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•new fire at least several versions of fire effect. •Chinese Siege ram(missing). •Mauryan Palace (I read that the Maurya palaces had many columns like the Persians). •more decals. I don't know if new icons are needed.
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Fire Technical discussion.
Lion.Kanzen replied to Lion.Kanzen's topic in Game Development & Technical Discussion
We need more fire units specially for non-Siege Engine factions. ———————————————————— Related patch. https://code.wildfiregames.com/D4771 -
Fire Technical discussion.
Lion.Kanzen replied to Lion.Kanzen's topic in Game Development & Technical Discussion
I don't want to sound like a pyromaniac, but we could have units that throw torches and units that sabotage buildings with fire (the arsonist).equivalent to petard from AoE II. Never use this unit in AoE 3. https://ageofempires.fandom.com/wiki/Arsonist -
Blender AddOns, Materials & Tutorials.
Lion.Kanzen replied to Alexandermb's topic in Tutorials, references and art help
What a out use movement capture for make animations? -
Two-Gendered Citizens Mod (Please Test!)
Lion.Kanzen replied to wowgetoffyourcellphone's topic in Game Modification
I can think of a mod with militias, each male villager can have an upgrade to : -villager swordman -villager spearman -villager with bow -villager with hoe -villager with club -
Fire Technical discussion.
Lion.Kanzen replied to Lion.Kanzen's topic in Game Development & Technical Discussion
For now the only thing that worries me is the performance. -
https://code.wildfiregames.com/D4973 The community forum must know... Just a copy paste: No comments on the code necessary - Just a first working version. This adds support for visual status effects ( mostly meant for fire ) by actually just spawning an entity that symbolized the status effect. This has the added benefit that the spawned entity (the "status effect") can attack other entities -> so the fire can spread. (Imagine this in combination with D4771 ... forests could actually be destroyed by a wildfire) Current problems/ todos / points of thoughts: The fire is spawned as Gaia, which means by nature of attack.js it won't attack any other Gaia units. To solve this one would need to implement a way to force attack any unit. Note that it's not the attacker specifying which entity is spawned, but the attacked entity. This is necessary 1) for using different size flames for different objects; 2) make this work with stationary as well as moving objects. Note that this also makes it a little bit more complicated. Is this even something that will actually be used in the vanilla game? Just balance wise? Because with the current implementation, where the fire can actually spread, this would completely shift balance and strategy of the game.
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Some players reads enemy chat while playing
Lion.Kanzen replied to guerringuerrin's topic in Gameplay Discussion
@Stan` -
Anthem of Mainland (Deutsche Version)
Lion.Kanzen replied to Yekaterina's topic in Introductions & Off-Topic Discussion
Creepypastas are horror-related legends that have been shared around the Internet.[1][2][3] Creepypasta has since become a catch-all term for any horror content posted onto the Internet.[4] These Internet entries are often brief, user-generated, paranormal stories intended to scare readers. The subject of creepypasta varies widely and can include topics such as ghosts, murder, zombies, rituals to summon paranormal entities and haunted television shows and video games.[1] Creepypastas range in length from a single paragraph to lengthy, multi-part series that can span multiple media types -
Anthem of Mainland (Deutsche Version)
Lion.Kanzen replied to Yekaterina's topic in Introductions & Off-Topic Discussion
Isn't it more fun to create Creepypasta stories? -
Audio Design 5 - Voice List
Lion.Kanzen replied to Acumen's topic in Game Development & Technical Discussion
Si, no veo porque no.