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Everything posted by Lion.Kanzen
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a simple and fast implementation can be done in the meantime. Simulate the combat in a simple way similar to how the capture of the buildings is simulated, but with the stats of the melee units. Basically the crew how much all the damage and armor they have vs the other crew.
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Phase One Infantry-Only Mod
Lion.Kanzen replied to Philip the Swaggerless's topic in Game Modification
rams and in the 4 catapults. -
the best mechanic I saw was in Rise and Fall Civs at War. https://youtube.com/clip/UgkxOmDf6U0QXIK8FW3dJvM3jiQHATGM6j18 https://youtube.com/clip/Ugkx90WIfe-iqcStL_Sh_lKtbC84B1rz6nSA It's a cutout I made of the clip. From this video.
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that makes it versatile. and strategic and even surprising.
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The other option is ramming and that almost any rowboat can do. The third option is for fire ships to spread fire to another ship.
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That can be done with boarding technology. To compensate for their lack of nautical expertise, however, the Romans introduced a technical innovation that exploited their legionaries’ aptitude for close-quarter fighting. A 12-foot pillar of wood with a pulley on the top was fitted to the prow of every vessel. To this pillar a boarding bridge was attached which could be hoisted up and swung around in the required direction. At the end of the bridge there was a large pointed spike called a COITUS which, when released, drove itself into the deck of the opposing vessel, locking the two ships together. Then the legionaries could storm aboard and slaughter the near-defenceless crews. As an example of a technical innovation which led to a precipitous reversal of battlefield superiority that had endured for centuries, the corvus outclassed all subsequent development
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The difference is that ships can have upgrades like an overhaul. It depends on the size. They can house siege engines and civilization can ramming. If needed, the lighter ones will be converted into suicide boats.
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Now I am going to answer you. the problem is the same as with towers. Those ships must have equivalents in civilizations without said ships. You have to have an incendiary ship. These ships are taken from AoE I, AoM and AoE IV classes. It's almost like rock, paper, scissors, but without the counters. River boat, which could be equivalent to the scout ship from the first AoE. Arrow ships: Then there are the classes that go in sizes, the ships that fire projectiles and serve as transport. Light-Medium and Heavy war vessels armed with a crew of archers. (according to the civ these can do ramming)In this go the triremes and medium ships like those of the Gauls. Fire Ships/ Demolition Ship: in Age of Empires III is a suicide unit, a Caravel lit on fire. It rams itself into enemy buildings or ships. according to AoE IV : Small ship packed with explosives. Detonates when killed, damaging any units in the area, and setting fire to nearby ships and structures. Juggernaut: finally Fortress or very heavy ship those are rare to see. They already come with the catapults included.
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Phase One Infantry-Only Mod
Lion.Kanzen replied to Philip the Swaggerless's topic in Game Modification
It's negotiable, lol. If we give them experience ranges and some customization like the heroes of Warcraft III. -
Phase One Infantry-Only Mod
Lion.Kanzen replied to Philip the Swaggerless's topic in Game Modification
the last phase I already found a perfect name. better than empire. Cosmopolitan (not the magazine) from Cosmopolis. citation: "The Greek philosophers had spoken of the cosmopolis, the “world-city” in which all individuals are related to one another, regardless of country, race, or religion. But with the coming of the Hellenistic age, the idea of global civilization became a tangible reality, and the ancient city of Alexandria its most significant expression — a meeting point between East and West, philosophies and religions, and disparate cultures. Once again, we find ourselves in a global civilization". -
Phase One Infantry-Only Mod
Lion.Kanzen replied to Philip the Swaggerless's topic in Game Modification
is what I say with this problem. Do 4 phases, one Additional. The first phase only infantry of peasant militias and scout cavalry, the rest begin with the CS (citizen soldiers) and there is the third phase with champions the fourth with heroes. First phase: only mediocre soldiers with mediocre weapons. Second: regular soldiers. Third: siege engines and champions. Forth: advanced siege and counter siege weapons. -
how everything in life requires an investigation so as not to leave anything out. I'm going to do a naval post on history. @wowgetoffyourcellphone How should we proceed with the tasks to make tickets?
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There should be various class and upgrades. Within the sub class there should be trireme and within this trireme with catapult.(siege trireme)
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[Discussion]Future the design and Vision for 0 A.D
Lion.Kanzen replied to borg-'s topic in Gameplay Discussion
controversial design topics are advertised here. https://wildfiregames.com/forum/forum/418-design-committee/ -
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[Discussion]Future the design and Vision for 0 A.D
Lion.Kanzen replied to borg-'s topic in Gameplay Discussion
in the end the team decides which idea is better. do not think that it is a democracy. (if not, it would be a chaos to know who to listen to). The same for that discussions are made with multiple possibilities. The most practical and reasonable is always taken into account. -
[Discussion]Future the design and Vision for 0 A.D
Lion.Kanzen replied to borg-'s topic in Gameplay Discussion
back to topic... Because of the type of design that we have created, it is a total war mix, AOM/AoE III/AOE IV. The mix we create is based on units with unique appearances and historically accurate warriors. Unlike Roman AoE's they don't have Hoplites which is why it is not historically correct in Roman design in the context of the Punic Wars. Therefore our units belong to a specific timeframe. We are even more radical than for example AoE IV: In AoE their basic units are archers, lancers and spear cavalry. Absolutely all factions have these 3 units. We decided to remove units that were rare or did not exist in a certain faction. Therefore our factions are asymmetrical. -
don't forget to open tickets for discussions of planned features.
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Outdated wiki page
Lion.Kanzen replied to amadeus's topic in Game Development & Technical Discussion
https://trac.wildfiregames.com/wiki/Strategy_Guide sorry for the delay. It was only now that I saw that they added this section. I think they should report whenever they add new things to the wiki (Trac), it is always assumed that the wiki is outdated.