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Everything posted by Lion.Kanzen
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[Project] Ocelotlazohteotl (Mesoamerican 0AD Mod)
Lion.Kanzen replied to Trinketos's topic in Projects
ok- 175 replies
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Yeah posted these in eyecandy tread. http://www.wildfiregames.com/forum/index.php?showtopic=16959&p=284529 And there was the first time we discuss that. http://www.wildfiregames.com/forum/index.php?showtopic=17219&hl=scythians
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im thinking about that....
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I was Suscribe to your channel niek XD
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You need modify the building file to change between all pre Marian sword infantry for the legionaries , that is the most simple. Roman barrack
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can be good if you provide little tips and info about the steppes cultures, I only know about how looks their warrior and the legend of amazons.We need understand the big migration to Roman Empire in order give some gameplay that can be accorded to that understanding.
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[Tool] Design Document Parser & Civilisation Editor for XML/JSON
Lion.Kanzen replied to Radagast.'s topic in Game dev
A Add button, factiontionality because the number of units in a sci-if or fantasy based in warcraft it is not same from our Historical based. Add new CS( citizen soldier) Add new su( support unit) Add new heroe, add new ship, new creature ( fantasy ) Add new special unit For more flexibility- 33 replies
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Looks good for our Medieval Promo.
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[Project] Ocelotlazohteotl (Mesoamerican 0AD Mod)
Lion.Kanzen replied to Trinketos's topic in Projects
Blind? What means? You don't see the image? That is Taringa expression when you don't see the pic?- 175 replies
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Isometric Camera Code
Lion.Kanzen replied to Sonarpulse's topic in Game Development & Technical Discussion
I want this for our mods as template config. -
I have request About Technolo0gy Manager and a default bonus, effects by aura etc to make predefined templates to Civilization. as many you know Empire Earth you can Persoalize your own civilizations with bonus, you can do the same with Techs tree.
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hahahaha,
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[Project] Ocelotlazohteotl (Mesoamerican 0AD Mod)
Lion.Kanzen replied to Trinketos's topic in Projects
You can do it with Images?- 175 replies
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[Project] Ocelotlazohteotl (Mesoamerican 0AD Mod)
Lion.Kanzen replied to Trinketos's topic in Projects
Ok, so ... We must wait for an 3D artist ask how solve this. May be Enrique, or Lordgood. (Enrique or Stan) But in Europe is morning right now. (Lordgood)USA and Our countries is too late .- 175 replies
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[Project] Ocelotlazohteotl (Mesoamerican 0AD Mod)
Lion.Kanzen replied to Trinketos's topic in Projects
Q raro.( it's weird) You need ask somebody that are very expert with blender.- 175 replies
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[Project] Ocelotlazohteotl (Mesoamerican 0AD Mod)
Lion.Kanzen replied to Trinketos's topic in Projects
you have many objects. you see the oranges points? each one is a point. i think, even the outline m is different color. veo muchos objetos, creo, creo que cada punto naranja es un objeto. how join objects. Ya teniendo tus 2 objetos en Mesh, los puedes unir con CTRL+J.- 175 replies
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http://trac.wildfiregames.com/wiki/Civ%3A_Iberians Its can be useful make a Document Design like this. is very big lot of work.(only designing)
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[Project] Ocelotlazohteotl (Mesoamerican 0AD Mod)
Lion.Kanzen replied to Trinketos's topic in Projects
I said: How I can know/see that? Trinketos: The image is very tiny i can see it. ----- no se ve es muy pequeña. :- 175 replies
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[Project] Ocelotlazohteotl (Mesoamerican 0AD Mod)
Lion.Kanzen replied to Trinketos's topic in Projects
you can show Selected( A for select all object) nthis way we can see how many objects are. http://wiki.blender.org/index.php/Doc:ES/2.4/Manual/Modeling/Objects/Selecting- 175 replies
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[Project] Ocelotlazohteotl (Mesoamerican 0AD Mod)
Lion.Kanzen replied to Trinketos's topic in Projects
show me selected the Blender objects. I feel, is not the texture when the texture not work the object can be visibly as green, pink, etc the ladders/escaleras are not detected because is other object as Stan says.- 175 replies
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[Project] Ocelotlazohteotl (Mesoamerican 0AD Mod)
Lion.Kanzen replied to Trinketos's topic in Projects
i know. but Trinketos is and me , we are not great english speaker and may be some mother lenguage can push a little. edit: Trinketos check this. http://trac.wildfiregames.com/wiki/TextureFormat but is definitely two objects.- 175 replies
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[Project] Ocelotlazohteotl (Mesoamerican 0AD Mod)
Lion.Kanzen replied to Trinketos's topic in Projects
exactly the same as Stan but in Spanish.- 175 replies
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[Project] Ocelotlazohteotl (Mesoamerican 0AD Mod)
Lion.Kanzen replied to Trinketos's topic in Projects
trinketos creo q debes unir los objetos a que sea un solo por extension .dae si quedan sueltos pasa eso.- 175 replies
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Typo Source & Desing Conceps: Futuristic & Neo Futuristic
Lion.Kanzen replied to Lion.Kanzen's topic in Art dev
these typographies are from Sans font family of Futuristic. very adequate for Sci-fi Mods. and very similar our logo style art. is important have a lñittle notion of art style before designing, you can be wrong to mix different incompatible styles of art, example mix futuristic with Hellenistic-Roman style or Futuristic with pop Art(Andy Warhol, not pop art music).