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Everything posted by Lion.Kanzen
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Revolution in Age of Mythology Modding
Lion.Kanzen replied to Android_'s topic in Introductions & Off-Topic Discussion
Topic off? -
Ok, we need use towers from Britons as templates because when investigate about historic towers of England the Normandy styles is very similar to Brytonic one. Or Gothic style (artistically I called them gothic because gothic is word from all German influence over Roman style) like Romanistic is in Italy and Spain. This have more Brytonic Normand style. This more early. I can show some more Romano-Germanic, if you want see it. I love the history of art. If you search with Viking tower. Are very similar.
- 680 replies
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- millenium a.d.
- vikings
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We need remember we can have a reinforcement system. We can train irregular mercenaries from a "deck" before start a match than a have elephants in Macedon faction, roman uses too, in many battles after defeat Carthage and previously Marian Reform. I feel the game have over types of units Ptolemy faction have more units than Romans. Even in type. (Archers, Elephants) be need limit this, like we do with Romans. I'm experiment playing AEO 3 . The older version of AOE haven't precise variance of units, they have the same for all civilization, we can remember even Choson in that game uses Legions or trireme representing visually and gameplay the real one unit.
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Mercenary camps and Neutral buildings.
Lion.Kanzen replied to Lion.Kanzen's topic in Gameplay Discussion
Ok got, guys we had a problem to train mercenaries like we have a massive empire where they use complex mercenaries in their lands. I provide in Romuluos mod use technology to unlock auxiliar regulars. We need two system of mercenaries one based in hypothetical fictional engagement like roman fighting Iberians in India wete I proposed local mercenary building and a ability based in a planned feature for call reinforcements. My propose is add to GUI 3 additional buttons New panel, one of this button is reinforcement forces where you need preset of a reinforcement army like a deck in AOE 3, but the panel is similar of AoM and AoEO is a one panel in these games in upper bar menu. Why 3 buttons , becuse these games have only 3 no more. Two of them can be a ability. And the third can be reinforcements. I wrote this because is an inspiration have in this moment based my gamer experience. Be need based in AOE series because have most similar gameplay. This can be use full to deals with non regular forces like Elephants in Some dynasty and specifically battles. Not available in all maps. I'm based in history and gamer experience. Many of these forces are recruiting about large empire right like Dacians, Germans or others minifactions.(eye candy units from a specific ethnical or human groups ; like pirates, gladiators). Why insist in mercenaries base in AOE 3? because they have best variance of unit based in ethnical , history and human group) in AOE series. See them, samurais, granadiers, Mayan and natives mercenaries, I enjoy have that, give the game more units where you can choose.- 75 replies
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- mercenaries
- strategic
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Convert existing circle map to square map?
Lion.Kanzen replied to Leroy30's topic in Scenario Design/Map making
Ok haven't enoght problems, my reasons are one for aesthetically( personal,preferences), two for traditions in Old School, three for defensive and unrealistic gameplay, I know , I confess but is more cheap or with wall stone segment. -
that was one most mistakes with AOE 3. I play the Saturday with Asians factions and very limited. But with mercenaries I haven't see it as a real problem.
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Farmland Concept Redux.
Lion.Kanzen replied to wraitii's topic in Game Development & Technical Discussion
but it's slowly. It's possibly to add special GUI to the corral to produce infinite units. Even a patch. -
Even Romans uses elephants but they don't need it.
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Good. Looks better.
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It Look good guys.
- 680 replies
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- millenium a.d.
- vikings
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Yeah was in Judean sector, actual is modern Israel. It's very near from Jerusalem.
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Yeah more reforms like Seleucids, even Romans.
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Si pero no estoy en contra de reforma si no del nombre, Antigona para macedonian, felicito tu idea.Por q elephsnt es y de donde los acataron dame fuentes. English. Is ask this guy about that idea of reform, it's not bad, but Elephants? Macedonia(Succesors )
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Convert existing circle map to square map?
Lion.Kanzen replied to Leroy30's topic in Scenario Design/Map making
I want have square map from a circle. -
you want Elephants with Macedonians?Ok may be the tech can be not name as Dadochi Reform, may be Antigonid. Because we're more effective to rule, see Antipater Dynasty only was about 20years hold the rule of Macedon.
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yeah Acropolis and Ibearians. That a problem. The Ai needs deal with the fact to have a circle wall around in high ground or hill. Like acropolis stating positions.
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Look for the city of Caesarea.
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if it's military dock may be they have. But think about pirates, about enemy of these city states. Be can do a little search to have sure.
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Theban*
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I havent Warnings. but indeed a weird Behavior. Female don't do anything.
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Im thinking about Add sea walls around docks. You now as defensive sea warfare. All ancient ports have one.
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Because the game uses low polygons.
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I saw it. Interesting but how many polygons have?
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===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
Lion.Kanzen replied to Sighvatr's topic in Completed Art Tasks
nice source sounds legal but is important check if its same licensing.