Jump to content

Lion.Kanzen

Balancing Advisors
  • Posts

    25.008
  • Joined

  • Days Won

    287

Everything posted by Lion.Kanzen

  1. Im not modify the SVN game version, And when I zoom out this happens. when i do a Zoom in the Texture is normal.
  2. Fine the last . now the only problem is this one is very high res. but I don't know exactly the resolution of the game engine (may be between 300px and 100 px)
  3. and other mistake was put wrong names in the obj files pd: someone know where I can find in the game root the human figure?
  4. yeah but is wrong because the textures are inverted XD. ok but its my fault I think. the Tau can be more little.
  5. haha obviusly im starting to work hmm ok its not important, but is the 2d texture that right or not?
  6. All Knowledge is valuable for everyone. ............ ok Now we have this. my Question I need follow the map lines for have best fit with cross form. or is fine as you seen.
  7. You can create a army of artist learning how doing stuff for 0.A.D.
  8. you can do it this with a screen capture video and upload to YouTube, audio it's not necessary ... Im working with textures but I have some questions about some pieces in main body. Be patient I need find some textures for rounded tau cross.And last question, it's convenient if I split them? because in there are textures for both crosses.
  9. Thank you. When I finish to working can be great someone or you put them in to the model, for now I'm learning to model and I'm no trying to put textures into a model.PD:Can be helpful if someone post a link to do this in blender (video tutorial)
  10. Always I wait to the automatic build.
  11. If you press the idle worker command, this warning is showed. WARNING: IGUIObject: setting sprite_pressed was not found on an objectERROR: JavaScript error: gui/session/session.js line 977 Error: Invalid GUIObject property 'sprite_pressed' @gui/session/session.js:977 minimapButtonAction("idle","pressed")@gui/session/session.js:977 __eventhandler153 (press)([object Object])@__internal(123) press:0WARNING: IGUIObject: setting sprite_pressed was not found on an objectERROR: JavaScript error: gui/session/session.js line 977 Error: Invalid GUIObject property 'sprite_pressed' @gui/session/session.js:977 minimapButtonAction("idle","pressed")@gui/session/session.js:977 __eventhandler153 (press)([object Object])@__internal(123) press:0
  12. Ok now we agree I Proceed to convert into symbol, you need to know the Eagle is roman and if use the same tradition we can do a banner with the eagle. This an example this is not mine. I'll do it a better version of this one.
  13. Im not sure but the first part of this topic was cut off from this one, this for reading a report constant problem that can be fixed easily. Like retina resolution , pathfinder lag etc.
  14. sometimes the units needs to help to find the path. Specially with walls. Pd: Again we are abswer and asking in wrong topic XD
  15. Ok , now i need some help with texturing or generating a map to can do it with Photoshop. As you know in web are many tutorials but I don't know what are fit with our standards.
  16. Is this explained in tooltip? Because is the second time I read this in the last 24. May be a tutorial video or something is needed. I'll do a clarification in my websites.
  17. an is not too easy as you can think, starting with Ptolomies can be hard because these buildings are slow to build.
  18. The water bug happens with some machines, and if the files are from other version doesn't work. About respond a fire enemy, that happens to me, that is big behavior bug. Happens even with players. I believe is a behavior in UnitAi.js
  19. yeah, why not if irs garrison at 15 /20 they don't lose healt, if you think it about this is great numbers of soldiers. Obviusly is is attacked can lose.
×
×
  • Create New...