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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. The Horn sound in R2TW is beautiful. Caesar 3 have old school Roman OST. like the old biblical movies.
  2. agree with this, in desert maps and snow, sometimes so some weird. The other is, the rumbles when destroy a big structure, units build under all trash materials some weird. i dont know if is possibly block a build or path over the rumbble material.
  3. Yeah understand, but how many segments, I want give to them some distortion. I don't like perfect crosses. Ok other question how I can generate the texture I mean a .uv map and later working in that in Photoshop and then but over the model. Is thst way how Idanwin and me working in our project.
  4. African stuff: Huts, skins. Egyptian eye candy stuff. Skins. Slaves cage/cell. Barbarian camp.
  5. I save for myself XD. I want put this image in my unofficial fb fan page.
  6. Get the same one. Alpine valley random map.
  7. All take one. XD how many ploys can have, I want to try one.
  8. WARNING: planning new base WARNING: planning new base WARNING: planning new base WARNING: planning new base ERROR: Error in timer on entity 741, IID 79, function TimerHandler: InternalError: too much recursion (741)@simulation/components/UnitAI.js:1767 (741,(function (t) {"use strict";return thisObject.TargetIsAlive(t) && thisObject.CanAttack(t, thisObject.order.data.forceResponse || null);}))@simulation/components/Formation.js:169 ([object Object])@simulation/components/UnitAI.js:1770 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:3671 ([object Object])@simulation/components/UnitAI.js:1826 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:3671 ([object Object])@simulation/components/UnitAI.js:1826 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:3671 ([object Object])@simulation/components/UnitAI.js:1826 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simu... ERROR: Error in timer on entity 741, IID 79, function TimerHandler: InternalError: too much recursion (741)@simulation/components/UnitAI.js:1767 (741,(function (t) {"use strict";return thisObject.TargetIsAlive(t) && thisObject.CanAttack(t, thisObject.order.data.forceResponse || null);}))@simulation/components/Formation.js:169 ([object Object])@simulation/components/UnitAI.js:1770 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:3671 ([object Object])@simulation/components/UnitAI.js:1826 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:3671 ([object Object])@simulation/components/UnitAI.js:1826 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simulation/components/UnitAI.js:3671 ([object Object])@simulation/components/UnitAI.js:1826 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],0)@simu... ERROR: Error in timer on entity 759, IID 79, function TimerHandler: InternalError: too much recursion (759)@simulation/components/UnitAI.js:1767 (759,(function (t) {"use strict";return thisObject.TargetIsAlive(t) && thisObject.CanAttack(t, thisObject.order.data.forceResponse || null);}))@simulation/components/Formation.js:169 ([object Object])@simulation/components/UnitAI.js:1770 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],200)@simulation/components/UnitAI.js:3671 ([object Object])@simulation/components/UnitAI.js:1826 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],200)@simulation/components/UnitAI.js:3671 ([object Object])@simulation/components/UnitAI.js:1826 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],200)@simulation/components/UnitAI.js:3671 ([object Object])@simulation/components/UnitAI.js:1826 ([object Object],[object Object])@simulation/helpers/FSM.js:274 ([object Object],2..
  9. Tree Crosses. The Greek word for cross is σταυρός "stauros": "literally cross, an instrument of capital punishment, an upright pointed stake, often with a crossbeam above it, or intersected by a crossbeam (MT 27.32); (2) by metonymy, as the means of atonement punishment of the cross, crucifixion (PH 2.8); as a religious technical term representing the significance of the atoning death of Jesus in the Christian religion cross (1C 1.18); metaphorically, the dedication of life and the self-denial that a believer must be prepared to take on himself in following Christ (LU 14.27)" There is no use of the word "tree" (δένδρα "dendra") in reference to the cross. If that is so, then why do some Bibles translate it into the word "tree" when referencing Jesus' crucifixion? For that, let's look at a third word. Wood Sometimes the Greek word for wood is used of the cross. The word ξύλον "wood" occurs a total of 20 times in the New Testament. Types of Crosses. The Latin Cross The Latin Cross, or Crux Immissa, is a type of the cross in which the vertical beam, or stipe, sticks above the crossbeam. It is also referred to as "Crux Capitata" which translates into "cross with a head." In Christianity this cross reminds us of the crucifixion of Jesus Christ as it is said by this instrument he died upon. This cross was not widely used during the first two centuries of Christianity as many followers were reluctant to use it as an icon as they saw it as the gruesome method by which the Savior was slain as well some early church leaders condemned its use due to its pagan origins. It wouldn't be until around the 4th century that the cross would become more and more used over the previously used Lamb and Fish (Ichthys). For centuries the Latin Cross was also used as the basic floor plan of churches and cathedrals. The Latin Cross is also seen outside of Christian sects and has been found in Etruscan, Tiryns, Mycenaean, and Cretan cultures. The Greek Cross The Greek Cross, (also known as Crux Immissa Quadrata or Cross of the Earth) is similar to the Latin Cross except that all four arms are of equal length. It is said this is the most ancient of the cross symbols used and with many interpretations that was used around the world. Saint Andrew's Cross St. Andrew's Cross, or Crux Decussata, is in the form of a diagonal cross (like the letter X). This cross also resembles the Greek letter Chi which is represented as 'X' which is one of the symbols Constantine saw in a dream which led him to victory against Maxentius at the battle of Saxa Rubra, and which led Constantine to his legendary conversion to Christianity. This cross is named after Saint Andrew as it is said that he was martyred on such a cross. This design is also referred to as a saltire since the intersecting lines do not meet at a 90° angles. The Crux Simplex or Stiper, being a simple upright post, does not have the transverse beam found on other forms. The ancient Greek word for stake is stauros (n.) andstauroo (v). This simple post was common for crucifixions until the Phoenicians added a cross beam. Historians and etymologists have debated whether the scaffold in early Scriptures meant Jesus was executed on a Stipe simple upright post, or a post with a cross beam (either a ✞ shaped Latin Cross, a 'Y' shaped Forked Cross, an 'X' shaped St. Andrew's Cross or a 'T' shaped Tau Cross). The common belief is that it was not a simple upright post, but the distinction is nowhere nearly as important as the reason why Jesus was executed. The Bible says that Jesus was hung on a tree1. Whether it was an actual rooted tree or an upright wooden post set into the ground (see Broken Cross), the common consensus is that a transverse beam (patibulum) was then added. A usual crucifixion method was to bind the condemned person's wrists to a beam and then attach that beam to a tree or stipe, thereby forming a cross (crux composita or crux acuta). The Greeks apparently used the word 'stauros' to represent a wide range of wooden structures used for executions, but Jehovah's Witnesses and a few others interpret the word to mean Jesus was executed on a post without a patibulum. The Furka Cross is referred to as the thieves or robbers cross as it is believed that in Roman controlled Judea criminals were crucified on a forked cross, but such crosses would be costly to build so it is unlikely it was actually used. The three arms of this cross remind us of the Holy Trinity and the attributes of God: omniscience, omnipotence, and omnipresence. This forked cross also resembles the Greek letter Upsilon which capitalized looks just like the English letter "Y". The Greek Upsilon is often called Pythagoras' letter as it is said he used it as a symbol to demonstrate human life where the two horns of the letter represent the two paths of vice and virtue. We all travel down a road in life, but it is not always the easy road and we come to a split into the road where we must choose where we will take our life. Will it be down the road of virtue or the one to ruin? These are just some of the variations of the four basic types of crosses, but there are many more like the cross used in the Order of Christ, Bolnisi Cross of Georgia, Florian Cross, Pisan Cross, Occitan Cross, Calvary Cross, Canterbury Cross, and the Cross of St. Thomas. The cross has been used, adapted, and varied since the beginning of time and like all symbols have been used or and were interpreted for just as many reasons as there are types and variations of crosses.
  10. Crucifixion (or impalement), in one form or another, was used by Persians, Carthaginians, Macedonians, and Romans. Death was often hastened. "The attending Roman guards could only leave the site after the victim had died, and were known to precipitate death by means of deliberate fracturing of the tibia and/or fibula, spear stab wounds into the heart, sharp blows to the front of the chest, or a smoking fire built at the foot of the cross to asphyxiate the victim. ome Christian theologians, beginning with Paul of Tarsus writing in Galatians 3:13, have interpreted an allusion to crucifixion in Deuteronomy 21:22-23. This reference is to being hanged from a tree, and may be associated with lynching or traditional hanging. However, Rabbinic law limited capital punishment to just 4 methods of execution: stoning, burning, strangulation, and decapitation, while the passage in Deuteronomy was interpreted as an obligation to hang the corpse on a tree as a form of deterrence Alexander the Great is reputed to have crucified 2000 survivors from his siege of the Phoenician city of Tyre,[68] as well as the doctor who unsuccessfully treated Alexander's friend Hephaestion. Some historians have also conjectured that Alexander crucified Callisthenes, his official historian and biographer, for objecting to Alexander's adoption of the Persian ceremony of royal adoration. Crucifixion was used for slaves, pirates, and enemies of the state. It was considered a most shameful and disgraceful way to die. Condemned Roman citizens were usually exempt from crucifixion except for major crimes against the state, such as high treason.[citation needed] Notorious mass crucifixions followed the Third Servile War in 73–71 BC (the slave rebellion under Spartacus), other Roman civil wars in the 2nd and 1st centuries BC, and the Destruction of Jerusalem in 70 AD. To frighten other slaves from revolting, Crassus crucified 6,000 of Spartacus' men along theAppian Way from Capua to Rome.[78] Josephus tells a story of the Romans crucifying people along the walls of Jerusalem. He also says that the Roman soldiers would amuse themselves by crucifying criminals in different positions. In Roman-style crucifixion, the condemned could take up to a few days to die. The dead body was left up for vultures and other birds to consume. A cruel prelude was occasionally scourging, which would cause the condemned to lose a large amount of blood, and approach a state of shock. The convict then usually had to carry the horizontal beam (patibulum in Latin) to the place of execution, but not necessarily the whole cross.[citation needed]Crucifixion was typically carried out by specialized teams, consisting of a commanding centurion and four soldiers.[citation needed] When it was done in an established place of execution, the vertical beam (stipes) could even be permanently embedded in the ground.[citation needed] The condemned was usually stripped naked—all the New Testament gospels describe soldiers gambling for the robes of Jesus. The Cross of Tau, named after the Greek letter it resembles, is a form of the Christian cross symbol.[1] It is also variously St. Anthony's Cross, Old Testament Cross, Anticipatory Cross, Cross Commissee, Egyptian Cross, Advent Cross, Croce taumata, Saint Francis's Cross, Crux Commissa.[citation needed] The shape of the letter tau or T was interpreted as representing a crucifix from antiquity. The staurogram, from Greek ΣTAΥPOΣ "cross", was a tau-rho ligature used to abbreviate the Greek word for cross in very early New Testament manuscripts such as P66, P45 and P75.[2] The tau was also considered a symbol of salvation due to the identification of the tau with the sign which in Ezechiel 9:4 was marked on the forehead of the saved ones (וְהִתְוִיתָ תָּו עַל־מִצְחֹות הָאֲנָשִׁים "set a mark (tav; after the Phoenician cross-shape ) on the forehead of the men"), or due to the tau-shaped outstretched hands of Moses inExodus 17:11.[2]
  11. ERROR: JavaScript error: maps/random/lake.js line 301 ReferenceError: tTie4Terrain is not defined @maps/random/lake.js:301 ERROR: CMapGeneratorWorker::Run: Failed to load RMS 'maps/random/lake.js' Engine exited successfully on 2014-01-22 at 19:21:11 with 407 message(s), 2 error(s) and 0 warning(s).
  12. Ok some references. I was thinking about take game grass and modify to convert it into wheat
  13. Of course that is clear, but the question is how perform this Roman way how do this possible?
  14. yeah like that, but and if we add to diplomacy a truce in order regrouping your units and improves your economy before the engagement again?
  15. thst why i use defenses. And temple to have better efficient army. When we have formations like testudo can be more efficient for infantry units. In December I suggest improved formation and include news that are not seen before in RTS.I paste this from Wikipedia. At the command orbem formate, the legionaries assumed a circle-like formation with the archers placed in the midst of and behind the legionaries providing missile fire support. This tactic was used mainly when a small number of legionaries had to hold a position and were surrounded by enemies. You can imagine this in the game form a circle with infantry (human wall) and perform fire with ranged. Actually we don't have a circle formation or a empty box. Other observation the behavior like hold can be have bonus. Stand ground can be have more pierce armor and less hack armor. This can symbolized a unit holding with their shield a enemy projectile fire. Obviusly this in case of infantry, for ranged stand ground is more like a be strategical static attacked then defensive. Even a animation of soldier holding a position with the shield up to 45 degrees. With melee cavalry can be have none effect. For what reason can be practical this? If you want to do something like Spartans in Themopylae, I mean close a stretch path. May be the other infantry can't have this one is the pikeman, in this case for pikeman the attack bonus can be more high like a one kill for hitting cavalry.
  16. Good. But not all maps you have a friendly topography I mean I love mountain maps and river maps, like Alpine Valley or Corinthian Isthmus. In Corinthian Isthmus You need do same but with a navy. Is very powerful defensive map. I remember had a team with Leper against other 2 guys , we defeat one of them but the last guy was really good with his Spartans. His tired ans surrender but wasn't a decisive victory. The other was Aegis using Persian was the best defensive combat that the Ai perform against me. Other map thst difficult to play are Zagros Mountain and Deep Forest. The siege machine are difficult to move in those and have too much forest. Easily to defend but hard to attack. Ok other quick tip. Ever and ever you need have a dock if it's possibly it's a good storehouse/farmstead that don't need territory expansion. A survive in Sicily map with this after lost my CC. Can be interesting if Aegis can build docks only for survive.
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