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Everything posted by Lion.Kanzen
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We named as tool. that why we can add to a list in mod manager to launch .
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I have question, why some art buildings in 0 A.D, the bigger are split in two when you see it in atlas as view is entities or actor I don't remember, but the Greek feather is one of them.
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Just remember reallocate/reassign Seleucids and Ptolemies.That was a year ago. But yes
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2 is nearly to Release but need be tested yet. 3 may be Ai can handle the ships in 17 or after. 4 after beta phase, I'm not sure. But need many thing like triggers and gameplay.
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[Project] Ocelotlazohteotl (Mesoamerican 0AD Mod)
Lion.Kanzen replied to Trinketos's topic in Projects
I try to do sketches to help. You need many spb( special buildings) and remove blacksmith and others. This Olmecs have architecture very similar to Mayan and that big heads around. Try to provide visual info, check official team research a lots of pictures to inspired artist. Lo mejor es que te ayude consiguiendo fotos y haciendo sketch trata de usar inspiración de age of Empires sin violar los derechos de autor.- 175 replies
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- Ocelotlazohteotl mod
- Olmec
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he asking for use this gameplay mod. For trinketos mod( mesoamericans civs) he wants use the water resources for own Mod. el tampoco te entendió.
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All wants, I think , that we are creating a mod manager to install features.
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Don't worry that easily for me, I work in illustrator(app) is very easy to mod. Try to seach in internet for the artist enogh material that permits have visual idea, I'm not speaking this one.
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Fixed, not I can play again. Thanks a lot all you guys.
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Yeah it's only a concept. Maybe we need the armor inn the web.
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as you wish.
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Only i can guide myself throght your drawings I can create symbols and patters, but I need if are wooden shields or metallic
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The Olmec civilization was the mother culture of Mesoamerica. The Olmec bequeathed a number of concepts and visual symbols--including the cleft in this creature's forehead -- to the subsequent cultures of Mexico and Central America ... The term were-jaguar is modeled on "werewolf", another imaginary combination of human and beast. No Olmec mythology survives, except for what may be inferred from symbols in art and architecture. To some, the were-jaguar is suggestive of shamanic shape-shifting. Others have deduced that in Olmec mythology a human mated with a jaguar. http://www.eso-garden.com/index.php?/weblog/C17/P150/
- 48 replies
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- Mesoamerican
- olmec
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I made in my ipad, but I can do it best in illustrator.
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I'm not great talented architect artist but I have an idea after learn how trace geometric plans in a class named "geometric projections"
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No no when create the faction we uses XML files from Persian as base and roman for some units. But Persian as basic. I think idawin wants a lower wall. Than a big stone like AOE I. Differents walls., but he never talk me about that plan.
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Not, Mauryan was at 75% was a year ago.
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Idanwin may be uses roman faction as template. But remove the roman palisade and out the normal one.
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Ok first be need do it a emblem for each civilizations. I try to tracing outlines with this head.
- 48 replies
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- Mesoamerican
- olmec
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Ok we need create repo for all new mod, we need open repo topic I suggested by niektb is our repo manager. And make a list of them a new ones.
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[Project] Ocelotlazohteotl (Mesoamerican 0AD Mod)
Lion.Kanzen replied to Trinketos's topic in Projects
Ok, we have a common problem here, the proportion of art building- 175 replies
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- Ocelotlazohteotl mod
- Olmec
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Ok, I can? Haha I don't be abusive? Ok next may be is the more obviusly the blacksmith....
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Local.cfg or other file I don't find the locate line or similar.
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Is not needed at start up but if in some defensive tactics, I prefer this one can be building in neautral territory to protect resources or try to stop a army as a preventive wall outside of base. I love use in Aok to these things, are very weak are more for tactical use.