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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. Use houses as city walls in early game, use barrack to expand influence to resources use docks as new settlement to start collecting resources thar are far to CC or storehouse.
  2. Show in GUI attack move.( art related) Add queue double production and infinite to gameplay and GUI. Add follow command unlike to escort command this not force to protect a single unit. ( useful for healer and other units as support) Related ticket http://trac.wildfiregames.com/ticket/3057
  3. A shorcut key+click production queue 1+ repeat 2+ queue to infinite.
  4. all COM are part from credit list or will be, me too in other COM projects like Millenium and Rote
  5. Add to s0600204 As volunteer, he updates Aristeia and is working to become playable again the mod.
  6. Ok, I open this topic as you request Stan. all greek shields with Ptolemies symbols and thureos shields are inaccurated to NK Egytians. I'll post captures soon.
  7. Other example are roman Siege wall and army camp , can be build in enemy territory. That means you can't place your buildings even in your own territory if is not visible.
  8. I prefer soft counters,moony have sense use cavalry against a Macedonian Pikeman even Cataphracts can be killed by them.
  9. Sounds some complicate but have sense. I not sure what think the team, gives some realistic feeling. I ilke the idea of lost buildings and technologies this incentives to player not limit to destroy only defenses and CC focuses in other buildings.
  10. yours as you say, each one have own vision about Hellenistic timeframeI saw some references with colors and it's my personal opinion, I'm not saying the helmets looks like exactly, but if the team I agree with include color how the color can be in helmet, each artist have that interpretation. If you have discuss with him, not was in this forum and I'm not aware of that, of course respectfully. Sorry for the inconvenient but I like explore the options. I need to admit with the first is almost correct for the other I'm not sure. If you have strong references and documentation don't be afraid to share it with the team, the process of learning is a thing I apreciate so much.
  11. for CC an explorer and basic spearman , even very basic like club man in AOE , in Aoe 2 a militia , may be a vigiles in roman faction and in other a units with a spear even without a shield.Very basic weak but useful. This only for CC not included in barrack building. Same for scout if is possible.
  12. try to explore situations and some maps (example poor wood maps, that are hard with economy) or geographical tactic like Corithian Itsmus or Alpine Valley(random map)
  13. Yep is time to start work in naval battles.
  14. can you search in the trac documents related with desing
  15. For A19 balancing can be nice working with ships and siege equipment.
  16. Sea warfare is primitive yet, is enogh developed. A bunch of archer can defeat easy a big ship. The ships working light a siege tower, add units increases arrows to the ship. Is the only thing I know about them.
  17. For now the pathfinder influences every action related with move, they need fix first and then the units can have a formation with a battalion system, moving around like a single units.
  18. the battleship system is primitive yet, be patient .
  19. The ship battle is not enough developed for now. So don't expect great things this an alpha.
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