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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. It is in diapers, I mean needs a lot of conceptualization and Duiloga is still inexperienced with game stuff. He designs well but should use more architecture and use the shapes of 0 A.D, He is only using architecture and that does not always work for the game, the player needs to recognize the buildings.
  2. several things already added but i need all together ... The roles work, today I played and thanks to the roles I won 1v1 playing turtling booming, Then booming rush. Women rush suicide work , lol.
  3. needs more balance and things that have not yet been worked out for the game.
  4. Import Mercenary camps from DE. Make mercenary camp optional skirmish map. ( Similar you did with treasures) A Map to capture relic and make scripted like Wololo Soccer. Implement new ways to get resources ( mines). Capture Gaia feature. Capture animal in sight. Some conversion implementations Scenarios with Historic Challenges. More AI features. Let it still play to be more interactive. And in teams of den the betrayals. More basic technologies like the ones in delenda est. (Hunting dogs). River war boats, although they are generic.
  5. a short introduction to the encyclopedia Británica or Wiki even Total War forum have some good introductions.
  6. They are many... I don't know if I have time to make an introduction. @wowgetoffyourcellphone Or @PyrrhicVictoryGuy can handle that.
  7. Let's leave it optional in the multiplayer. Then normal in SP . It makes me play differently, and I can focus on managing my army.
  8. they look good but I must see them with a magnifying glass.
  9. Units from Herods. Herod always placed an importance on cavalry, and tried to always deploy them at a 1:5 relation to the infantry. Herod’s ‘sebastenoi’ was deployed at 500 cavalry and 3,000 cavalry, 1:6, however the Roman assistance sent in 57 BCE was 1,000 cavalry and 8,000 infantry, a 1:8 ratio (displaying the lack of importance the Romans placed on cavalry). There is little known about Hero’s cavalry but it almost definitely included cataphracts, in addition the light cavalry we do know of. There is evidence of a cavalry unit of 500 in the Babylonian fashion (fast, and carrying a bow), under the command of Zamaris. Herod’s infantry formed the bulk of his army, and was highly effective. The infantry was formed mostly by both light and heavy infantry, with little usage of medium infantry. The light infantry was mostly Itruraean archers, which were apparently well known across the middle east and the heavy infantry were mostly Jewish, armed in the Roman fashion. The ‘sebastenoi’ have been discussed at length already but basically they were 3,000 heavy infantry that were armed almost identically to the Romans (and after Herod’s death they formed Roman auxiliaries). https://onlyphysics.org/the-army-of-herod-the-great-39-bce-4-bce-roman-army-jewish-troops/
  10. I want to see the houses in Jerusalem, they are different. I use Photoshop, the rest of the team uses GIMP.
  11. first you have to research, first rule of design. Then you must either imitate what you see or get it out of your imagination. But first you must know the material you are designing. These houses are made of stone.
  12. I would like the AI to interact with the new Flare feature. Send scouts then troops to the zone.
  13. It would be good to make models, leave examples of houses there.
  14. There were RTS out there they could swim if the ship sank. "Rise and Fall: Civilizations at War"
  15. something else is missing Alguna variación con torre o con empalisada.
  16. The relics are back to work. people think this is a better version than a24. flare. new terrain art.
  17. it would be good to test it with A25 pre release. Just save your settings somewhere before installing.
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