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Pedro Falcão

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Everything posted by Pedro Falcão

  1. I think Facebook/Twitter audience isn't interested in this game like we, googlers, are, after all we wanted to find a free RTS! The social media fans are just downloading the alphas and waiting for the next to see the progress.
  2. This can be done via triggers, once they're implemented. I'd only give them the ability to open or close and to change the owner (just like loyalty).
  3. There are Zebus here in Brasil, also, (there is even a cement maker named after them) and for what I've seen so far, they're mostly white, some are with a few (gradient) gray/black edges and some others are brown, instead, with white areas. I'm just not sure if they're the same species as the ones from India, even though they have the same name.
  4. AFAIK, no games hide any bars when the units are selected. Some have a hotkey to show all bars of all units currently on screen (wether selected or not), which is the 'alt' key.
  5. That looks like lilies, so indeed they aren't very mauryan...
  6. Oh, i see! So yes, we need these! It would be cool, also, if they actually held units and could be opened/closed with triggers.
  7. I don't quite understand what you're wanting to ask.
  8. Well, as feneur said, there is no need to show them, either, unless when you are planning on garrisoning someone, and in that case, you won't mind pressing 'ctrl' if you'll be pressing it anyways.
  9. I was trying to draw a concept and ended up making one too complex for 0AD, but anyways, the idea is here:
  10. This is a sound subject, kingadami. Long story short, yes, i think a status bar would be good. I hate to always be using Starcraft 2 as example for all features i'd like to see in 0AD, but It's the only RTS (besides 0AD, obviously) that I've been playing lately and one of the few i know deeply (in terms of gameplay features), so let's proceed. As i said, I agree with the status bar idea, but IMO they should be small. Look at the screenshot: What i am afraid is of this visual pollution at the bottom-right of the SS, with 3 status bar for each unit. Even when you want to see all units' health bars and stuff, you want to see the info concise and easy to differentiate, else you'll end up thinking i.e. the depleted energy bar is a low-health unit, you'll try to find that unit manually to (save it) and will waste time. That isn't acceptable. The point is: if a status bar is implemented for garrisoned units, it'll be the third bar (health and stamina/loyalty are the others) and each and all of them must be easily differentiated from each other, i don't care how.
  11. Well, changes take time. Releasing a new alpha version isn't the easiest work in the world and to throw a new release for every new feature they implement would take an unecessarily great effort. You can compile the game yourself with the SVN version (the one the developers work in) if you follow the instructions. This way you can test every new feature as soon as the developers release it.
  12. The problem is that the AI still ignores the Fog-of-war, but don't stress, the developers are aware of this and are working on it.
  13. Happy New Year, Joel, i can't wait for the next chapter!
  14. It was there where some scenes of "Percy Jackson and the Lightning Thief" were recorded?
  15. I hope you guys don't lose interest in this project, it looks great.
  16. This thread: http://www.wildfiregames.com/forum/index.php?showtopic=16882&hl=%2Bgameplay+%2Benhancement&fromsearch=1
  17. Patrol is like a repeating Attack-move command in Defensive Stance
  18. It's (somewhat) what i suggested in that thread about gameplay enhancement, to select by weapon type. Let's not consider adding this, yet, we'd first need to see how the final interface will look, for too many buttons can be very annoying, as Jonathan said in my thread.
  19. The Parthenon is Athenian, and since Wonders can have a higher poly count, the pillars could be more detailed and following the Ionic style, as Mythos proposed for the Athenians. It is great, though, LordGood, didn't expect less from you.
  20. Instead of the 'Heroes' button, i'd rather see the portraits of each one. It makes them more than special units, it makes them unique. Look at them at the top-left corner of the screen here:
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