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Everything posted by Stan`
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Oh okay may have confused that then. https://www.kickstarter.com/rules https://www.kickstarter.com/terms-of-use They don't say anything against here unless you consider 0.a.d a charity.
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Hehe
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We are not here to judge, just to give advice to make you map, a must have for players About historical accuracy you are in a very bad forum to be wrong with that You can, but at least you can put them on the map and ask them to garrison in a building. You will have to use the trigger system otherwise. That's a bit of programming if you go that way, but I hope you will, maps are way much fun that way (5 years of experience tell me that ). Google is your friend
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===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
Stan` replied to Sighvatr's topic in Completed Art Tasks
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But we can move the prop point right ? So even if the trajectory is a bit weird but correct it´ll look like its coming from the right spot.
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===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
Stan` replied to Sighvatr's topic in Completed Art Tasks
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===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
Stan` replied to Sighvatr's topic in Completed Art Tasks
Gotta start the feathers all over, moving created new faces, and broke the UV... -
Oh okay and were they flaming rocks ?
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Very nice lordgood. Shouldn't it be firing arrows ? I didn't remember ballistas sent stones, also the way the bullet goes seems a bit weird compaired to how it is launched. Anyway GG:)
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===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
Stan` replied to Sighvatr's topic in Completed Art Tasks
I'll try, nevertheless lines don't have the same contrast, so some disapear, and I have to tweak it also to make the sure the texture isn't black. I don't see how to do the feathers though. It'll be hard to put alpha instead of lines,And since I have to remodel them, I guess I should being that dirty vertex again right ? -
===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
Stan` replied to Sighvatr's topic in Completed Art Tasks
Gonna be hard, the dirty vertex are not the same at all, so the result is not the same at all. Anyway I guess I have to start over now... Awesome. -
===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
Stan` replied to Sighvatr's topic in Completed Art Tasks
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The editor is broken on Mac, but AFAIK some tries are going on to fix it.
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===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
Stan` replied to Sighvatr's topic in Completed Art Tasks
Is it better ? Reworked the dirty vertex and improved a bit the feathers (Basically cinetic blur on both the bump and the texture) -
===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
Stan` replied to Sighvatr's topic in Completed Art Tasks
Thanks for the advice, well the reference itself had a lot of colors : About the feathers, that is just a middle trail with lines coming out, they are thinner than the big red thing, so they look more detailed. If you look at the texture in the zip they are not realy more detailed. Feathers are six flat polys About the coloration, well that's just gimp lasso, I guess I could improve it. -
===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
Stan` replied to Sighvatr's topic in Completed Art Tasks
:/ -
===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
Stan` replied to Sighvatr's topic in Completed Art Tasks
I did it on your input. I also removed that orange thing on the first. Just too lazy to post another screenshot. Officer Helmet2.7z -
===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
Stan` replied to Sighvatr's topic in Completed Art Tasks
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===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
Stan` replied to Sighvatr's topic in Completed Art Tasks
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===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
Stan` replied to Sighvatr's topic in Completed Art Tasks
Thanks =D You are lucky I'm not using my 3monitors PC otherwise you'd get 3840x1024 screens X) Proceeding to next helmet. http://img837.imageshack.us/img837/7427/kolorowyp.jpg Should I keep the colors ? -
===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
Stan` replied to Sighvatr's topic in Completed Art Tasks
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===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
Stan` replied to Sighvatr's topic in Completed Art Tasks
Well I did the baking with and without triangulating the mesh, to test my tutorial. That made a slight difference on the Texture, but none on the bump. These textures are the one made from triangulation. -
===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
Stan` replied to Sighvatr's topic in Completed Art Tasks
It's the triangulated bump... That didn't change anything. -
===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
Stan` replied to Sighvatr's topic in Completed Art Tasks