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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Yes and no it ´s the era after franks 600-something
  2. I can't easily, cause there is no anim doing such thing.
  3. Since it's print screen tweaked in paint, it's not really square at the beginning. But thanks I didn't know that.
  4. Composition ?? Also not sure the old one was clearly identifiable.
  5. I like the other one better. Also, those icons are for mods, And if you look at the civs, not all of them have the same icons.
  6. Other icons were made by Mythos_Ruler. I don't know how he makes them. Also I don't have the same experience. A third one :
  7. Some new icons for the norse faction
  8. The old one is very ugly : Here is a new one
  9. Thanks A lot lion. To adapt this in gimp : In the actor viewer click on the ground icon, that will fill the background with black this is particulary useful when having white units ie : this You don't have the inner and outer glow. So I suggest you use the gaussian blur. Use the magic wand to select the black and do as Lion told you create a new layer with the colored wolf while the bottom layer has a white wolf. Then select the bottom layer gaussian blur 20 and you 'll have a white overlay. (Repeat it till it's thick enough) You can now colour it to look like the yellow in this picture. And done
  10. A homebrew engine called Pyrogenesis.
  11. As rada says we could fork it make it compatible but keep the experience for other players by keeping that original
  12. The merge candidate should be tested: git fetch origin then git checkout merge20140902 then git pullYou need to clone it first though.
  13. It could be asked on the next meeting though
  14. So which helmet is accurate ? Actually I need to know what I should model to fit the time frame ie I want a picture with the guy armor, the horse armor, and the helmet.
  15. I have seen that before. I think it's a material issue. EDIT : First Possible cause : material used is basic spec but there is no spec specified.
  16. @Niektb, Everything should be fixed now. Thanks at Thamlett for reporting the CC bug. For all mappers, when putting models near the black round of the map, make sure you don't place one in the dark, if you do, the influence area will remain, and you'll have to manually edit the file to find the hidden building. skirmishes.7z
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