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                Posts18.154
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Everything posted by Stan`
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	Don't you want my bow anim ? It is now much smoother.
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	All the mesh textures are in binaries/mods/public/art/textures/skins/skeletal I am also making anims among other graphic stuff for 0AD see my archer animation in the general section for instance
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	I tried it still doesn't import correctly
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	  disabling the mod without deleting the mod.Stan` replied to chaosislife13's topic in Game Modification I think you can add the .DELETED at the end of the folder name. Or just remove the folder from the mods folder.
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	  An Archer Animation ProposalStan` replied to Stan`'s topic in Game Development & Technical Discussion *Happy*
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	  Suggestions for the GaulsStan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc. 
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	  Suggestions for the GaulsStan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc. This is a tweak of the existing model. Something like that ?
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	That civ is really confident with it's neighbours all doors are open
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	  An Archer Animation ProposalStan` replied to Stan`'s topic in Game Development & Technical Discussion Is it any better now ? Curves were really edgy:
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	  An Archer Animation ProposalStan` replied to Stan`'s topic in Game Development & Technical Discussion It actually looks smoother in Blender for some reasons.
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	  Suggestions for the GaulsStan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc. 
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	  A great project needs some helpStan` replied to niord's topic in Introductions & Off-Topic Discussion Indeed and that's what I said to the guy that try to recruit me here and on taleworlds.
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	  A great project needs some helpStan` replied to niord's topic in Introductions & Off-Topic Discussion Who is Nick lol ?
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	  An Archer Animation ProposalStan` replied to Stan`'s topic in Game Development & Technical Discussion Sorry It rendered very fast.
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	  A great project needs some helpStan` replied to niord's topic in Introductions & Off-Topic Discussion Link to the offensive post ?
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	  An Archer Animation ProposalStan` replied to Stan`'s topic in Game Development & Technical Discussion @Enrique okay I ´ll make it wider. @Lordgood If you dońt switch to wide legs îm afraid you won ´t be stable...
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	  An Archer Animation ProposalStan` replied to Stan`'s topic in Game Development & Technical Discussion Let it rock
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	  Suggestions for the GaulsStan` replied to Germanic_celt79's topic in Eyecandy, custom projects and misc. Curiously, Frankish/Karlings houses look a lot like this.
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	  How to export animations from Blender3D to 0ADStan` replied to Enrique's topic in Tutorials, references and art help No it's not but you'll need the armature, which is known not to import correctly (Read, spent three month transfering old rig from max to Blender). Also you'll lose IK Helpers.
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	  An Archer Animation ProposalStan` replied to Stan`'s topic in Game Development & Technical Discussion In short, not good enough, start again =D
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	He said he was using A16 causing cypress trees not to be the good one.
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	  An Archer Animation ProposalStan` replied to Stan`'s topic in Game Development & Technical Discussion AFAIK transition anims are not coded...
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	  An Archer Animation ProposalStan` replied to Stan`'s topic in Game Development & Technical Discussion Will do
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	Ponies Hooves do You're right, maybe some Ivy ?
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	  An Archer Animation ProposalStan` replied to Stan`'s topic in Game Development & Technical Discussion So do I. I figured out it would be easier to pick an arrow by bowing than being straight =) I'll attach the anims if someone wants them. I made incremental saves so I have one for each video =)

 
         
					
						 
                    