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Posts
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Everything posted by Stan`
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Before starting the market I slightly tweaked the iberian texture png, adding player color to the barrels and the rugs. In the attached the zip, is the png, and all props/objects/structures using the iberian texture updated. NewIberianTexture.7z
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It wouldn't crash. But you would prevent a lot of users from playing the game.
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Nice ! Is it blender sculpting or something else ? Side nitpick: I've been wondering if the eyes are not too close to the nose for new unit meshes, but I really like that new face.
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@niektb that's because you have a europe centered view of world. =P
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It will only be a mod. We are pindering to include it with ROTE
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Please help us create an FAQ for the web site
Stan` replied to feneur's topic in Introductions & Off-Topic Discussion
Yeah basics. And maybe a link to more detailed stuff on the wiki -
ROTE Xù yuē 17 - Impression and suggestion on historical accuracy
Stan` replied to wolflance's topic in Rise of the East
@wolflance @Ayakashi Hans definitely had horse archers, but did they have foot archers ? The only bows I can find are for cavalry. -
Oh I'll look into that. I'll make another bow mesh at the same time i think. EDIT : Archers fixed and commited. Still looking for a foot soldier bow.
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Added some post and lintel. Thanks for the architecture feedback it was an interesting read. Also changed the lighting.
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Hi and welcome to the forums. It's probably one of two things either you do not have enough space on your hard drive or the installer is corrupted. How big is the installer you downloaded abnd how much space do you have left ?
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Please help us create an FAQ for the web site
Stan` replied to feneur's topic in Introductions & Off-Topic Discussion
Q: Why do I have an error when I try to register another account ? A : There is a limit in the number of account you can submit. Generaly one per hour. Q: How can I destroy buildings ? A: Just press CTRL + click when attacking Q: How does trade work ? Q: How does capturing work ? Quote from @FeXoR A : The buldings have "capture points" for all players. If a player reaches 100% of the capture points for that building (capturable entity to be more general) that player gains controll of that entity. Capture points can be gained by ordering units to capture that entity OR by that entity standing inside a players area of influence (the player colored borders). So if you capture a building in enemy territory it will recaptured by that enemy over time. To prevent this you can garrison some units in that building which will counteract the recapturing. (If that building can be garrisoned that is) -
@Tomcelmare Should be fixed by now.
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Bug is on chin_house_d. I'll have a look.
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===[TASK]===[SOUND]=== Contributing with sound design assets
Stan` replied to tmm88's topic in Official tasks
Just quoting niektb =p -
There are two ways to see it. First is a wanabe civ: less buildings less units. Second is one big mesh being the village.
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===[TASK]===[SOUND]=== Contributing with sound design assets
Stan` replied to tmm88's topic in Official tasks
@niektb has some resources don't worry no need to hack anything. -
===[COMMITTED]=== Musk ox (model / texture enhancement)
Stan` replied to Leyto's topic in Completed Art Tasks
I'd say go for the goat. -
===[COMMITTED]=== Musk ox (model / texture enhancement)
Stan` replied to Leyto's topic in Completed Art Tasks
@Enrique @Leyto Any plans on doing more ? -
Also props, historically correct props such as weapons, and maybe tools, if we are to have unit props.
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@Juli51 package is ready, just need to be uploaded @implodedok @Itms @wraitii are on it.