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Everything posted by Stan`
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Fair enough. True but that's more programming related, and nobody is eager to fix UnitAI the 6 000 lines of code monster to do so.
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Lion pelt of kushites
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Don't forget the cape as well. Oh, and if you could do the lion pelt (as a cape so it deforms), that'd be perfect.
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I'm afraid it will look weird, as since there is no transition animation the unit will just teleport from the horse to the ground. But maybe I'm wrong.
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===[TASK]=== Kushite Units, Unit Textures, and Unit Props
Stan` replied to wowgetoffyourcellphone's topic in Official tasks
True I'll add that to my list.- 529 replies
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- delenda est
- terra magna
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===[COMMITTED]=== Update Camel Units
Stan` replied to wowgetoffyourcellphone's topic in Completed Art Tasks
Yes, it's called UV unwrapping- 162 replies
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No problem ! Have fun
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===[TASK]=== Kushite Units, Unit Textures, and Unit Props
Stan` replied to wowgetoffyourcellphone's topic in Official tasks
It's already the case...- 529 replies
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If you really can't find it using the start menu you can find it via the control panel. Go into add/remove software Right Click on the colums Click on others. Tick Location. Go back to the list and look for 0ad
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Achaemenid Persians and Median
Stan` replied to Lion.Kanzen's topic in Tutorials, references and art help
Whoops too late -
Achaemenid Persians and Median
Stan` replied to Lion.Kanzen's topic in Tutorials, references and art help
I'll send them an e-mail. -
===[COMMITTED]=== Update Camel Units
Stan` replied to wowgetoffyourcellphone's topic in Completed Art Tasks
Looking good. Can't wait to have this committed. About the renaming it's in progress.- 162 replies
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Have a look at the carry_idle anims for cavalry @Alexandermb while you are at it. I will soon push my biggest patch ever to the repo.
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Have a look at the carry_idle anims for cavalry @Alexandermb while you are at it. I will soon push my biggest patch ever to the repo.
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You could try one of our old releases, there will be a lot of bugs. releases.wildfiregames.com
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===[COMMITTED]=== Update Camel Units
Stan` replied to wowgetoffyourcellphone's topic in Completed Art Tasks
@Alexandermb Great work ! With some luck we'll be able to commit those for A23.- 162 replies
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===[COMMITTED]=== Update Camel Units
Stan` replied to wowgetoffyourcellphone's topic in Completed Art Tasks
Hey Alexandermb that camel now looks a lot better ! For that shadow issue, that's because you are baking twice the mesh (since it's mirrored) you need to delete half of it to bake it Or change the whole uv.- 162 replies
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Fixing the skybox for maps
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Dépends on what black bands you are referring too. If you refer to the horizon when having the camera at the ground level it's the skybox. If you refer to a corner appearing on the screen to the skybox then yes that's because it's not transparent. Alpha transparency for this could have disastrous performance though. -
Skirmish map - Egypt (previously "Egypt condensed")
Stan` replied to mimesot's topic in Scenario Design/Map making
For your first question yes cyou can delete manually by editing the XML file. I think the variant is stored in the file. For your third question see -> -
Have fun and stay tuned for the next update
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In theory you should have a shortcut in your startup menu (Not in the desktop) If you found the folder, look at binaries/system, and launch pyrogenesis.exe
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Every prop you want to have ao needs to have a second uv, else the game will crash badly. Someone fixed it, but this isn't the game yet.
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@Itms Anything we can do ?
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I assume the dmg we provide doesn't work ? You could compile from source in that case.