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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. What did they do to their skin ? Hot iron markings ? Ah god I forgot to make the helmet snakes once again. Didn't notice that blue part too.
  2. Ah nice ! How does the gather praise work ? If it does at all ?
  3. @wowgetoffyourcellphone Yeah looks like he is falling backwards. The armor is gorgeous though <3
  4. So you are in the get rid of citizen soldier group now ? Maybe there is a faster way to do that, but editing actors has always been annoying variants make it somewhat easier though.
  5. Are you sure it happens consistently ? I'm afraid it will break in weird ways...
  6. Can you explain in depth how it works ? It'll make it easier to review Champion and heavy unit should use the trot animations too. I haven't got around in commiting them yet :(((
  7. I haven't started them yet so go ahead. You could also do the mace workshop or commit the existing ones or the Kushites Don't forget to remove the ao suffix from the ao textures as it's implicit by the folder name Oh and if you can try the new actor editor
  8. Currently the kushites heroes have wrong icons it'd be nice to fix this before the release. @Lion.Kanzen Do you have some time ?
  9. Tell me when you are done with everything It will be a great addition for A23 thanks for working on this.
  10. It'd be nice to fix the movement with the cart It moves weirdly horizontally
  11. If you are more used to git you can use www.github.com/0ad/ Might be your connection.
  12. Maybe one of the siege engine's not sure. I think there is a pivot for that. One hack would be to create a soundgroup which contains both sounds but I don't think there is a way to sync them :/
  13. For the male and female see the way I did it for the carthaginian citizen I fixed in one of my pull requests
  14. @Servo First thing you need to run is SVN update (Right click on the 0AD folder) You shouldn't get errors running the game. If you do so. Post it in a separate thread.
  15. Tbh I don't know I guess there was a reason why some units had iron and the rest bronze. I would tend to say the higher the rank the more likely to have iron but that doesn't seem to be the case. Maybe @Nescio knows more.
  16. The aim is to have the least files possible and the less duplication. If I saw correctly all Peytrals use the same mesh so you could set that in the root. Then in a group set the base mesh and the textures and in the other group the anims. The winged cavalry could get a texture update.
  17. Actually the stronger the citizen soldier are the worse they are at gathering
  18. @elexis Just tested, as long as you press Shift you keep getting warnings.
  19. Thanks, don't get in trouble with your school for doing so though
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