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Stan`

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Everything posted by Stan`

  1. Yeah my bad. Use the https:// version instead.
  2. You register an account on the website. Currently no email confirmation. Then you should be logged in, if that doesn't work you can try to login manually. Once you have an account I can give you permission to upload replays.
  3. You can now share your replays on http://replay-pallas.wildfiregames.ovh
  4. Maybe it's returning you a copy of the camera, not the actual one ?
  5. You should be able to upload replays now. I'm vetting users manually. Technically it's possible to send replays from the game, but I'm not going to write the C++ code for it Regarding the website itself no I don't plan to use it for something else why ? Pushed some fixes to the website, some matches were not visible in local ratings. Sanafur: If you're having trouble accessing the website let me know, it's the third account you create.
  6. Should be fixed now, There was a bug in the GUI. You'll also get a loading bar at the top
  7. Can you upload the zip you tried here ? (It only works with zips)
  8. Yeah I need to work on interactivi (also for a phone version)ty. Usually when the replays upload if it works, one or multiple replay lines will appear below the upload block for replays that were uploaded successfully.
  9. The head of Alexander part is unclear but the rest should be okay
  10. Found the guilty line https://github.com/StanleySweet/replay-pallas-api/commit/e085022fc93e7a6578a82d18c7a3df21970a2d5e Explains the weird link between deviation and rating. I hope my friend's @Stockfish's mouse is okay, they are clicking at least twice as much as any one @borg- has a terrible rating because he lost the three matches on the site (His rating is 900? the '?' being for provisional)
  11. I'm not sure but I think it's normal due to the very low amount of matches. At the beginning you have a deviation of 350 which probably boosts your rating at each each match, now your deviation is closer to 45. But at least the dates are in order now Another thing is that there aren't many matches. The code responsible for this is there https://github.com/StanleySweet/replay-pallas-api/blob/main/src/instant-glicko-2/Glicko2Manager.ts#L64
  12. Only the first one remains. The replay matchid is used to avoid duplicate replays. Ha I messed up the sorting should be fixed now.
  13. Pushed some updates, you now have the glicko rating on the player profile. Also added the game rating info I have to that graph. I didn't exclude 1v1 from local ratings as for now those are two different things. People with the contributor badge can upload replays. I haven't set up the scrapper yet, not sure if there I should create a specific thread for it and whether it's a good idea.
  14. IIRC @vladislavbelov worked on it some time ago.
  15. Found this little thing that might solve the issue (it's also what lichess uses), but I need to convert the rust code to TS https://github.com/gpluscb/instant-glicko-2/tree/f34fd27aba57c21b0554a6ccc2b6a26559a0f5e7
  16. Regarding determining if a player has lost or not, would the percentage Building Lost + Units lost work? Lowest Percentage wins? (This would be done only for 1v1 and if there is no state set to won)
  17. That could work I suppose. I can also add a big button for admins to recompute it. I'll try to implement it. Should we unlike lichess start at 1200 ?
  18. Another issue we have is that unlike on lichess, one can upload replays in any order, so I suppose I should recompute the whole thing each time someone adds a new replay for all players (since a changing rating for someone would change everybody that ever played against them)
  19. Okay. Do we count replays with no winners as draws ? https://github.com/mmai/glicko2js They say there that You should not update the ranking after each match. The typical use of glicko is to calculate the ratings after each tournament (ie collection of matches in a period of time). A player rating will evolve after a tournament has finished, but not during the tournament. So I'm not sure it would work well in our case
  20. Separate ratings for both? Or one ? Should it keep the 1v1 then? Sure I'll wait for the input
  21. Sounds fine (we can still compare it with the in-game rating) I don't know the maths though, so I'll need some help with that. Also I need to know which replays would be concerned or how many elos one would have. There is rated/non rated Teams locked NvN AI's Some matches don't have informations about who won and should probably be excluded. If I can gather a good enough specification, I can make the code.
  22. Indeed, thanks for the report(s)! I do have the game's elo from the names, would you like to see a graph about that ? Plotted by date something like Game Rating Evolution?
  23. Published some updates to the dark mode, a few fixes and a new graph.
  24. For now yeah. I may reconsider in the future but I don't like the idea of having the api left unrestricted
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