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Everything posted by Stan`
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Help compiling Atlas project on Windows
Stan` replied to Filip Chrzanowski's topic in Help & Feedback
EDIT: Deleted the other post, no need for two -
Help compiling Atlas project on Windows
Stan` replied to Filip Chrzanowski's topic in Help & Feedback
Where did you get the source code for the main game ? (Just making sure you're not compiling something outdated) -
Help compiling Atlas project on Windows
Stan` replied to Filip Chrzanowski's topic in Help & Feedback
Hello, Could you share the exact steps you followed? (links as well) You should be able to use a more recent version of wxwidgets on windows. -
Mobile Version of 0 A.D.
Stan` replied to Perzival12's topic in Game Development & Technical Discussion
Aside from cross compilation issues and driver shenaningans you also have the performance problem due to the art that might be an issue. The task is planned though just nobody is interested in it to suffer enough. Getting it on ios will be a pain though just like macos. -
Which map was that ? Looks like a custom map. You used the DMG right? Or you did compile ?
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Could you share the error ? According to https://gitea.wildfiregames.com/0ad/0ad/issues/8402 sound might also have been fixed by 26.2
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There has been an attempt before: https://code.wildfiregames.com/D840 Temple had many patches that may be worth looking into https://code.wildfiregames.com/search/query/9Zko6W9R_G7m/#R cc @Vantha @Atrik @phosit
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Probably yeah it's one of the models with unfinished business
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Some of them IIRC only the clothes
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Probably not. However that also means the campaign will be empty this time around ...
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Thank you for taking care of it.
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Iber_Market2.blend Here you go @Duileoga
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Any errors ?
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You might try to enable Vulkan in the game options, see if that fixes it.
- 10 replies
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- three empires
- skirmish
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(and 1 more)
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Would be interesting to know why it crashes. Could you attach the interestinglog.html after loading the map ?
- 10 replies
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- three empires
- skirmish
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(and 1 more)
Tagged with:
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Forcing a bad translations there (On Transifex) isn't gonna help though, you need to update the in game string, then when translations will be pulled and uploaded to transifex, people will translate it better.
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Merged the posts.
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No the meaming is that the game started without you, and they are no longer in the lobby game setup
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If you saved the config in the option menu it might be using vulkan now which would explain it. If not maybe the desktop file is messing up with 0 A.D. but that'd be strange, could be a KDE plasma bug might be nice to report it upstream. Does the command which 0ad point to something else ? The underlying executable is called "pyrogenesis"
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You could run the game with -conf=rendererbackend:vulkan
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@hyperion @vladislavbelov Hey can you share more info about your hardware ? Depends on how you installed the game. https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths
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+1 Once again really nice work @nifa I would add some details on the back, column cracks, maybe some more ivy to make it less clean. For the little entrance with the wooden beams you might have to adjust it so it looks believably high.
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Nice work! You seem to have some normal issues. If you're using Blender you might use the reset vectors tool while in edit mode with everything selected. This might fix some buildings/boats looking dark.
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Sounds like it warrants a regression ticket
