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Everything posted by Stan`
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It will help for sure. But it might not be that much better.
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Isn't that directly contradicting the message you quoted?
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There is also a github pipeline made by @andy5995 that will autopackage the mod for you and upload it as a github release.
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Just FYI multiple cores are used, just not to their fullest because the hotpath cannot be threaded for now. Imagine you are cooking and there is some part of it that takes one hour to cook. Doesn't matter if you've set the table in the meantime, it's not gonna cook any faster.
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Can you reproduce it minimally in vanilla ?
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Hello, as mentionned in the banner on these forums, you need to reenable TLS in the game options in order to join the lobby
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Well I suppose before a poll we need a list of options
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Hey, Thx for the report. Did you download the 32 bit or the 64 bit version ? You should be able to get away with installing the https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170
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https://gitea.wildfiregames.com/0ad/0ad/wiki/TechnicalArtRequirements
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https://gitea.wildfiregames.com/0ad/0ad/wiki/PortA27ToR28
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I imagine there is nothing in the porting guide ? Cc @phosit
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To remove the extra folder your need to create the wip from that last screenshot. E.g ctrl+a to select all and then right click to compress via the context menu Then people will be able to install it.
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Well instead of making people do the extracting and installing, they can just drag and drop the mod on the running game in windowed mode it will install the mod correctly on all platforms.
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They won't be in the main game but they will be used in Delenda Est.
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The bug tracker has patches marked as backports. However we can only make a release that's compatible with R28. That means no simulation changes. Only translations and bugfixes not touching the simulation
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Ah maybe it's behind a paywall, I never checked, sorry. To get the files look at https://svn.wildfiregames.com/nightly-build/trunk/binaries/data/mods/public/l10n/ look for pot (po template) files.
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@trompetin17 how about, so no more changes needed <param name="pattern">([a-z]+)-(bold-|italic-)?(stroke-)?[0-9]{1,3}</param>
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But does it work ? Cause I have not tested
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I don't know if that will make more clear or not: styles.xml files work a bit like CSS files. Let's consider this file to be mystyle.xml <?xml version="1.0" encoding="utf-8"?> <styles> <style name="TitleText" font="myfont-regular-14" textcolor="white" text_align="center" text_valign="center" /> </styles> for each gui page you need to include the style e.g mypage.xml <?xml version="1.0" encoding="utf-8"?> <page> <include>mystyle.xml</include> </page> Then you can reference it in stuff contained in that page e.g <?xml version="1.0" encoding="utf-8"?> <object name="pgToolTip" style="TitleText" type="text" size="100%-313 25 100% 200" /> or <?xml version="1.0" encoding="utf-8"?> <object type="text" name="campaignDesc" style="ModernLabelText" font="myfont-regular-14" size="10 10 100%-10 100%-10"> @trompetin17 unless I'm mistaken this does not exist: <text font="myfont-regular-14" /> and in config/mymod.cfg [fonts.myfont] regular = "DejaVuSansMono.ttf", "FreeMono.ttf"
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Have you tried this instead: ./pyrogenesis .Also is that file executable ? chmod +x pyrogenesis && ./pyrogenesis Yes but, depending on the one who installs the mod, it might not work for them, because we haven't generated the cache files and compressed the textures and 3d models in that mod (if any)
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Closing Old Issues
Stan` replied to ShadowOfHassen's topic in Game Development & Technical Discussion
Nah you need to have to be added to the contributors group (This because we had a lot of defacing on Phab and Trac). Else you can just post a comment on the ticket and we'll see if it makes sense to close it.
