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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. If you want to use AO you need to have a second UVMap.
  2. You should be able to drag and drop the zip on the running game to avoid such issues. Make sure to disable the community mod first and restart the game.
  3. We're currently working with the mod.io team to resolve this. While it's being resolved, you can download the mod from gitea : https://gitea.wildfiregames.com/0ad/0ad-community-mod/releases from 0ad.mod.io https://mod.io/g/0ad/m/community-mod from the forums https://wildfiregames.com/forum/topic/83784-introducing-the-official-community-mod-for-alpha-26/?do=findComment&comment=599122 from the game by changing the game's modio api key to c1895e080b11f5de0d5a51ca7d90b64a To do this you need to edit your user.cfg file. Add the line modio.v1.api_key="c1895e080b11f5de0d5a51ca7d90b64a" You can also run the game with -conf=modio.v1.api_key:c1895e080b11f5de0d5a51ca7d90b64a
  4. Did you install git-lfs and run: git lfs pull
  5. I'm not sure why it is so moody for some people.
  6. Did you try to used the fixed pipeline renderer ?
  7. Yeah usually it takes a few tries :/ cc: @Itms
  8. Not intentionaly at least. You might need a patch. https://sources.debian.org/src/0ad/0.27.0-2/libraries/source/spidermonkey/patches/FixFpNormIssue.diff/
  9. Hey, I've added you (https://gitea.wildfiregames.com/timsoft) to the correct group you should now be able to edit the wiki Thanks for maintaining 0 A.D. and for reaching out.
  10. The way they were done in the mod, mostly, as the mod is built around the game, rather than part for it. Then because nobody ported the code to Trac/Phab/Gitea
  11. I do wish for some of the Autociv hotkeys to be merged in th emain game. It has been long due.
  12. Did you ask them to drag and drop on the running game, that's usually the easiest way if they don't rename the zip file to pyromod.
  13. Just fyi we are now higher than we were for A23b with A26 and now a27
  14. Doing this could help. It seems the game is trying to serialize some wrong values. You might also try to delete matchsettings.json and other cache files.
  15. This one? https://gitea.wildfiregames.com/0ad/0ad/pulls/7510
  16. IIRC it starts on the default creen so maybe you could swap the default and this one. Looking at your screenshot it seems you also have display scaling which might cause issues. You might try to launch the game with SDL_VIDEODRIVER=wayland if fedora uses that.
  17. Stan`

    Alpha 27

    You can also use flatpak. When you say the game does not work, does it crash in the main menu or when starting a match? If it is the latter you might get away by switching from opengl to vulkan in the graphics game options.
  18. @real_tabasco_sauce they haven't reached the point of compiling the game yet. They are building the side libraries. @Seleucids Python isn't needed for NVTT so it shouldn't be because of conda. If we used another build system like meson for that library it might have, but this is not the case. @hyperion do you have cmake 4 on Gentoo ?
  19. Your Cmake is too recent. You might get away by editing the cmake file for nvtt and change the version there.
  20. There: https://gitea.wildfiregames.com/0ad/0ad/pulls/7104
  21. For mods, definitely for the main game not really because of the dubious license.
  22. 2. Closest was this but the mod hasn't been updated in a while.
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