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Posts
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Everything posted by Stan`
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Increasing social media markting effort for 0ad visibility
Stan` replied to Darkcity's topic in General Discussion
Can you post it without planification -
Increasing social media markting effort for 0ad visibility
Stan` replied to Darkcity's topic in General Discussion
I think we should avoid using Trump for anything But yeah more social activity sounds nice -
On the usage of AI to generate 0 A.D. content
Stan` replied to wowgetoffyourcellphone's topic in Official tasks
Well I don't want to use IA for the main game. This might change in the future (never say never). So far I haven't seen much we can use. For the main game it would be nice to make Lod models for more modest configurations. -
On the usage of AI to generate 0 A.D. content
Stan` replied to wowgetoffyourcellphone's topic in Official tasks
Splat. -
Legend has it, he is still at it
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I'm all for technically correct
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Probably the same reason we have a few players with "noob" in their name.
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Do other games use the correct word?
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https://www.lpi.org/blog/2024/12/04/0-a-d-reviving-history-in-real-time-in-foss/?utm_medium=social&utm_source=twitter&utm_campaign=fosspotlight
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- 10
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https://gitea.wildfiregames.com/0ad/0ad/wiki/0adStory
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Planned Disruption - Migration to git and Gitea
Stan` replied to Itms's topic in Announcements / News
You're in it. But not publicly -
Yes it's possible a few mod in the past changed the way the game is played. It's quite the undertaking though You can add new JS components to handle more things and you'll have to tweak the GUI to display those new things.
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Planned Disruption - Migration to git and Gitea
Stan` replied to Itms's topic in Announcements / News
We are. But less exciting if broken stuff gets missed -
Planned Disruption - Migration to git and Gitea
Stan` replied to Itms's topic in Announcements / News
If you're on windows you could try the nightly build -
But do we know how long those players have been playing? We know that there are a lot of downloads. How do we know that these aren’t new players that are continually coming in but not being retained? It feels weird to me that the influx of players would be 1) constant 2) consistent in terms of version representation and especially that new players would enable feedback while it's apparently a hidden feature. I mean sure people can be convinced to work on specific stuff but most of the time you just end up draining their energy faster. I'll agree that my experience here might be different than elsewhere. I don't think the document does that per se. For me that specific line is not from the document itself, which I cannot say I know by heart. It's mostly how devs feel or are made to feel about the game. If we followed the design doc the game would be much more different than it is now. @Wijitmaker told me it's completely off with regards to what they had in mind at the time.
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Yet most players with user report on are SP players not MP ones (1500 vs 150) by a factor of ten. So there must be something that's keeping them playing everyday. Sadly FOSS is people driven not priority driven. If you force people then you lose developpers and they are harder to get than players. Also not all skills convert.
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Planned Disruption - Migration to git and Gitea
Stan` replied to Itms's topic in Announcements / News
Yeah it has everything, shaders translations etc -
Planned Disruption - Migration to git and Gitea
Stan` replied to Itms's topic in Announcements / News
He's using SVN he'd need to to use git for that. -
request Requesting/suggesting a change for skirmish maps
Stan` replied to Grapjas's topic in General Discussion
Ported to https://gitea.wildfiregames.com/0ad/0ad/pulls/7271 -
We do have an old orchard actor we could use.
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https://libquotes.com/plautus/quote/lbx0m0c
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@wowgetoffyourcellphone?