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Everything posted by Stan`
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Where is the origin of the models ? https://www.youtube.com/watch?v=SH1ZpxL5_gA
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Is it possible to configure the 0ad with a battle mode only?
Stan` replied to Everyman's topic in Gameplay Discussion
You could play on special maps -
Strange, it's the second time somebody posted this.
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Do you get an error message or something? I see the link to the wiki, which are the instructions one should follow, and I can access it in incognito mode without issues.
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Hey @Perzival12 The game automatically detects the skeleton of a DAE, using the files in art/skeleton. If there isn't any matching the structure from your new mesh, it will fail. I have a python script to generate the skeleton from a given DAE file. https://github.com/StanleySweet/0AD-Skeleton-Generator
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Game Lobby Bot for choosing teams
Stan` replied to RangerK's topic in Applications and Contributions
I suppose your best best would be to dig up the code for the autociv mod, or one of its successors. However because the code is gonna be running on all the players, you gotta be careful with not creating a loop.- 1 reply
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@ShadowOfHassen
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Export (not import) heightmap from the Editor
Stan` replied to Ancient Naturalist's topic in Scenario Design/Map making
Not that I know of, but it should be possible to write a python script that reads the height map and generates a texture. I wrote an importer for PMP in Godot that way.- 1 reply
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EDIT: Just realised TUN is @The Undying Nephalim The persons who did most of the coding were @Exodarion and @Askarus Updating components can be a bit tricky.
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Oh wait didn't see the out of memory. You probably reached the 4GB limit...
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Mmh llvm pipe is usually when you're playing in some kind of virtualized environment like a VM, is this the case ?
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Adding storylines to scenarios and campaigns
Stan` replied to Vantha's topic in Game Development & Technical Discussion
This would help with trailers We only use the cinematic features for camera controlling purposes. -
If you replay the match, does it crash?
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Once they are cached though, you're good. You can open a few maps with svn and the units demo map, that should load most of the textures.
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Gitea: Meaning of the Work in Progress milestone
Stan` replied to Obelix's topic in Game Development & Technical Discussion
I suppose it's due to the nature of the project and the fact not all worked on features are part of the next release (cause not reviewed) and backlog tickets are supposed to be up for grabs. -
How can I add a new civ to 0 A.D. via modding?
Stan` replied to Lunari8546's topic in Game Modification
If it's a GUI only thing, it could be as easy as to go to all the place Gauls are displayed and calling another custom Player.js method you would have created e.g. GetSpecificName() -
0 A.D. Social Media Accounts (We need you!)
Stan` replied to Sundiata's topic in Announcements / News
Mostly we don't have enough content to post regularly -
Yeah anims will go OOS if any parts of the model don't have them this is because they are made of many small pieces. Not sure why they didn't get the attack anim or why noone else noticed.
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Gitea ssh-key problems
Stan` replied to Cayleb-Ordo's topic in Game Development & Technical Discussion
See the note at https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/.lfsconfig -
https://gitea.wildfiregames.com/0ad/0ad/wiki/NormalMaps Terrains use opengl normal maps though.
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It is not a known issue as far as I am aware so thanks for reporting. Could be because arch and manjaro use sdl3 rather than sdl2. Maybe @hyperion can reproduce