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Showing content with the highest reputation on 2025-04-18 in all areas

  1. This is why I think any change should be only done to the inf spear modifier. Against cav I think this is just a such obvious solution. Almost everyone agrees that champ cav are too strong against cs spear inf. Any other change would mess with other balance. It’s targeted and gets what everyone thinks should change.
    3 points
  2. x3 was known to work in some a26 com mod version. Champ cavs where countered more like one would expect by spears. If this is too much early on against cs melee cavs, we could instead add a tech with this +50% (+x0.5) dps against cav bonus? Melee cavs are quite strong early game anyways so could be either way.
    2 points
  3. This is true. If we can loot enemy buildings, why not our own buildings that we dont use anymore? Also, there have been many cases in history where the stones of some older buildings were used in the construction of new ones, afaik.
    2 points
  4. Some games vs stockfish, valihrant and feldfeld. borg- replays.rar
    1 point
  5. As long as the construction was not finished, you get back a portion of the resources, depending on how far the building process has proceeded. So if you place a foundation and instantly delete it, you have built 0% of the building and get back 100% of the resources. If you only notice you want to delete the building, after it has been 70% completed, you only get back 30% of the resources. It does not even matter if an enemy destroyed the foundation or you deleted it; If you place a foundation in the direction of your enemy and he destroys it instantly (e.g. with his scout), you get back 100% of the resources.
    1 point
  6. This is another idea for those who do want to keep spamming champions. For example we can let melee inf have a 5x counter against melee champ cav. Or we can introduce a new formation which gives some additional resistance against champ cav attacks. The Roman anti-cav formation is a good place to start.
    1 point
  7. Would solve the main problem that champ cavs currently can slam into infantry formations, meat-shield, and even melt them by their own, which is prob what most people think is broken right now. Slowing heavy cav movement speed will mean they no longer counter ranged light cavs? Or at least ranged light cavs can escape them pretty easy? Could make sens for realism but this might have a lot of consequences balance wise.
    1 point
  8. 1.8 m/s difference for spear cav is just about as big as the speed difference between spearmen and skirmishers. It doesn't make for much of an apparent difference because cav are generally on another planet in terms of mobility. in another rts game, speed is very carefully balanced, with small differences in movement speed making substantial differences in perceived mobility: I'm not saying we should copy this, its for juxtaposition against our situation. If spearmen and champcav in 0ad had the same disparity as pikemen and knights above, champcav would only go 12.8 m/s. I just don't think its good for the only counter to champcav to be 0.5 to 0.4 times as fast, but absolutely massacre them if they end up fighting. We can experiment in the near term with palisades, walls, and buildings soon (as well as building walls over forests).
    1 point
  9. Ducks are on their job. They're helping us - developers to write code P.S. https://en.wikipedia.org/wiki/Rubber_duck_debugging
    1 point
  10. @user1DoctorOrgans quit 1v1 rated game when he started losing. My Lobby name: fullmetal And he said he won't let me get points. Such a bad experience. commands.txt metadata.json
    1 point
  11. Week #2 As Marc and Ginnu had no time, I did the organizing today Game 1 (Mainland) commands.txt Game 2 (Red Sea, Regicide) commands.txt
    1 point
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