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Showing content with the highest reputation on 2024-02-17 in all areas

  1. My first attempt at a map. I play a lot of 1 vs 2 AI. Most of the islands have 2 access points by ground. Ships can also pass through. Any feedback is welcome. Thanks for the awesome game! . coastal_islands_3p.tar.gz
    5 points
  2. Some of the units in Delenda Est (e.g. male citizens) that aren't in the base game. I want them to have the same "reskinned" look as the other units in the affected civs (for personal reasons, I won't get into detail as to how I've reskinned them here).
    2 points
  3. So, progress has sadly been going a bit slow lately. I haven't done the UI design of the page itself. But I have restructured the entire page. Now it has every text we've ever written that I'm aware of. This includes all templates, mixins, animals, trees, and more. Here is a short showcase, clicking through what I have done so far: 1300745683_0A.D.2024-02-1618-46-25.mp4 There are seven categories chosen by the buttons on the right, every category has its own overview text, displayed where later the article will be shown. We never wrote such texts which is why I use placeholders right now ("Here is..." at the top). The categories also have subcategories that are chosen by the buttons appearing on the right. My idea was to have the overview text and then something like "Learn more about ..." below it. After selecting a subcategory, there is the list of articles in the specific subcategory, and here one can open the individual articles. In addition to all that, the civilisations tab also has a dropdown for choosing civ. The civs' overview texts are of course the ones in the game. The categories 'historical background' 'maps' and 'gameplay' are currently empty. If you're curious, here is the file with the folder structure in it that I use for my external setup script: folders.json I also added a related articles section on the right. The related articles need to be manually added to the files (which is why in the showcase only one article actually has related articles showing up). And there are back buttons to more easily navigate all the menus. I am aware that that some name choices aren't very good or fitting, I am definelty open for any sugggestions, especially regarding adding, removing, or renaming categories. What do you think of the 'category-subcategory-selection' system in general? Does anyone have ideas on how to arrange all the buttons in the middle panel? P.S.: I will upload a mod with the current version soon for people to try out. I have to clean up my messy code first.
    2 points
  4. This mod I'm working on changes all African war elephant units to bush elephants instead of the default forest elephants. Carthaginian, Kushite, and Ptolemaic elephant stables will also hold bush elephants. I also wanted to change the elephant units' stats so that the African war elephants would have a stronger attack but also a higher cost than the Asian ones, but I have not figured out how to do that yet. The reason I made this mod is, honestly, because I feel the whole notion of Carthaginians and other ancient North Africans riding forest elephants (or some extinct species of diminutive North African elephant) is an inaccurate "brain bug". It seems to be based on Polybius describing Ptolemaic elephants at the Battle of Raphia as being smaller than the Seleucids' Indian elephants, but when you look at the elephant population living where the Ptolemies (and presumably the Kushites too) obtained their elephants, they appear to have been the larger bush elephants. It's possible that Polybius had simply fallen for a stereotype that everything grew bigger in India due to the humid climate and therefore assumed that Indian elephants would be larger than African ones. Besides, forest elephants are adapted to the humid rainforests of Central Africa, not the North African deserts or scrubland. Bush elephants are better suited to drier conditions, and some do in fact inhabit deserts in Mali and Namibia. Article of interest: Proving Polybius wrong about elephants The screenshot below compares the modded African war elephants to one of the wild forest elephants. bigger_african_war_elephants.zip
    1 point
  5. Thanks for your suggestions. I still thinking Options section would be a better place for this. It's a section more suited than credits although still not an "About the mod" which would be more proper for this but would require more work. So I think I will try to add a button on options for this changelog before making any fork on gitlab repo.
    1 point
  6. @guerringuerrin this is the gitlab page for the community mod. https://gitlab.com/0ad/0ad-community-mod-a26/-/tree/main/community-mod?ref_type=heads Feel free to make your own fork and submit a merge request. However, I think the scope of the community mod is really just to modify gameplay aspects. This is why all the simulation files are there, but the gui section is basically empty. That being said, I think it is fine to have a tidy patch notes section, especially since the mod is to be a long term project. If you can submit a merge request, I could edit the contents when the next release comes out.
    1 point
  7. That design looks good but a section like that would have to be designed for the mods. "About the mod" maybe.
    1 point
  8. The "Advanced Citizen Archer Infantry" tech remains grayed out for the Kushites even after I have enough resources and advance to the City stage. I think there might be a bug there.
    1 point
  9. Very interesting unit, even terrifying. I would like a faction from Mesopotamia in the mythology mod.
    1 point
  10. The UI needs some tidying up in the future, but it looks amazing!
    1 point
  11. Probably! What exactly are you thinking of using?
    1 point
  12. https://github.com/JustusAvramenko/delenda_est/blob/master/Contributors and License.txt
    1 point
  13. Another reason why I want, for example, this gameplay in the game. It is to give that feeling of depth and of a living world rich in tradition and culture of 0AD. For example, in AoE 4 does not dare to raise religious issues( like a monastery a single cross or moon) so as not to offend someone. It's not that I purposely want to offend anyone but I like the playful pedagogical part, where you learn a little history by playing and having fun and artistically very beautiful too. Give that feeling of capturing a place like Caesar's mission in Britain. Also the idea of finding secrets on the maps is something that I really liked that the first game, That feeling of being a kind of archaeologist in a time machine.
    1 point
  14. Community mod version 6: Melee/Ranged rebalancing Melee units: +50% damage, less armor Ranged units: -25% damage (roughly the same damage vs melee because of reduced armor) Buildings and siege adjusted for higher hack damage Melee infantry slightly faster 9.5 ms base movement speed. clubmen get a small hack attack so they have fighting use. Non random building ai Buildings target closest units by default click to target units and select rally point on unit ctrl click to just set rally point to unit Accuracy for cc and forts reduced. Han fixes: poison arrows tech cost changed to 1200 food 1200 metal Fields easier to place Elephants get a splash attack Maury Heros: Chanakya: doesn't need to garrison for tech discount, slightly lower discount. Chandragupta: global ele bonus for speed and attack rate, local armor bonus for all soldiers Catapults smaller range and gain a splash attack
    1 point
  15. Happy Saturday! Here's another brand new free music track on my Fantasy 13 page: "OF LEGENDS AND FABLES 3" https://soundimage.org/fantasy-13/ A short video featuring the track is here: https://youtu.be/Z8RZEZvQhAE?si=FEPb_pD-ZVI5t2T9 Please consider giving it a like. It helps others discover my work. Stay safe and have a good weekend! :-)
    0 points
  16. Hi Everyone, It's been a very busy couple of weeks, but I did manage to create a new music track for my Sci-Fi 12 page: "CYBERTROPOLIS" https://soundimage.org/sci-fi-12/ It's 100% free to use with attribution, just like my thousands of other tracks. If you haven't checked them out yet, my Ogg music packs enable you to download all of my tracks at once from various genres...a huge time-saver. You'll find them here: https://soundimage.org/ogg-music-packs-2/ Enjoy and keep creating! :-)
    0 points
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