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Showing content with the highest reputation on 2023-10-08 in all areas

  1. Select all the squares that contain champion units xD
    4 points
  2. Indeed, a service meant to play cat and mouse with spam bots can greatly reduce the amount of automated spam. Against humans and the odd spam bot which still makes it through, simply requiring moderator approval for publishing anything will work wonders. Once a moderator is convinced it's a genuine account would be when to removing the needs moderation status. New users often have an issue they can't solve. All those suggested limitations make it hard to get help. Imagine you have to create a dozen post with random requirements before you can actually properly describe your issue.
    2 points
  3. Lately this forum has a bigger problem with spam. Maybe a solution would be to forbid new accounts to post links? Like you can't post a link in your first 5 posts, and neither if your account is still quite young.
    1 point
  4. But I want all the info I can get about keto and cbd gummies! /s
    1 point
  5. You forgot: Autoqueue: Acts individually per production building, must be turned on manually. Trainer: Acts globally on production buildings with no user action required for training.
    1 point
  6. Yes, this is even the value proposition of the feature. I didn't forget since I describe, and it is, an overlay panel to control production of all buildings at once. With a bit of 'innovations' to make army composition easier to plan as an example. “decide which units to make, how many to make, and when to make them” => you say this to inaccurately state you're not in control it therefore "you lose decisions". Witch is why critics of the feature deem it outrageous, and the trainer is systematically related as, or at least compared to: an AI. I also remember seeing a post from you asking a feature to queue a tech before a building is finished among other ideas of yours that have an implementation in progui. I'm glad to be able to play with theses features on my gui that are obvious to competitive players and feel sorry you forbid yourself from doing so. In case some players dislikes some features while still having interest for some others I also put in the work to make the mod customizable. So of course, this can only be a bit disturbing to me to see a thread where members happily agree on the fact that my contributions are such treats, while suggesting features that I proposed through "the most hated" mod.
    0 points
  7. Also, AQ: peer reviewed for universal acceptance that has occurred Trainer: not peer reviewed with no universal acceptance @Atrik is just substituting terms to make it sound innocuous. “Read user input” is newspeak for “decide which units to make, how many to make, and when to make them” which is exactly how I described it the first time. Just because the player sets the parameters doesn’t mean the mod doesn’t do exactly what I said. Playing with a chess with the “assistance” of AI would isn’t all of a sudden made fair if the “user input” is to play at a 2000 level instead of a 3200 level, and it certainly isn’t fair if your opponent doesn’t consent to the “assistance.” Even with the substitution of terms, he still has to admit that it does some things differently with no player action.
    0 points
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