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Showing content with the highest reputation on 2019-09-20 in all areas

  1. Dear friends! The Attic voice recordings will be ready before Christmas, all arrangements and preparations have been made <3 Greetings to all!
    2 points
  2. 0 A.D. Development Report: May - August 2019 Wildfire Games, the international group of volunteers developing 0 A.D. : Empires Ascendant, is happy to present its latest development report. If you want to find out more about the development of this open-source, cross-platform real-time strategy game or if you are interested in game development in general, it might provide an interesting read. If you want to be part of this project, feel free to visit our forums and join our active community, or just grab a task from our list of open tickets and get right to it. We are currently looking f
    1 point
  3. @LordGood Ping , Can I has this ? ↓
    1 point
  4. Good, been doing slowly but making advance on the elephant animations at least.
    1 point
  5. Well... Missing file 'art/actors/props/units/heads/celt_helmet_caradoc.xml' referenced by: 'public/art/actors/units/britons/hero_infantry_swordsman_caratacos.xml' Missing file 'art/actors/props/units/heads/kart_healer_hat.xml' referenced by: 'public/art/actors/props/units/heads/head_kart_priestess.xml', 'public/art/actors/props/units/heads/new/head_kart_priestess.xml' Missing file 'art/actors/props/units/heads/pers_conical_plume.xml' referenced by: 'public/art/actors/structures/persians/blacksmith.xml', 'public/art/actors/structures/persians/blacksmith.xml', 'public/art/actors/s
    1 point
  6. Hi, I am working at new tutorial with attempt to improve it. I aim to have cleaner and less text for user to read. To this tutorial I have added Market, trading, bartering, rotation of buildings. Any military stuff would be in second part of tutorial, this should be only about economy. Any suggestions, improvements welcome. @Nescio I would be glad if you could provide review from language perspective. @Freagarach, @borg- @ValihrAnt @Boudica @Stan` could you please try it and give me feedback? newTutorial.zip
    1 point
  7. So, I'm making a map set in Egypt that is really eye candy-heavy. I'm trying to make it nice and rich with Egyptian and Ptolemaic flavor. I've done things like this with current assets: Entrance/Facade for a pyramid A large religious complex Temples and other stuff up atop plateaus and in the sides of cliffs. Every player starts with a free Cult Statue (for a trickle of glory resource) on a nearby outcrop And each player starts with a free Egyptian Kiosk (you should add this to the core game) and Priest So, I'm trying
    1 point
  8. These concerns have been addressed, thank you for your feedback. Just notifying the community about the decision taken, and linking to the work done towards implementing it. I didn't think that would be a problem and don't mean to mislead anyone (it's listed as a being worked on, as opposed to being committed).
    1 point
  9. Housies Infuriating 5 pop footprint Egyptian housies @Sundiata
    1 point
  10. https://en.wikipedia.org/wiki/Naqsh-e_Rostam
    1 point
  11. A look at what I've been able to do with @LordGood's new "Badlands" cliffs
    1 point
  12. how far are we from having a civil war mod? I actually would love to play one on 0 A.D. instead of wars of liberty on age of empires 3 more freedom and all, would love to defend michigan from canadians and fight ohio as U.S.A. infantry from michigan vs U.S.A. infantry from ohio its great that you seem to already have models for the u.s.a. infantry.
    1 point
  13. Well yeah I don't really understand why we never created a folder for those civs (We have DE lol but that's another thing) Well thanks to them we have this wonderful game so I think it's fair to consider their feelings, don't you think ? We don't have to agree with them but we need to take them as part of the equation
    1 point
  14. They are adding new features.
    1 point
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