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Showing content with the highest reputation on 2017-12-02 in all areas

  1. Speaking to the lobby moderators directly is usually the way to go. We usually warn ask the concerning player then once, ask to give you the points by resigning and then ban if this repeats itself. I'll mention it to Hannibal who keeps track.
    2 points
  2. Remember ballistics and trajectory. He should aim a little higher.
    1 point
  3. Uploading a old outdated patch of mine here that seems related: running_0.6.diff However for this use injury I think you could better keep setting the "move" animation from unitAI, and then set a specific one from the health component.
    1 point
  4. Hmm, you're right, it's not too bright per se... maybe I had that impression due to it potentially having more contrast instead, which would make the brightness be more apparent.
    1 point
  5. 2nd semester has just started, I'm quite occupied again. I'm currently experimenting on the Achaemenid Persian infantry textures, while trying to add minor improvements on the other texture source files.
    1 point
  6. Thanks a lot ! Finally they have a decent anim !
    1 point
  7. Pathfinder feels like the original. Lol. Gotta get that 1990s authenticity. Lol
    1 point
  8. There's another animation maybe for formations use or attack variant also, animations and files are committed via github desktop @stanislas69
    1 point
  9. This is it - the final commit number 1018 in the first day of winter. After almost 3 years of work
    1 point
  10. For me it's not too bright... I think that the original was even more brighter, and then Aoe2 was tuned down. Sad to see that they didn't updated the diagonal walls... (they show like a wall of end-walls., like in the old game). Didn't watch the full video, the game have been improved? (the lag could be from the pc performance, or network issues)
    1 point
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