Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2017-06-06 in all areas

  1. This have been the last models i made. Norse longphort (Still in aprobation or waiting for ideas and Norse sentry tower) for let the followers of this topic be aware of the changes, also i have been looking to make the meshes for the caro faction wich stills need wall, defense tower, gate, and dock
    4 points
  2. There are still ways to get the game onto Steam if that's a path that is chosen, but I don't think Steam or any other platform or service should be the only solution. It's not good to force people to use another platform, and especially hard to justify forcing people to use a non-Open Source platform to get mods for an Open Source game. To me the ideal would be if WFG could provide a place where you could search for mods, read descriptions about mods, rate them and comment on them, but where you would click on links to go to other platforms (ModDB, Nexusmods, Steam Workshop?, maybe there are others I don't know about) to get them. That way we would be able to provide a useful place to get information about mods, make it easy for mod authors/mod users to use sites/services they already are familiar with, without us having to either rely on one particular service or take the negative sides of hosting the mods ourselves (bandwidth usage, responsibility if not for the mods working as they are supposed to at least that they don't break the game/your computer). But even that does take quite some work to implement, especially since it would require user accounts and permissions etc. Perhaps could be done as a plugin to the forums, but then that requires knowledge of the IPB code, so not something that will be done overnight anyway =)
    3 points
  3. I like that it's consistent with the 0 A.D. logo style (the same outline and texture), but it also inevitable reminds me something else
    2 points
  4. Cool ! I wonder where that red arrow is coming from
    2 points
  5. http://www.pcgamer.com/valve-reveals-steam-direct-fee-upcoming-changes-to-the-store/ now publishing game cost $100 dollars
    2 points
  6. I made the head like the one's i posted before from scratch using as reference the other head, but made it with less polygons also i adapted the uv's to match the actual head textures, but it stills need eyes textures. and the hair/beard could be made apart for make it look more realistic. @stanislas69 @wackyserious
    1 point
  7. Oh that's normal then. The time before the object disappears is set to 1.1s so in your case it lasts 2.2secs at least + lag.
    1 point
  8. Finished this mesh i made for the caro faction wich is based on the "Lorsch Abbey", this may work for the caro school proposal.
    1 point
  9. Isn't sound a kind of art? But seriously, I thought there already exists several topics where needed sounds are listed? I'm sure it might be better to lock those and create a new one/maybe even a new forum, but just creating a new topic without dealing with the existing ones will not help the situation.
    1 point
  10. @wackyserious would you be willing to do the texture for those Chinese administrators ?
    1 point
  11. There are some weird issues, true. But can be fixed. Probably too late for A22 anyway -?-, so will be perfect by the time A23 comes around. It's great to see progress though. It's has bothered me for a long time. lol
    1 point
  12. Okay, with the Government Center, now renamed Imperial Court, for DE I'm going to come up with a brand new teching scheme, and then if Terra Magna guys like it, can be adopted by you guys! The Imperial Court will train the Nine Ministers, but will also have a tree of technologies like this: Economy Administration: +20% gathering rates, all resources Phase 2 Phase 3 Phase 4 Army Administration: -10% train time, +10% health, all soldiers Phase 2 Phase 3 Phase 4 ...etc. for a bunch of different areas of concern. Maybe a complete 8 sets! These Administrative levels can take the place of many technologies in the current tech tree and focuses it all on the Imperial Court, kind of like the University from AOK, but even more important. You "level up" different areas of your civilization in a completely different way than other civs.
    1 point
  13. Immediately nabbed the Move Order Visual. lol But the switching feature got me excited. Can't wait for those Roman Soldiers to throw their pila. (And the debate whether it should be 1, 2, or unlimited before that).
    1 point
  14. You can recommend both She still has at least a week to discover A21, and if she eagerly waits for A22, all the better!
    1 point
  15. In that case let's just forget those guys and not publicize them
    1 point
  16. Lion, submitting to Steam Greenlight already costed $100. They are actually lowering the barrier. I masked your posts that were disrespectful towards other game developers. Not everybody can create games that are as perfect as 0 A.D.
    1 point
  17. Actually it's fixed now ill have to clean the patch but that'll wait for tonight
    1 point
  18. The middle head have around the same poly count of the actual head mesh, maybe it can replace the mesh.
    1 point
  19. 1 point
  20. We could of course consider moving 0 A.D. to the Steam platform. It has all the functionality you describe, in the Steam workshop.
    1 point
  21. Dear members of the community, it's been half a year since I took the lead of 0 A.D. (time flies so fast!) and I would like to give you some news of the team and tell you what we've been up to. Programming We faced big issues in the programming area during 2016. The game is more and more complete, and, as a consequence, more and more complex to maintain. With each new feature come new bugs, and we must be very careful as it is easy to create regressions, i.e. bugs that were fixed but reappear due to another change. The number of things to keep in mind when we change parts of the code also increased drastically over time. There are several ways to address this, and we decided on a new programming workflow, in which all our patches are reviewed to avoid oversights. On top of preventing a lot of mistakes, the mood has improved as we have clear and, it seems, efficient, rules. The review process mainly happens on our Phabricator instance. It is integrated with a set of automated tools that help us automatically catch mistakes (with linting) and prevent regressions (with unit tests). Some of those systems have just been set up and we hope we can tweak them over time to continue increasing our efficiency. In the near future, we will look into using our AI to automatically test the game. This new workflow also proved helpful to handle the stream of patches from occasional contributors. Some of the contributions were especially welcome and we are happy to have a working review process again, otherwise we would have lost the great work. We are looking forward to welcoming some of the contributors in the team when they are ready. Speaking of which, we are delighted to highlight the arrival of @s0600204 in the team! s0600204 made a lot of important contributions throughout the years and the team was unanimous in proposing him to join us, which happened a few weeks ago. Art The artistic team didn't rest on their laurels either. As you already know, the new unit meshes, along with brand new animations, are now in the game! The cavalry units are still missing but they are being prepared and you can expect news in the near future. We also started working on new icons for a variety of units, structures and technologies, and you can already see a lot of them in the development version of the game. The new units are a great milestone in the development of the game and we already have plans for the future and possible areas of improvement. We'll keep you updated! Acknowledging our design issues Despite all those great news, a few of you have rightfully expressed their disappointment about our need for a better gameplay design. The original vision of 0 A.D. founders is, naturally, not easy to follow when the project has accumulated more than a decade of various contributions. We received interesting gameplay proposals from dedicated members of the community but none of them met the unanimous enthusiasm of the team, which led to more frustration for both sides... This is the topic on which we will focus our team discussions now. The ultimate goal is having a modern game design document that revives the original goal of the founders while properly allowing people to contribute to it. Nothing is decided yet, but rest assured that we are taking the issue seriously, even if it takes us time to reach a decision. A new release is near! Our next announcement should be the release of a new Alpha version, which is exciting. I'm not going to detail its content, but you are encouraged to test the development version, and help us catch some bugs before we start packaging it. Last minute additions may or may not happen, depending on the nastiness of the bugs that might delay the release, the weather, or the astral conjunction Just stay tuned! Thanks for your support, your enthusiasm, and for being the best community we could dream of.
    1 point
  22. 1 point
×
×
  • Create New...