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Showing content with the highest reputation on 2026-04-30 in Posts
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I'm currently working on vassals, small randomly placed settlements on the map that will auto produce their own workers to gather resources in the area as well as a small patrolling army to gaurd their own territory. The player can capture these vassals in order to have them autonomously work for them. Vassals can provide income for their owners using their workers as well as add a basic level of defense for an area with their patroling army, after they have all their workers and a defending army, they will slowly build up a small army to attack your enemies with. I find it adds some really cool and valuable points on the map to take control of. While they wont be able to defeat your enemies on their own, coordinating your attacks with theirs can add a welcome boost to your own attacks. This also makes the maps feel alot more dynamic. Edit: 02/05/2026 Added latest version of the vassals mod. -Vassal units can be selected if you want to inspect them but they ignore all commands given to them by the player. -vassals once captured project the players influence around themselves. -vassals will produce villagers to gather resources for their owner. -vassals will produce patrol armies that protect their territory. -Once a vassals patrol armies get big enough, they will instead be used by the vassal to attack your enemies. Vassals will spawn randomly, but right now they will spawn in the same specific random place on every map type for testing purposes. Vassal produces units faster than in the final version for testing purposes. Vassals Mod.7z3 points
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I had issue fixing one problem to end with another, after replacing the monitor i bought an UPS to keep it safe but had an electromagnetic interference because of a cheap HDMI cable that comes with the monitor but i replaced the whole graphic drivers thinking it was GPU issue's so basically blender 4.0 died for new AMD drivers. Note for self: Normal bake output compositing nodes (Don't touch again): Mossy wall tower decal:3 points
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Right now, vassals spawn as gia structures on the map randomly at the start of a match. they can be captured and then become player controlled, once captured they activate their ai, produce workers and a patrolling army, and then produce a small fighting force to attack your enemies. This does mean you can technicaly control their units, but the basic ai implemented will order them back after, usually within 5 seconds of you giving their units orders. This is a vassal i captured, and as you can see its harvesting basic resources and its army is patrolling its territory. Edit: i will probbaly have them produce a patrolling army when gia controlled, its already there but ive deactivated this for now for testing purposes but it adds a fight before claiming the vassal prize. Ideally once i have more time im looking into having these spawn as seperate players once captured, they can still use this basic ai i have in place but it would stop players from acidently selecitng their units.2 points
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@Sturm, I agree in principle. But, the game should eventually have an expansion pack, and it will be hard to distinguish the Persian factions if they all are called Persians. It would be good to educate people on various Persian empires throughout the history. If they didn't know, then they will learn while playing the game. After all, the most I've learned on medieval history was not in school, but as a teenager playing Age of Empires 2.2 points
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thanks @LordTriggers! Interesting concept! Here are a few question to better understand: Vassals will belong to gaia initially, I presume, so will not be friendly.Trying to capture therefore means first killing their army and then capturing their CC, but wouldn't they just belong to the conquering player's territory? Or will they stay kind of "allied"? Can anyone else captrure them after you had done that already, i.e. if you don't watch out, they might be allied with your opponent again? Looks like they deliver their resources to their owner (which would be normal after capturing their CC). Will their stats count in the players stats (e.g. with respect to population cap)? Sorry for the ignorant questions, just trying to get a grip on your concept.1 point
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@AlexandermbThanks for sharing the .blend file! It’s a great way to learn how to work on 0 A.D. assets.1 point
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Vannius, Veleda, Maroboduus, Arminius=> yes Segestes is the father in law. Thusnelda is the wife. Cniva is a gothic king. Cunnius and Catti, never heard of them. More context please. Or check the info and the spelling. Maybe consider Ballomar, Ariovistus, Catualda and Gannascus.1 point
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It makes sense historically, but it creates a bit of a usability headache. What the game actually represents is the Achaemenid Empire, founded by Cyrus the Great and expanded by Darius I, so calling them “Achaemenids” is definitely more precise and avoids mixing them up with later Persian empires. The problem is that 0 A.D. is still a game, not a history textbook, and “Persians” is instantly recognizable while “Achaemenids” sounds like something you have to Google mid-match. There is also a consistency issue. If we start going down the hyper-accurate route, then why stop there? Should we also rename everyone else into their specific dynasties and political phases? That way lies madness (and a very confusing UI). So replacing “Persians” outright feels like overcorrecting. Keeping “Persians” as the main label and using “Achaemenid” in descriptions or lore text hits a much nicer balance between being correct and being playable.1 point
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Now that the tournament is finished, it would be nice to have the game replays of the matches, or at least most important or remarkable Games. I do not know how it is appreciated to post Replays of games of other players for "privacy" reasons, but I will start with the Final Match ValihrAnt vs. SaidRtz. Sadly, as far as I know none of this was live streamed. I packed each game of this 5 rounds match into a zip. Hope it works. Vali-Said-Game_1.zip Vali-Said-Game2.zip Vali-Said-Game3.zip Vali-Said-Game4.zip Vali-Said-Game5.zip1 point
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Committed the first draft of the Guptas I need ideas for: 4 heroes and their bonuses Unit references (for textures) Mercenary Unit ideas (at least 3) Unique technologies Civ Bonuses Team Bonus Catafalque1 point
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Uh... the guy JUST started playing, him taking that time in a huge map is not weird at all. You can do that? Congratulations. Do you want cookies? Besides, if he doesn't want to play like a clicky robot, but build a nice city with over 1000 units while waging war, he's free to do so (PC allowing). And then some ask "Why is the 0 A.D community so small?"1 point
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Also, if you have a low end PC, you should reduce the quality of textures, models and shadows. If you set the shaders too high (7-10), try reducing that to around 2.1 point
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Thank you for sharing your game experience and welcome to the community, Luigi! Unfortunately the game crashes sometimes. In the future, if you'd like to share your error logs with us, you can follow the instructions here. Maybe it's a problem with Athenian Civilization, but in my games with current game version I can garrison Archers on top of Walls. Would you like to explain the situation a bit more, please?1 point
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Hey folks, I'm injured at the moment and that halted my work on the assets. I've made the change with your feedback nonetheless but the animation part is taking way longer as I'm new in that department. Anyway I also couldn't get the new model to work properly in the atlas, something about the skeleton that is not recognised but I still use your script @Stan` so I don't know what I've done wrong. I'll try later with the animation baked. I'm also sharing the blend file in case something happens. There is the new skeleton for quadruped herbivores with two prop bones for the neck and the back. Should be usefull later. it's also rigged with handles and fairly easy to use for those that are familiar with riggify on blender. Just remember to export the .dae with the option only deform bones checked to not get all the helper bones of riggify. art.rar bison-bonasus.rar1 point
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@Lion.Kanzen : agreed! Maybe someone interested in beggining? @Mega Mania : I was actually thinking of a broader historic period, something between 1200-1600. Buddhism hadn't arrived by the Yamato Period.1 point
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Also playing with unlimited population is bound to have issues...0 points
