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Showing content with the highest reputation on 2026-04-24 in all areas

  1. I am from Vietnam and would be happy to help if I can.
    3 points
  2. That’s a nice move. 35 and 50 with an upgrade sounds good. I’m not exactly sure which issue you’re referring to, but in any case, 20 is a low number. Increasing it would make sense. Let’s say it’s better not to stack all your hopes behind one fortress.
    2 points
  3. Vietnamese during the Mod period. Then it will be from the end of the Hongbang Dynasty onwards. Since our mod is more flexible with dates, we'll even have the Trung sisters.
    2 points
  4. This is what we are talking about with formation exploit: formation capture exploit.mp4 And this: formation gathering exploit.mp4 The problem with this approach is that, if you need to garrison, say, around 40 units to prevent your building from being captured, out of an average of 150 soldier units you might have in a 200 pop game, you end up dedicating 26% of your units just to guarding a single building. It makes more sense to increase capture resistance.
    1 point
  5. Another potential solution that came to mind is increasing the number of units that can be garrisoned inside a fortress. Isn’t 20 soldiers too few for a fortress? Historically, 20 soldiers is already a very small number, it feels the same in game as well. A temple can hold 20 soldiers too. A fortress and a temple having the same capacity doesn’t feel right, maybe this could be adjusted. (It’s also interesting that theaters, which historically hosted performances for thousands of people in ancient times, can only hold 5 units.)
    1 point
  6. totally, there needs to be some pushing. Or just remove the option that stops formations from being disbanded as it is pretty much only useful for the exploit.
    1 point
  7. There are quite a few ways to do this but ideally first fix the limitations that this behavior tries to compensate for.. +8 is generally elevation bonus to range, aka the height of the turret itself. If you look into the selection tooltip it will show you total elevation bonus, which include how high on terrain the tower is (on a hill for example), however I found out recently that this wasn't correctly applied (see proposed fix for it). With arrow shooter tech it become 60base +8tech +9elevation total bonus (IIRC vanilla show them merged so +17). Stone towers also have higher base elevation bonus..
    1 point
  8. Nice poll, @Atrik. Additionally, it would be good to address the exploit that allows capturing buildings in tight spaces using formations.
    1 point
  9. I think this is generally a good thing.
    1 point
  10. That's what decides how big a unit actually is, for pathfinding purposes (such as if it can walk between trees or buildings that are close together). Default is regular unit size, large is used by siege machines and war elephants, and then there's several naval classes.
    1 point
  11. We're working on this too. Not sure the search will be better tho. We're trying to get away from this proprietary software.
    1 point
  12. So do the Forums tbh. We need some upgraded search software on here.
    1 point
  13. NEWS: New mesh fabrics for women (Long tunic variant, dress with centered texture; I'll show the women's version with a robe soon): I am creating new textures and East Asian units are being created. Great help from @Alisson Fabrini with baking AO and 3D improvements.
    1 point
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