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  1. Could you please add Slavs in the next version of 0 A.D.? I realize that Slavs are a very broad term, but you can use the Slavs from AoE2 DE as a starting point. The civilization should focus on strong Melee fighters, especially cavalry. Boyars, Cataphracts, heavily armored infantry. Economically, Slavs are not great even in modern times, but some Metal working bonus could apply. Slavs historically had great knights. I realize that this is a game of ancient warfare, but I don't think we should strictly hold onto that period. Age of Empires 2 already broke the historical setting they're in, so why stick to it like "pijan plota", as we southern Slavs like to say. I can answer some of your questions or add more info related to the names of buildings and units. Also, Slav mythology is great and very fun, you could draw some of inspiration from it. For example, our heroic knights are called "Zmajevi" (Dragons). Some actual heroes: 1) Časlav Vlastimirović (Часлав Властимировић), Serbian ruler. 2) King Simeon I (Симеон I), Bulgarian. 3) Prince Rurik (Рурик), Kievan Rus. Thank you for making this awesome game!
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  2. Hey there, I've recently finished a map. Feel free to edit it and share in the forum. Regarding the map: It's Skirmish with 8 players. Players 1, 2 and 3 should be in one team, while the remaining players can be either put into teams or not. That's up to you :) I'll still put some screenshots in here. Have fun! Three Empires Second Version.pmpThree Empires Second Version.xml
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  3. It appears to be the later, based off of the names of your downloads.
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  4. I'm proud to present to you a new mod for 0 A.D. called Imperia Vetera. As the mod is based on an alpha that introduced the final original civilization, Romans, it makes sense to name the mod in honor of their ancient language. Imperia Vetera is "Old Empires" in Latin, and the name itself reflects the vision and the source for the mod. Be aware that this is a so-called "retro" mod. It doesn't and it will not, represent the full features of the original game. Changes when compared to Alpha 9 vanilla. Siege Weapons overhaul: Siege weapons are much better at destroying buildings, but much worse at killing organic units. At the same time, all economic and civic buildings are more vulnerable to hack damage. Building costs overhaul: Overall, higher tier buildings (Fortresses, Army Camps, Gymnasiums, etc.) are now much more expensive to build. This is in part to compensate for the lack of phases. Houses and other civic structures are cheaper, except for Carthaginian apartments (Bets). Champion units: They now cost more population space. Champion infantry costs 2 population, champion cavalry costs 3. So, there is no more champion unit spam. Heroes: All Heroes are now just very powerful units, identical to Greek heroes from Age of Mythology. I'm still working on implementing a training limit. They also cost more population space. Celts and Hellenes can now train only 3 Heroes, the same as other civilizations. Hellenic heroes are Leonidas, Alexander and Themistocles. Celtic heroes are Boudicca, Brennus and Vercingetorix. Mercenaries: They all now train at an Advanced rank. Ranged units: Removed minimum range. Archers were heavily nerfed. Technical changes: All features that weren't implemented, or were implemented partially, were either removed or tweaked. Charge attacks are removed because they didn't work and they were cluttering the UI. Priests are removed, but the Temples now heal faster and can garrison up to 30 troops. GUI buttons that did not work are removed. Civilization pages that showed technologies and bonuses are also removed, as almost nothing was implemented at the time. Population cap is now at 150. In Age of Empires 2 campaigns, you had only 75 population space. I think 150 should be more than enough, considering the lag at higher unit counts. The AI (legacy qBot as base) is now harder, and attacks with more units. Hellenic AI can now train Siege Towers. Towers and Fortresses: Towers are now weaker, but you can build more of them. You can now only construct 5 Fortresses, so turtling is not really an option. Changes not considered: Technologies and phases are not in the game. This is a feature, not a bug. The full mod, changelog and install instructions are inside the ZIP file below. EDIT September 4th, 2025: - AI bugfixes, mostly Carthage. - Reduced the range of melee Cavalry. - Nerfed Persian Chariot Archers and reduced their cost. Previously, they were comparable to Brythonic Champion Chariots. EDIT September 23rd, 2025: - Added back Jubot AI, modified to be compatible with the mod. It should be a bit more unpredictable than Qbot. - Population costs changed. Now it's 1 population for infantry CS, cavalry CS and Champion Infantry, 2 population for Champion cavalry and Siege weapons (Siege Tower is 3). - Some cost changes for Carthaginian mercenaries. They now cost a mixture of food, wood (for cavalry spearmen) and metal. - Population cap is now 200. - Qbot AI will now properly defend its Fortresses and Barracks. EDIT December 7th, 2025: - Cavalry can no longer hunt. Use infantry javelineers to hunt animals. Infantry meat gather rate increased slightly to compensate. - Cavalry javelin throwers are no longer trainable by any civilization, except by the Iberians. They keep their cavalry javelineer champion, but he is not very effective against units. - Civic centers can no longer train cavalry. Build a Barracks or Stable if you're Persian. - You can no longer build bolt shooters. This was done because their model is ugly and looks ridiculous when moving. I'd done the same with the Catapults, but you need some ranged siege options in order to break fortified positions. - Jubot AI removed, as it's very buggy and has poor performance. - Roman Army Camps can't build Rams anymore. - In addition to cavalry javeleneers, Hellenes can no longer train Slingers. Screenshots: 0ad_imperia_vetera_07_DEC_25.zip
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  5. Une très bonne conférence par Matthieu Poux qui présente les spécificités uniques aux Gallo-Romains et comment elles proviennent des anciennes traditions gauloises. Il y a tout une partie sur les sanctuaires et les temples, comparant les similitudes entre Gaulois et Gallo-Romains.
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  6. Do you see the cursor changing once you get to the edge of the screen? Check if you have monitor scale changed to 125% or more. It needs to be on 100% to avoid this bug.
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  7. Cyberpunk 2077 was my most anticipated game of 2022 and was promised a rich vertical city. Boy, was that just a bunch of lies and bs. For a crime-ridden futuristic city, there is nothing to do in that game. The city is so empty and boring especially after you complete every mission. There are no minigames or any activity to pass the time and make the game worthwhile. All the enterable buildings were mission-based. And there's no sense of exploration. I liked the game's lore and story, but I never felt so bummed out for an open-world game until then.
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  8. THE FIRST SERVILE WAR My idea was to add Eunus as a hero unit in Atlas on which he could train servus (infantry_swordsman_b with no promotion and only costs food) We could then have a map scenario for the Servile War where the player could play with Eunus as his main hero and the victory conditions set to regicide. @Itms @feneur @LordGood I hope the others could read this too and share their sentiments.
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  9. About campaings units. (ideas) Jugurthine Wars...(Marian Campaing) Hannibal campaing units with Italian equipment. Mithridatic War units Sertorius rebellion (Pompey Campaing) Many extra units here.
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  10. Look those gentlemen. Pontus Army.
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  11. If i am not incorrect, i think the Seleucids will be the last faction. Here i propose some Minifactions. I will update this post with new info for the civs. If i could get enough info for a civ, i will propose a civ profile for a future DLC, you could help me if you want with some info or images. In perenthesis is the culture group they could belong to in order to save some work for the buildings. Also, as minifactions, they would have a limited amount of buildings: House (the 3 types), barracks and stable to train their units, a temple to investigate their bonus technologies and some of them a dock to train their ships in case they have. Italics = Roman building set. ==Etruscans (Italics)== Units Etruscan Hoplite: As with most armies, the infantry was the key element of Etruscan forces, and the hoplites fought using the phalanx formation – a dense line of soldiers armed with spears and round shields, overlapping one another. As hoplites supplied their own arms, and there was no state uniformity, the phalanx may have contained many differently armed hoplites. However, its strength (and sometimes its weakness) lay in its cohesion as one unit. When the settlement is captured you can train their hoplite. A hoplite that is weak when is in basic xp but very powerful when becomes advanced and elite. So the strategy would be to keep them alive until they become experienced. Is like they are a weak unit when they are recently trained but a champion unit once they reach into elite. Basic, advanced/elite Technologies at the temple Rear push: On the advance the older, more experienced men in the rear ranks kept the line moving forward and made sure that nobody dropped out. There would be much shouting and calling by name as troops got too far ahead in some places and too far behind in others. Few hoplite armies were capable of advancing in line over any great distance without becoming disordered. Thucydides makes it clear that most armies had great difficulty advancing with their ranks in good order. Any unexpected obstacle could bring the phalanx to a complete halt or break its formation. As a result, generals selected plains on which to fight their battles, otherwise most hoplite armies would simply find it impossible to come to contact. Will have a positive affect on the stamina of your units when stamina is done again in the game. Might be stamina will drop at 50% rate instead of 100% or will recover quicklier. ==Samnites (Italics)== Units Legio Linteata: They were elite corps of the Samnitic army. At the beginning every warrior could join the corps only after a holy ceremony, during which he oathed in front of various gods to be ready to die for the defence of his people. After their entrance in the corps, these warriors formed a warrior caste. Titus Livius speaks very detailed of this Legio in his Annales. According to Livius every man who betryaled the oath made to the gods or didn't join the army after his call-up should be sacrificed to Jupiter. A triarius-like pikeman, can be trained at the temple, giving you two buildings for training. Elite, advanced, basic (From left to right). Civ bonus/Technologies available when captured: Sacred oath: The young warrior was guided in the centre of a cirle of warriors with unsheathed swords. The young was then asked, in front of an altar stained with the blood of victims, to oath that he would not betryal his army, invoking a curse on his family and his lineage if he would have not gone to fight where asked or if he would have escaped from the battlefield or even if he would have seen a comrade fleeing without killing him. Some who refused to oath were killed in front of the others and their corpses were abandoned with those of the sacrificed victims. This oath would make sure all warriors would attend to the war call. Makes faster to train soldiers. ==Epirus (Hellenics)== Units -Molossian phalanx: ==Thracians (Hellenics)== ==Celtiberans (Celts or Iberians)== ==Syracusa (Hellenics)== Units Mamertine meercenary: ==Thebes (Hellenics)== ==Baktrians (Seleucids)== ==Ilyrians== ==Numidians== ==Germans (to become a normal civ in part 2)== ==Pergamon (Greeks)== ==Thessalia/Achaean league (Greeks)== ==Aetolian League (Greeks)== ==Galatia (Gauls)== ==Pontus (Seleucid)== ==Scythians== ==Sarmatians== ==Dalmatians== ==Ilyrians== ==Nubians (more like old school egypt)==
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